What was announced on 5 August, then clarified on 7 August
Three things landed in the 5 August post, one timing clarification followed on 7 August, DevNote #8 added live-service direction on 20 August, and the 30 September Gyldenhunters' Council AMA turned several Season 2 wish-list items into official direction. Mistfall Hunter passed 1,000,000 players by 5 August and over 1.5 million Gyldhunters by DevNote #8; Brandrgarde Solo Mode shipped on 3 September; the 6 August client update was dated; and the next-week client update became the official window for Soul Harvest and Season Tasks. That update arrived on 12 August. The AMA is useful because it names priorities without pretending to be a release calendar.
- Solo Mode covers both Normal and Cataclysm difficulty on Brandrgarde — the developers were explicit that this splits the matchmaking queue and creates new solo balance problems they have not solved yet.
- The 6 August client update increases Dried Flower Knot drops, opens the Einherjar Mist Lord challenge, and carries stability work.
- That client update landed on 12 August: Soul Harvest is live, alongside the first real balance pass since launch. It did not mention Season Tasks — those are confirmed live by the 19 August fix list instead, which corrects the text of an objective inside them. The day they opened has never been published, so this page does not name one.
- Where the Soul Harvest tokens go was published on 15 August and not before: the Mistchaser Shop, trading the Season-exclusive Holy-quality Soulbound Serpent Crystal, a Holy Material Selection Chest, Moonlight Nectar and Soul Coins. No price is published for any of them.
- Bellring moved the stutter explanation forward twice: the 15 August post named cloud server CPU hyper-threading as one cause already mitigated, and DevNote #8 says chime and treasure-chest refreshes can still create excessive computation loads that will be resolved in upcoming updates. DevNote #9 then explained the missing-hit reports as server-authoritative hit registration plus client-side prediction and latency rollback, not as a new class mechanic.
- The 30 September AMA is direction, not a patch note: it promises Season 2 drop-rate and exchange-shop relief, a shard exchange for camp upgrade materials, Combat Bag stack-limit and affix-practicality work, a Gem Warehouse, Unequip All, a mute for Soekja mail reminders, starter-gear auto-destroy after Quick Equip, and an option to skip the drinking animation.
- The milestone rewards — Standing Pose: Spellcasting, Moonlight Nectar ×5, Pro Combat Bag ×1 and Advanced Combat Bag ×1 — had a claim window that closed on 12 August 2026 at 12:00 UTC+0. Unclaimed mail expires; this one is past.
Dated, undated, and why the difference matters here
A roadmap is the one page where confident writing does the most damage. Of the fourteen things on the 5 August image, exactly three carried timing, and all three have shipped: the 6 August client update, Soul Harvest on 12 August, and Solo Mode on 3 September. Golden Woodling was dated later, by the 23 September patch note. Season 2 stayed a name and a sentence until DevNote #11 on 3 November 2026, which describes the mode, the weapon, the progression system and the balance pass, and still does not date any of them. A description is not a release date.
