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Mistfall HunterFIELD GRIMOIRE

Patch 21 October 2026 update
Updated 2026-10-21

Mistfall Hunter Roadmap

No Season 2 start date is published. DevNote #11 (3 Nov 2026) describes Ordeal of Flames, the Blackarrow Javelin, Soul Brand and a balance pass.

The short answer

Season 2 is described. It is not dated.

DevNote #11 (3 November 2026) names Ordeal of Flames, the Blackarrow Javelin and Soul Brand, and still publishes no Season 2 start date.

  • Not published

    Season 2 start

  • DevNote #11, 3 Nov 2026

    Newest official note

  • None named

    New class

DevNote #11 3 November 2026Updated

By

The official Mistfall Hunter Season 1 roadmap graphic, showing Phase I to Phase III and Season 2
Image: Bellring Games — Roadmap and Launch Rewards: Wave 3 (5 August 2026)

Checked 4 November 2026 against the Steam news feed and mistfallhunter.com. DevNote #11 on 3 November describes Season 2 — Ordeal of Flames, the Blackarrow Javelin, Soul Brand, loot, tasks, servers and a balance pass — and says the countdown to the end of Season 1 has begun. It does not give a start date. Neither does the official site. A November date circulating from creator videos is not in any Bellring post.

Season 1 roadmap, phase by phase

Bellring published the whole phase breakdown as a single image on 5 August. This is that image read out as text, with every entry carrying the confidence it actually has.

A winged creature with a serpentine lower body coiled on pale ground, from the Phase I panel of the official Season 1 roadmap
Official roadmap, Phase I panel — and the identification is no longer ours. Bellring published this panel uncaptioned, but DevNote #7 had already published the same figure twelve days earlier, in the same pose and holding the same barbed red blade, on a concept sheet placed directly beneath the paragraph naming the Soulgnawer. The panel is that sheet rendered. Bellring labelled it by placement; this site only noticed.

Phase I — live now, Soul Harvest included

Official · dated
  • Einherjar Mode: Mist Lord challenge unlocked

    Opens with the client update Bellring dated to 6 August. The 1 August post adds that defeating this Mist Lord carries a higher chance of dropping Holy Weapons or Holy Forging Materials; no drop rate was published, so there is no number to quote.

    from: Roadmap and Launch Rewards: Wave 3, 5 Aug · The Second Wave of Launch Rewards, 1 Aug

  • Season tasks become available

    The roadmap’s own wording: “A mysterious guest arrives at Windrest, bearing news that will lead Gyldhunters toward an unknown fate.” The 7 August notice added the timing — Season Tasks open with “next week’s client update” — and that update landed on 12 August. Whether the tasks opened with it is still unstated — the 12 August notes never print the phrase, naming “a new stage of the Fate Chart” instead — but they are live: the 19 August fix list corrects the text of “Objective 2 within Season Tasks”, which cannot be done to something unshipped. The season’s narrative frame is the Fate Chart, named in DevNote #7.

    from: Roadmap and Launch Rewards: Wave 3, 5 Aug · August 7 Server Online Update Notice, 7 Aug · DevNote #7, 24 Jul

  • Season-exclusive content: Soul Harvest

    Gather Soul Cocoons, challenge the Soulgnawer, and enter a new multiplayer showdown for exclusive Soul Harvest rewards. The 7 August notice pointed at “next week’s client update”; that update landed on 12 August and the event is live. Runs pay tokens, spent at the Mistchaser Shop — named on 15 August, three days after the event it belongs to shipped — on the Soulbound Serpent Crystal, a Holy Material Selection Chest, Moonlight Nectar and Soul Coins.

    The ritual is contested. DevNote #7 tells you to watch for third-party ambushes while it is running.

    from: Roadmap and Launch Rewards: Wave 3, 5 Aug · August 7 Server Online Update Notice, 7 Aug · DevNote #7, 24 Jul

  • Live now
  • Official, dated
  • Announced, no date
  • Contested / risk

Every entry is compressed from the 5 August “Roadmap and Launch Rewards: Wave 3” announcement and the official follow-ups named on the row, including DevNote #11 on 3 November 2026. Nothing here is a community estimate or a leak. Where the official posts give no date, this page gives no date.

