How to enable Path of Glory
There is no ranked queue to join. Path of Glory rides on top of ordinary matches, so switching it on is something you do yourself before you deploy rather than a mode you pick from a menu. Two conditions gate it, and only the first is a wall: your character has to reach level 6, and you have to turn it on for the run.
- Reach character level 6. Below that the option is not available at all.
- Turn Path of Glory on before you deploy, from the stage selection step of the pre-match flow.
- Each team member chooses independently — one player in a trio can be ranked while the other two are not.
- It does not change matchmaking, so you queue into the same lobbies either way.
Every Path of Glory tier in order
Seven tiers, lowest to highest — and as of this revision two of them are no longer corroboration. DevNote #7 published a screenshot of the Path of Glory screen itself, which names Duskborn on-screen as the starting rank, and a Reward Preview screenshot that names Zenith beside its emblem. The other five have still never been published by Bellring: every community wiki agrees on the same five in the same order, which is good evidence and is not the same thing as official. The source column says which is which rather than making you assume.
| # | Tier | Source |
|---|---|---|
| 1 | Duskborn | Official — named in the DevNote #7 screenshot |
| 2 | Mistwalker | Community wikis only |
| 3 | Dawnseeker | Community wikis only |
| 4 | Fateweaver | Community wikis only |
| 5 | Oracle | Community wikis only |
| 6 | Exalted | Community wikis only |
| 7 | Zenith | Official — named in the DevNote #7 Reward Preview |
1
- Tier
- Duskborn
- Source
- Official — named in the DevNote #7 screenshot
2
- Tier
- Mistwalker
- Source
- Community wikis only
3
- Tier
- Dawnseeker
- Source
- Community wikis only
4
- Tier
- Fateweaver
- Source
- Community wikis only
5
- Tier
- Oracle
- Source
- Community wikis only
6
- Tier
- Exalted
- Source
- Community wikis only
7
- Tier
- Zenith
- Source
- Official — named in the DevNote #7 Reward Preview
What the Path of Glory screen actually shows
The screenshot at the top of this page is Bellring’s own, and it settles four things no developer post states in prose. It is worth reading rather than scrolling past, because between them they change how the ladder is described everywhere else.
- Path of Glory is a tab inside the Season menu, opened with L, sitting between Fate Chart and Leaderboard with Season Reset on the end. It is not a separate mode screen.
- Ranks carry numbered sub-divisions. The screen reads “Duskborn I”, so the seven names above are tier groups rather than seven individual steps.
- Progress is points against a denominator: Duskborn I shows 0/499.
- Rewards need both halves. Each entry reads “Reach [rank] and complete 3 matches to claim 0/3” — hitting the rank alone does not pay out.
- Two rewards are named on-screen: Pro Combat Bag at Duskborn, and Standing Pose: Confidence at Zenith.
- The in-client season title is “Soul Hunting”, where every announcement says “Soul Hunt”. Both are Bellring’s; expect to see the client’s wording in other players’ screenshots.
The point tables going around are still not sourced
Several sites publish a per-tier scoring table — exact point values for a boss kill, exact deductions for a failed extraction, exact score thresholds for every tier. Only one number in that family has ever appeared officially, and it is the 499 on the screenshot above: the denominator for Duskborn I, one sub-division of one tier. No developer post or screenshot carries a per-action value, and none carries thresholds for the other tiers. The comparison worth making is the Golden Cipher: when Bellring Games wants to publish exact rates, it publishes them, to four decimal places, on its own event page. The silence here is not an oversight waiting to be filled in by a fan table.
What Path of Glory is
Path of Glory is the game’s ranked system, announced in the developer notes before launch as a seven-tier ladder. It unlocks once your character reaches level 6.
Opt-in, per player, without splitting your friends
Each team member independently chooses whether to enable Path of Glory, and enabling it does not alter the underlying matchmaking rules. That means a ranked player and an unranked friend can queue together in the same squad — an unusually friendly design decision and worth knowing before you assume ranked will isolate you.
How you earn and lose points
Points come from a spread of activities rather than kills alone, and the amount each action is worth scales with your current tier. There is a cap on how much you can earn in a single match, so a monster run does not carry you.
- Earning: defeating other Gyldhunters, successful extractions, defeating monsters, completing tasks, acquiring assets.
- Losing: points are only deducted if you fail to extract.
- Higher tiers change how much each action yields.
What that scoring implies
Because the only penalty is failing to extract, and because per-match earnings are capped, the efficient ranked play is not maximum aggression. It is hitting the cap through a mix of monsters, tasks and loot, and then leaving. Fighting a squad after your cap is met is pure downside.
Seasons
Season 1 is Soul Hunt, shipped at launch. The developers stated in the community AMA that seasons run three to four months, and a mid-season Hallowgrove addition called the Ancestor Tree is planned — a dynamic spawn that asks squads to choose between contesting high-tier treasure and cashing out safely.