| Item | What the announcement gives | Confidence |
|---|---|---|
| Einherjar Mist Lord challenge | Opens with the 6 August client update | Official, dated |
| Dried Flower Knot drop increase | Same 6 August client update | Official, dated |
| Brandrgarde Solo Mode | Shipped 3 September 2026 | Official, dated by the patch note |
| Soul Harvest | Shipped 12 August 2026, 08:00 UTC+0 | Official, shipped |
| Underlord Speed Challenge | Phase II; no timer or reward published | Announced, undated |
| Golden Woodling | Phase III; one sentence of description | Dated 23 September: live 24 September, 02:00 UTC+0 |
| Ancestor Tree event | Phase III; first described 13 July | Announced, undated |
| Blackarrow Javelin | Season 2 second archetype. DevNote #11 describes throws, Divine Infusion and Swift Shadow, and names Nightveil Needle. No numbers | Described, undated |
| Ordeal of Flames, Soul Brand, loot and balance | DevNote #11 names the Hallowgrove mode, the new slot, higher drops, forging fees removed, task cuts and a balance pass. No date and no stat values | Described, undated |
| US West server | 30 September AMA: no current plan. DevNote #11: a new US West server in Season 2, and the Asian server moved to Hong Kong | Later official word, still undated |
| Middle East servers, Duo Mode, bot opt-out | 30 September AMA says no current plan. DevNote #11 does not revisit them | Official refusal for now |
Einherjar Mist Lord challenge
- What the announcement gives
- Opens with the 6 August client update
- Confidence
- Official, dated
Dried Flower Knot drop increase
- What the announcement gives
- Same 6 August client update
- Confidence
- Official, dated
Brandrgarde Solo Mode
- What the announcement gives
- Shipped 3 September 2026
- Confidence
- Official, dated by the patch note
Soul Harvest
- What the announcement gives
- Shipped 12 August 2026, 08:00 UTC+0
- Confidence
- Official, shipped
Underlord Speed Challenge
- What the announcement gives
- Phase II; no timer or reward published
- Confidence
- Announced, undated
Golden Woodling
- What the announcement gives
- Phase III; one sentence of description
- Confidence
- Dated 23 September: live 24 September, 02:00 UTC+0
Ancestor Tree event
- What the announcement gives
- Phase III; first described 13 July
- Confidence
- Announced, undated
Blackarrow Javelin
- What the announcement gives
- Season 2 second archetype. DevNote #11 describes throws, Divine Infusion and Swift Shadow, and names Nightveil Needle. No numbers
- Confidence
- Described, undated
Ordeal of Flames, Soul Brand, loot and balance
- What the announcement gives
- DevNote #11 names the Hallowgrove mode, the new slot, higher drops, forging fees removed, task cuts and a balance pass. No date and no stat values
- Confidence
- Described, undated
US West server
- What the announcement gives
- 30 September AMA: no current plan. DevNote #11: a new US West server in Season 2, and the Asian server moved to Hong Kong
- Confidence
- Later official word, still undated
Middle East servers, Duo Mode, bot opt-out
- What the announcement gives
- 30 September AMA says no current plan. DevNote #11 does not revisit them
- Confidence
- Official refusal for now
Solo Mode is the entry that changes how you play now
Brandrgarde was trio-shaped from launch until 3 September: shrinking mist, heavy verticality, and a lobby where a solo player met full squads. The Normal and Cataclysm solo queues opened that day, which means gear you have been banking now has somewhere to go that does not require finding two other people. It also means the class balance read for Brandrgarde is being rewritten — Bellring’s own stated worry, not ours, and the pass that shipped alongside already tunes Blackarrow’s Steel Arrow differently in the two queues.
- Hallowgrove is unchanged and remains the map whose solo runs were always structurally survivable.
- The developers said they will communicate their findings before making further adjustments, so expect balance follow-ups rather than a clean launch.
- Splitting the queue is a real cost in a game already criticised for matchmaking; a thinner queue is the trade for a solo option.
Season 2: a weapon, not a class
DevNote #11, posted 3 November 2026, is the first post that describes Season 2 instead of teasing it. It still does not date it. There is still no seventh class. The Javelin is the Blackarrow’s second archetype. The unnamed theme from the August image is now Hallowgrove’s Ordeal of Flames, and the unnamed progression system is Soul Brand. The 30 September AMA’s loot and quality-of-life list is restated, with forging fees removed and a US West server added — that AMA had said US West had no current plan. The sections below are that note, compressed. Every number the post does not print stays unprinted here.
No Season 2 start date has been published
As of 4 November 2026, DevNote #11, the Steam news feed and mistfallhunter.com do not name a day Season 2 starts or a day Season 1 ends. DevNote #11 says the countdown to the end of Season 1 has officially begun and that Season 2 is drawing near. That is a status, not a date. A November day still circulates from creator videos. Bellring has not posted one.
- The 10 July community AMA put a season at three to four months. Season 1 opened with the game on 30 July 2026. Late October through late November 2026 is arithmetic on those two figures, and this page will not print it as a date.
- DevNote #10 on 21 October says the Season Reset page appears on the in-game season page at 22 October 2026, 10:00 AM. The post states no timezone for that clock and no date for the reset itself.
- The 21 October live update, applied at 08:00 UTC+0, added [Blood and Fire], called the Season 2 Preview Event. Event tasks pay Moonlight Nectar and an exclusive earring. It runs until the end of Season 1 and does not date that end. No task list and no Nectar amount are in the post.