The roadmap entries that now have their own page

Soul Harvest — the ritual, the Soulgnawer and the runs that die thereSeason tasks — and the Fate Chart that is already liveSolo mode — Brandrgarde solo, and what you can queue alone todayUnderlord Speed Challenge — one sentence, and six blanksBlackarrow — the class that gains the Javelin archetype in Season 2Hallowgrove — the map Ordeal of Flames reworksSeason reset — what is kept, converted or wiped, still with no end dateBosses — Lars the Heretic is named, and not yet written up
§01

What was announced on 5 August, then clarified on 7 August

Three things landed in the 5 August post, one timing clarification followed on 7 August, DevNote #8 added live-service direction on 20 August, and the 30 September Gyldenhunters' Council AMA turned several Season 2 wish-list items into official direction. Mistfall Hunter passed 1,000,000 players by 5 August and over 1.5 million Gyldhunters by DevNote #8; Brandrgarde Solo Mode shipped on 3 September; the 6 August client update was dated; and the next-week client update became the official window for Soul Harvest and Season Tasks. That update arrived on 12 August. The AMA is useful because it names priorities without pretending to be a release calendar.

  • Solo Mode covers both Normal and Cataclysm difficulty on Brandrgarde — the developers were explicit that this splits the matchmaking queue and creates new solo balance problems they have not solved yet.
  • The 6 August client update increases Dried Flower Knot drops, opens the Einherjar Mist Lord challenge, and carries stability work.
  • That client update landed on 12 August: Soul Harvest is live, alongside the first real balance pass since launch. It did not mention Season Tasks — those are confirmed live by the 19 August fix list instead, which corrects the text of an objective inside them. The day they opened has never been published, so this page does not name one.
  • Where the Soul Harvest tokens go was published on 15 August and not before: the Mistchaser Shop, trading the Season-exclusive Holy-quality Soulbound Serpent Crystal, a Holy Material Selection Chest, Moonlight Nectar and Soul Coins. No price is published for any of them.
  • Bellring moved the stutter explanation forward twice: the 15 August post named cloud server CPU hyper-threading as one cause already mitigated, and DevNote #8 says chime and treasure-chest refreshes can still create excessive computation loads that will be resolved in upcoming updates. DevNote #9 then explained the missing-hit reports as server-authoritative hit registration plus client-side prediction and latency rollback, not as a new class mechanic.
  • The 30 September AMA is direction, not a patch note: it promises Season 2 drop-rate and exchange-shop relief, a shard exchange for camp upgrade materials, Combat Bag stack-limit and affix-practicality work, a Gem Warehouse, Unequip All, a mute for Soekja mail reminders, starter-gear auto-destroy after Quick Equip, and an option to skip the drinking animation.
  • The milestone rewards — Standing Pose: Spellcasting, Moonlight Nectar ×5, Pro Combat Bag ×1 and Advanced Combat Bag ×1 — had a claim window that closed on 12 August 2026 at 12:00 UTC+0. Unclaimed mail expires; this one is past.
§02

Dated, undated, and why the difference matters here

A roadmap is the one page where confident writing does the most damage. Of the fourteen things on the 5 August image, exactly three carried timing, and all three have shipped: the 6 August client update, Soul Harvest on 12 August, and Solo Mode on 3 September. Golden Woodling was dated later, by the 23 September patch note. Season 2 stayed a name and a sentence until DevNote #11 on 3 November 2026, which describes the mode, the weapon, the progression system and the balance pass, and still does not date any of them. A description is not a release date.

ItemWhat the announcement givesConfidence
Einherjar Mist Lord challengeOpens with the 6 August client updateOfficial, dated
Dried Flower Knot drop increaseSame 6 August client updateOfficial, dated
Brandrgarde Solo ModeShipped 3 September 2026Official, dated by the patch note
Soul HarvestShipped 12 August 2026, 08:00 UTC+0Official, shipped
Underlord Speed ChallengePhase II; no timer or reward publishedAnnounced, undated
Golden WoodlingPhase III; one sentence of descriptionDated 23 September: live 24 September, 02:00 UTC+0
Ancestor Tree eventPhase III; first described 13 JulyAnnounced, undated
Blackarrow JavelinSeason 2 second archetype. DevNote #11 describes throws, Divine Infusion and Swift Shadow, and names Nightveil Needle. No numbersDescribed, undated
Ordeal of Flames, Soul Brand, loot and balanceDevNote #11 names the Hallowgrove mode, the new slot, higher drops, forging fees removed, task cuts and a balance pass. No date and no stat valuesDescribed, undated
US West server30 September AMA: no current plan. DevNote #11: a new US West server in Season 2, and the Asian server moved to Hong KongLater official word, still undated
Middle East servers, Duo Mode, bot opt-out30 September AMA says no current plan. DevNote #11 does not revisit themOfficial refusal for now

