DevNote #9
Hi Gyldhunters! Welcome to our ninth Developer Update. We want to address the core gameplay experience and client-server performance issues that have received the most feedback from you recently. We’ll first clarify the current issues, and then we’ll outline the optimizations we’ve already completed along with our future optimization plans. To explain these issues clearly, we’ll inevitably need to introduce some relatively complex technical concepts. We appreciate your patience and understanding.
1. Explanation…
September 23 Server Maintenance Update
Hello, Gyldhunters! We plan to conduct a server maintenance update on September 23, 2026, at 08:00 UTC+0, which is expected to last approximately 2 hours. Matchmaking queues will be closed early starting on September 23, 2026, at 07:30 UTC+0. Maintenance may end ahead of schedule or be extended; we will post notifications across our community channels if schedules change. After the maintenance, you will need to update your game client via your platform's store.
New Event:
- Added the [Golden Woodling] event. Find and defeat Golden Woodlings in matches during the event for bounty rewards. This event will go live on September 24, 2026, at 02:00 (UTC+0) and last until the end of Season 1.
- Added the [7-Day Surprise] event. Log in during the event to get rewards such as Pip's Rare Pouch Voucher. This event will go live after the update and last until the end of Season 1.
- Optimized the distribution method for Season 1 Weekend Combat Supplies, changing from mail delivery to the in-game [Weekend Surprise] event. The rewards have been upgraded to Pro Combat Bag x1 and Elite Combat Bag x2, claimable weekly. This event will last until the end of Season 1.
Other New Additions:
- Added an exclusive story cutscene triggered upon acquiring the [Stardust Genesis] outfit.
- Added a scrollbar to the task list, optimizing the layout and display of the Event Task panel.
- Added an in-match display showing the current battlefield server.
- Added a report feature to Match History, allowing players to report the player who defeated them directly from the damage breakdown tab.
- […
Mistfall Hunter Autumn Sale Coming Soon—10% Off for a Limited Time!
To celebrate the coming of autumn, Mistfall Hunter will be on sale at a 10% discount on Steam for a limited time! That's the same discount as the official launch!
Whether you're a newcomer still on the fence or a veteran looking to drag your friends into the fray, there's no better time than now!
Sale Period
September 24, 2026, 5:00 PM — October 8, 2026, 5:00 PM (UTC+0)
Friendly Reminder
If you're an aspiring Gyldhunter who has yet to set foot in Weavereach, be sure to add Mistfall Hunter to your wishlist a…
September 15 Live Update
Dear Gyldhunters, thank you for your incredible support. We plan to perform a no-downtime update on September 15, at 8:00 UTC+0, to fix a batch of known issues. Afterward, you will need to update your game client via your platform's store.
New Content & Optimizations:
- Changed the completion requirement for the season task [Soul Hunt] to "Complete 1 Soul Harvest while staying alive."
- Removed the "Complete all objectives within a single session, or all progress will be reset" restriction for the season tasks [Battle-Tested] and [Preserving the Truth].
- Changed the completion requirement for the season task [All or Nothing] to "Defeat 1 Gyldhunter."
- Optimized the stacking logic for stackable items in Pip's Pouch, so that acquiring the same stackable item multiple times will no longer automatically occupy additional inventory slots.
Class Balance Adjustments and Combat Optimizations:
Mercenary:
- Reduced the Energy Cost of the [Stonebreaker Slash] skill.
- Fixed an occasional issue where successfully blocking with the [Stonebreaker Slash] skill while low on Energy would cause the follow-up action to be interrupted.
- Fixed an occasional issue where taking damage while using [Stonebreaker Slash] would result in the skill functioning normally but the character animation failing to play.
Withered Knight:
- Slightly reduced the damage of the [Heavy Strike] skill and its branch damage following a forward dodge.
- Slightly reduced the damage of delayed Executions and consecutive Executions.
- Slightly reduced the cooldown of the [Sacred Bulwark] skill.
- Slig…
Weekend Rewards Are Now Live
To thank all Gyldhunters for your continued support, and to ensure you have an even more exhilarating gaming experience over the weekend, starting this week until the end of Season 1, those who log in during the weekend can claim Combat Supplies via their in-game mail!
During the event, you can claim a total of 2 Pro Combat Bags and 1 Elite Combat Bag each weekend. Reward mails will be sent at 00:00 every Friday, Saturday, and Sunday according to your server's local time zone.
The corresponding time zones for each server are as follows:
•
International Server: UTC+0
•
Oceania Server: UTC+10
•
North America Server: UTC-8
The specific distribution schedule is as follows:
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Every Friday at 00:00, 1 Pro Combat Bag will be distributed. Log in within 24 hours to claim it.
•
Every Saturday at 00:00, 1 Pro Combat Bag will be distributed. Log in within 24 hours to claim it.
•
Every Sunday at 00:00, 1 Elite Combat Bag will be distributed. Log in within 24 hours to claim it.
Good luck, Gyldhunters! May every match bring you legendary loot!
Additionally, through today's server-side update, we implemented a dynamic player cap feature for matchmaking. All game modes may now start matches with fewer players. We want to evaluate whether lower-density, lower-intensity matches offer a more satisfying gameplay experience. We welcome any and all feedback regarding your experience playing in matches with varying player counts to help us shape our design decisions going forward.
Fair Play Penalty Announcement
Dear Gyldhunters,
If you encounter suspected cheaters or illegal teaming during a match, please report it in-game to help us track down violators faster. Here is the list of penalties recently issued for rule violations.
Penalty List for Frequent Temporary Teaming in Matches:
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D********s
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B*6
B**********E
P***や
D*******i
M******s
A***6
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L*******L
B*****A
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Brandrgarde Solo Mode Now Available & Limited-Time Special Rewards
Hello, Gyldhunters! Following the update on September 3, we will open Solo Mode for Brandrgarde’s Normal and Cataclysm difficulties. Additionally, in our previous update, we reduced the progression grind for Season Tasks and Contract Tasks. Other highly requested topics—including performance optimization, class balance, matchmaking rules, and illegal teaming—remain our highest priorities. Please refer to our recent and upcoming announcements for specific optimization progress.
It's already been over a month sin…
September 3 Live Update
Dear Gyldhunters, thank you for your incredible support. We plan to perform a no-downtime update on September 3, at 08:00 UTC+0, to fix a batch of known issues. Afterward, you will need to update your game client via your platform's store.
New Content & Optimizations:
- Added Solo Mode for Brandrgarde's Normal and Cataclysm difficulties.
- Added region server details to recruitment messages displayed within chat channels.
- Added safety railings to all elevator platforms inside towers.
- Optimized the red dot indicator above enemy characters during matches, making it easier for Gyldhunters to quickly gauge an opponent's gear level.
- Added a phased submission feature for upgrading materials at the Collection Pedestal.
- Improved character movement when rapidly changing direction during displacement skills such as [Bloody Blade Dance], making movement smoother and reducing the frequency of rubberbanding.
Class Balance Adjustments and Combat Optimizations:
Mercenary:
- Slightly increased the stagger inflicted on enemies by a [Perfect Block] to make post-block damage output more consistent.
- Increased the shield value provided by the [Block Damage Boost] talent in Trio Mode.
- Fixed an issue where canceling the charge animation of [Punishing Hammer] would result in abnormal Light Strike attack speeds.
- Fixed an issue where dodges performed under the effects of the [Leap Step], [Dynamic Charge], and [Relentless Advance] talents could still be interrupted even while in Super Armor state.
- Fixed an issue where the echo effect from Insatiable Heart - Demolisher…