Einherjar Mist Lord challenge

What the announcement gives
Opens with the 6 August client update
Confidence
Official, dated

Dried Flower Knot drop increase

What the announcement gives
Same 6 August client update
Confidence
Official, dated

Brandrgarde Solo Mode

What the announcement gives
Shipped 3 September 2026
Confidence
Official, dated by the patch note

Soul Harvest

What the announcement gives
Shipped 12 August 2026, 08:00 UTC+0
Confidence
Official, shipped

Underlord Speed Challenge

What the announcement gives
Phase II; no timer or reward published
Confidence
Announced, undated

Golden Woodling

What the announcement gives
Phase III; one sentence of description
Confidence
Dated 23 September: live 24 September, 02:00 UTC+0

Ancestor Tree event

What the announcement gives
Phase III; first described 13 July
Confidence
Announced, undated

Blackarrow Javelin

What the announcement gives
Season 2 second archetype. DevNote #11 describes throws, Divine Infusion and Swift Shadow, and names Nightveil Needle. No numbers
Confidence
Described, undated

Ordeal of Flames, Soul Brand, loot and balance

What the announcement gives
DevNote #11 names the Hallowgrove mode, the new slot, higher drops, forging fees removed, task cuts and a balance pass. No date and no stat values
Confidence
Described, undated

US West server

What the announcement gives
30 September AMA: no current plan. DevNote #11: a new US West server in Season 2, and the Asian server moved to Hong Kong
Confidence
Later official word, still undated

Middle East servers, Duo Mode, bot opt-out

What the announcement gives
30 September AMA says no current plan. DevNote #11 does not revisit them
Confidence
Official refusal for now
§03

Solo Mode is the entry that changes how you play now

Brandrgarde was trio-shaped from launch until 3 September: shrinking mist, heavy verticality, and a lobby where a solo player met full squads. The Normal and Cataclysm solo queues opened that day, which means gear you have been banking now has somewhere to go that does not require finding two other people. It also means the class balance read for Brandrgarde is being rewritten — Bellring’s own stated worry, not ours, and the pass that shipped alongside already tunes Blackarrow’s Steel Arrow differently in the two queues.

  • Hallowgrove is unchanged and remains the map whose solo runs were always structurally survivable.
  • The developers said they will communicate their findings before making further adjustments, so expect balance follow-ups rather than a clean launch.
  • Splitting the queue is a real cost in a game already criticised for matchmaking; a thinner queue is the trade for a solo option.
§04

Season 2: a weapon, not a class

DevNote #11, posted 3 November 2026, is the first post that describes Season 2 instead of teasing it. It still does not date it. There is still no seventh class. The Javelin is the Blackarrow’s second archetype. The unnamed theme from the August image is now Hallowgrove’s Ordeal of Flames, and the unnamed progression system is Soul Brand. The 30 September AMA’s loot and quality-of-life list is restated, with forging fees removed and a US West server added — that AMA had said US West had no current plan. The sections below are that note, compressed. Every number the post does not print stays unprinted here.

§05

No Season 2 start date has been published

As of 4 November 2026, DevNote #11, the Steam news feed and mistfallhunter.com do not name a day Season 2 starts or a day Season 1 ends. DevNote #11 says the countdown to the end of Season 1 has officially begun and that Season 2 is drawing near. That is a status, not a date. A November day still circulates from creator videos. Bellring has not posted one.

  • The 10 July community AMA put a season at three to four months. Season 1 opened with the game on 30 July 2026. Late October through late November 2026 is arithmetic on those two figures, and this page will not print it as a date.
  • DevNote #10 on 21 October says the Season Reset page appears on the in-game season page at 22 October 2026, 10:00 AM. The post states no timezone for that clock and no date for the reset itself.
  • The 21 October live update, applied at 08:00 UTC+0, added [Blood and Fire], called the Season 2 Preview Event. Event tasks pay Moonlight Nectar and an exclusive earring. It runs until the end of Season 1 and does not date that end. No task list and no Nectar amount are in the post.
  • The 30 September AMA said some Season 2 changes would roll out during the season rather than on day one, with schedules left to later Developer Updates and patch notes. DevNote #11 describes the content and still does not split it into a day-one list and a later list.
WhenOfficial postWhat it settles
3 Nov 2026DevNote #11Season 2 content preview. Countdown to the end of Season 1 has begun. No start date.
22 Oct 2026, 10:00 AMDevNote #10Season Reset screen goes live in the client. No timezone in the post. No Season 2 date.
21 Oct 2026, 08:00 UTC+0October 21 Live UpdateBlood and Fire preview event until the end of Season 1. No end date.
30 Sep 2026Gyldenhunters’ Council Phase 2 AMASeason 2 direction. Not all of it on day one. No date.
10 Jul 2026Community AMAA season lasts three to four months. Not a calendar date.

3 Nov 2026

Official post
DevNote #11
What it settles
Season 2 content preview. Countdown to the end of Season 1 has begun. No start date.

22 Oct 2026, 10:00 AM

Official post
DevNote #10
What it settles
Season Reset screen goes live in the client. No timezone in the post. No Season 2 date.

21 Oct 2026, 08:00 UTC+0

Official post
October 21 Live Update
What it settles
Blood and Fire preview event until the end of Season 1. No end date.

30 Sep 2026

Official post
Gyldenhunters’ Council Phase 2 AMA
What it settles
Season 2 direction. Not all of it on day one. No date.

10 Jul 2026

Official post
Community AMA
What it settles
A season lasts three to four months. Not a calendar date.
§06

Hallowgrove’s Ordeal of Flames

DevNote #11 names the Season 2 mode on the existing Hallowgrove map: Ordeal of Flames. It does not announce a new map or a seventh class. After Soul Hunt, the Web of Fate is temporarily repaired and the seals under Hallowgrove loosen. A wildfire centered on the Heretic Pyre spreads, and the past of the Preacher of the Sun and his followers comes back up. The note says the truth behind the Fires of the Past unravels as you explore, which is the line the August roadmap left as a teaser.

  • The Divine Anchor at the center of Hallowgrove burns for the whole match. Other areas become Wildfire Zones at random when the match starts. The post publishes no list of which sectors can burn.
  • Inside a Wildfire Zone, Heat builds up. At the cap, the heat applies negative effects. Drinking a Soothing Elixir or using a Froststrawer inside the zone clears Heat. The cap, the penalty and any elixir limit are not published.
  • Some burning sectors become Wildfire Forbidden Zones. Flames and obstacles close the old paths and leave a few entrances. Some entrances open as the match goes on, and specific items can open one early. The post does not name the item.
  • Oath Tombs wake lingering souls of the Preacher of the Sun’s followers. Defeating them can drop a Sacred Branch. Carrying it into the Forbidden Zone starts the Duel of the Sacred Tree against the new underlord, Lars the “Heretic.” No health, move list or loot table is published.
  • Hallowgrove Cataclysm is added in Season 2. Brandrgarde Cataclysm becomes limited-time. The post does not say when that window opens or closes.
§07

The Blackarrow Javelin is a second archetype

DevNote #11 calls the Javelin the Blackarrow’s second archetype, not a new class. Bows stay the long-range tool. The javelin mixes throws with close-range counters, and Divine Power changes what the throws do. The post describes the kit and publishes no damage numbers, cooldowns or a full talent list. The class guide covers the bow kit that is actually in the game.

  • A basic attack is a quick throw. Holding it charges the throw to Lv.2 and raises damage, range and impact. The post does not say by how much.
  • At close range you swing the javelin, recover Energy, and back-hop to make distance again.
  • Divine Infusion knocks back nearby enemies and enters a Divine Power state with an attack boost. With specific talents, throws can track a target near the crosshair. Those talents are not named.
  • Fully charged throws, skills and rolls build Swift Shadow stacks. At the maximum they speed up charging and strengthen the next throw. No stack count is published.
  • The legendary javelin Nightveil Needle debuts with the archetype. No stats are published for it.
§08

Soul Brand, tasks, loot, servers and events

DevNote #11 is also the first post to name the season-exclusive progression system from the August roadmap. Soul Brand is an equipment slot of its own, separate from Path of Glory. The same note covers loot, tasks, servers, a contract outfit and events. None of it has a ship date.

  • Soul Brand adds basic attributes, fixed affixes, gem sockets and extra talents. Wildfire Relics from Wildfire Zones smelt into Soulcoal, which condenses and upgrades the brand. An upgrade can roll a random affix, or rare materials can pick one. Reshaping rerolls its level and affixes. Failing to extract does not automatically destroy it; it can downgrade and lose some affixes. No rates are published. Liv the Lamplighter, a former follower of Lars, is the camp visitor who applies it.
  • The Season 2 contract outfit is Pyrebound. The post does not publish the unlock track or a price.
  • Loot: more containers on every map, a higher chance of high-value drops from containers and monsters, more practical Combat Bag affixes, steadier Scavenger Squad returns, and forging fees removed entirely. No new percentages are published.
  • Tasks: the first three main-task chapters no longer have to be finished in one match or one life, and no longer require Chaos or Cataclysm. Some objectives scale differently in solo and in trio. Item turn-ins move to side tasks. Chapter 2 pays Season 2’s Pip’s Rare Pouch. Chapters 3 and 4 pay the Path of Thorns bell and the Path of Thorns extraction animation. Side tasks pay an unbound Holy Material Selection Chest and Ferry: Dawnchaser. Those cosmetics are Season 2 exclusives.
  • The Ordeal of Flames exchange shop gets a large grind cut. Untradeable materials used for camp upgrades gain new ways to be acquired. Also named here, matching the 30 September AMA: a Gem Warehouse, a one-click unequip for gems on gear in your inventory, starter gear destroyed automatically after Quick Equip, and a setting to skip the Victory Wine animation.
  • Servers in Season 2: continued performance work, fixes for buggy skill sync, a new US West server, the Asian server moved to Hong Kong, and AWS Global Accelerator. The 30 September AMA had said there was no current plan for a US West server; DevNote #11 is the later word. Middle East servers, Duo Mode and a bot-matchmaking opt-out are not mentioned, so that AMA’s “no current plan” still stands for those three.
  • Events: Season 2 is promised more special modes, holiday events, free rewards and community tournaments, with no calendar. [Blood and Fire], the preview from 21 October, is already live and ends when Season 1 ends.
§09

The Season 2 balance pass names directions, not numbers

DevNote #11 answers the complaints it quotes — ranged classes trading too safely, Shadowstrix leaving fights too easily, and stacked copies of one class — and it does so without a single percentage. The class guides linked from this page are the kits in the live game. This pass is a plan for Season 2, not a change you can test today. The post says it will not be the last one.

  • Ranged classes: more restrictions and a higher resource cost on holding a charge or a channel to interrupt someone from far away. Terrain is being reworked so ranged classes get less advantage from sightlines, and melee classes get new tactical items for closing distance. No item names and no numbers.
  • Shadowstrix gives up some of its leave-and-interrupt kit: fewer uses of Lightweight, a shorter Flash Stride, new conditions on rapid stealth, and Super Armor removed from Spinning Slash. It gains a Parry Counter, a dash on the dagger talent Frequency Shift, and a landing strike on the teleport. Fang Rush no longer pauses Dodge Energy recovery; its travel and its damage scaling are both reduced.
  • A Homogeneous Damage Diminishing Returns rule: if the same skill hits you repeatedly in a short window, you take less damage from that skill. Team composition is not being restricted. Mercenary’s hammer stun loop is made easier to land.
  • Withered Knight, which the post heads as Knight: greatsword burst is scaled down, and Execution grants a shield. Both Polearm & Shield playstyles have their core talents adjusted, and some little-used talents and skills are buffed, to separate an offensive setup from a control setup.
  • Seer, which the post heads as Blasphemer: the Zeal and speed-boost talents lose their negative side effects, some little-used Reverent skills are buffed, and emergency healing is reduced.
  • Sorcerer: the Thunder reaction on the Elemental side is reworked, and several lightning skills get new animations. Stardust Arcana (ALT) gets a new cast animation, and Stardust’s spam damage is pulled in so an opponent has a window. Holding a charge or a channel should chain more smoothly for everyone. The post says this pass is not the last one.

Mistfall Hunter Roadmap FAQ

It is out. Solo Mode opened for both Normal and Cataclysm difficulty with the 3 September 2026 update, applied at 08:00 UTC+0. It was announced on 5 August in response to launch feedback, for “the middle of Season 1 in September” with no day given, and arrived at the front of the month instead.

◆

Sources for this page

  • DevNote #11 — S1 Summary & S2 Outlook, 3 November 2026 — Official — the Season 2 content preview. Says the countdown to the end of Season 1 has begun and that Season 2 is drawing near, and publishes no start date. Names Ordeal of Flames on Hallowgrove, the Blackarrow Javelin archetype, Soul Brand, the Pyrebound outfit, task and loot changes, a US West server and an Asian-server move to Hong Kong, and a class balance pass with no numeric values.
  • DevNote #10 — S1 Seasonal Reset Special, 21 October 2026 — Official — the Season Reset and Fateweaver Shop rules. The in-game season page shows them from 22 October 2026 at 10:00 AM; the post states no timezone for that clock and does not date the end of Season 1. Also restates that Season 2 will raise drop rates and add more loot containers.
  • October 21 Live Update — 21 October 2026 — Official — a no-downtime update at 08:00 UTC+0 on 21 October requiring a client update from the platform store afterwards. Adds the [Blood and Fire] Season 2 Preview Event (event tasks pay Moonlight Nectar and an exclusive earring cosmetic; live after the update until the end of Season 1) and the [Season Reset] and [Fateweaver Shop] interfaces, the first showing the full Season 1 reset rules. Optimises latency when Returner Woodlings spawn; fixes four Mercenary issues (Paralysis Arrow mid-Perfect Block infinite block, Shockwave Strike Perfect Block animation, Stonebreaker Slash stacking Breakaway on Super Armor enemies, Skullcrushing Echo not applying), one Reverent Seer Rune Pillar issue and ten other issues. Gives no Season 1 end date.
  • Gyldenhunters' Council Phase 2 — Community AMA Responses, 30 September 2026 — Official — a community AMA response that separates Season 2 plans, future-season backlog items and requests with no current plan. It promises higher Season 2 drop rates, a new seasonal mode and exchange shop with less grind, a shard exchange for camp upgrade materials, Combat Bag stack-limit and affix-practicality work, a Gem Warehouse, Unequip All, Soekja-mail mute, starter-gear auto-destroy, optional drinking-animation skip, world-chat level-gate work, and states no current plan for US West/Middle East servers, Duo Mode or bot-matchmaking opt-out.
  • Gyldenhunters' Council Phase 1 — Community AMA Responses, 10 July 2026 — Official — the three-to-four-month season length this site has been citing since launch, plus regional pricing, permanent bots, no short-term duo queue and a pure PvE mode in development. Given its own entry here because the reset pages lean on the season length directly rather than in passing.
  • DevNote #9 — 24 September 2026 — Official — Bellring’s first long-form explanation of the missing-hit and missing-dodge reports: hit registration is server-authoritative, client-side damage prediction can show blood and impact before the server rejects a hit, Sword and Shield’s first-strike active hit window is only 62 ms, dodge and skill commands can be rolled back by upstream/downstream latency, server frames above 50 ms are the monitoring threshold, Brandrgarde is heavier than Hallowgrove, and launch optimisations included smaller client-prediction hitboxes, EFS→EBS storage, hyper-threading adjustments, batch/asynchronous logs, smarter monster behaviour constraints and multi-frame spawning/drop calculations.
  • DevNote #8 — 20 August 2026 — Official — Bellring says over 1.5 million Gyldhunters have arrived, explains the Soul Harvest and Mistchaser Shop design goals, names upcoming balance targets for Shadowstrix, Sword and Shield Mercenary, Polearm & Shield Withered Knight, ranged classes, season tasks and server hiccups, publishes the seasonal-reset framework, and shows Blackarrow Javelin concept art. Where it says “future” or “upcoming”, this site treats it as direction rather than a shipped patch.
  • August 7 Server Online Update Notice — 7 August 2026 — Official — server-side fix for the Polearm & Shield charge plus Focused affix speed-bonus bug; confirms lag investigation is still ongoing, next-week chat blocking/report-feedback work, and the next client update for Soul Harvest and Season Tasks.
  • Roadmap and Launch Rewards: Wave 3 — 5 August 2026 — Official — the 1,000,000-player milestone rewards, the third launch reward mail, Brandrgarde Solo Mode for September, the 6 August client update preview, the full Season 1 roadmap image this site transcribes, and the statement that stuttering and latency reports are under investigation.
  • The Second Wave of Launch Rewards — 1 August 2026 — Official — August login rewards and the announced next client update, Dried Flower Knot drop, and Einherjar Mist Lord rewards.
  • Dev Update: What We’ve Been Up To — 13 July 2026 — Official — first description of the Ancestor Tree as a Hallowgrove-exclusive mid-season spawn, planned for the Season 1 mid-season update.
  • Mistfall Hunter official website — Official — game overview, platforms and developer-published feature descriptions.
  • Mistfall Hunter official news feed (Steam) — Official — patch notes, launch FAQ, DevNotes.

More Mistfall Hunter guides

Mistfall Hunter Soul Harvest Event GuideMistfall Hunter Fate Chart and Season TasksMistfall Hunter Slumbering ContractMistfall Hunter Solo Mode: Brandrgarde

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