- The 30 September AMA said some Season 2 changes would roll out during the season rather than on day one, with schedules left to later Developer Updates and patch notes. DevNote #11 describes the content and still does not split it into a day-one list and a later list.
| When | Official post | What it settles |
|---|---|---|
| 3 Nov 2026 | DevNote #11 | Season 2 content preview. Countdown to the end of Season 1 has begun. No start date. |
| 22 Oct 2026, 10:00 AM | DevNote #10 | Season Reset screen goes live in the client. No timezone in the post. No Season 2 date. |
| 21 Oct 2026, 08:00 UTC+0 | October 21 Live Update | Blood and Fire preview event until the end of Season 1. No end date. |
| 30 Sep 2026 | Gyldenhunters’ Council Phase 2 AMA | Season 2 direction. Not all of it on day one. No date. |
| 10 Jul 2026 | Community AMA | A season lasts three to four months. Not a calendar date. |
3 Nov 2026
- Official post
- DevNote #11
- What it settles
- Season 2 content preview. Countdown to the end of Season 1 has begun. No start date.
22 Oct 2026, 10:00 AM
- Official post
- DevNote #10
- What it settles
- Season Reset screen goes live in the client. No timezone in the post. No Season 2 date.
21 Oct 2026, 08:00 UTC+0
- Official post
- October 21 Live Update
- What it settles
- Blood and Fire preview event until the end of Season 1. No end date.
30 Sep 2026
- Official post
- Gyldenhunters’ Council Phase 2 AMA
- What it settles
- Season 2 direction. Not all of it on day one. No date.
10 Jul 2026
- Official post
- Community AMA
- What it settles
- A season lasts three to four months. Not a calendar date.
Hallowgrove’s Ordeal of Flames
DevNote #11 names the Season 2 mode on the existing Hallowgrove map: Ordeal of Flames. It does not announce a new map or a seventh class. After Soul Hunt, the Web of Fate is temporarily repaired and the seals under Hallowgrove loosen. A wildfire centered on the Heretic Pyre spreads, and the past of the Preacher of the Sun and his followers comes back up. The note says the truth behind the Fires of the Past unravels as you explore, which is the line the August roadmap left as a teaser.
- The Divine Anchor at the center of Hallowgrove burns for the whole match. Other areas become Wildfire Zones at random when the match starts. The post publishes no list of which sectors can burn.
- Inside a Wildfire Zone, Heat builds up. At the cap, the heat applies negative effects. Drinking a Soothing Elixir or using a Froststrawer inside the zone clears Heat. The cap, the penalty and any elixir limit are not published.
- Some burning sectors become Wildfire Forbidden Zones. Flames and obstacles close the old paths and leave a few entrances. Some entrances open as the match goes on, and specific items can open one early. The post does not name the item.
- Oath Tombs wake lingering souls of the Preacher of the Sun’s followers. Defeating them can drop a Sacred Branch. Carrying it into the Forbidden Zone starts the Duel of the Sacred Tree against the new underlord, Lars the “Heretic.” No health, move list or loot table is published.
- Hallowgrove Cataclysm is added in Season 2. Brandrgarde Cataclysm becomes limited-time. The post does not say when that window opens or closes.
The Blackarrow Javelin is a second archetype
DevNote #11 calls the Javelin the Blackarrow’s second archetype, not a new class. Bows stay the long-range tool. The javelin mixes throws with close-range counters, and Divine Power changes what the throws do. The post describes the kit and publishes no damage numbers, cooldowns or a full talent list. The class guide covers the bow kit that is actually in the game.
- A basic attack is a quick throw. Holding it charges the throw to Lv.2 and raises damage, range and impact. The post does not say by how much.
- At close range you swing the javelin, recover Energy, and back-hop to make distance again.
- Divine Infusion knocks back nearby enemies and enters a Divine Power state with an attack boost. With specific talents, throws can track a target near the crosshair. Those talents are not named.
- Fully charged throws, skills and rolls build Swift Shadow stacks. At the maximum they speed up charging and strengthen the next throw. No stack count is published.
- The legendary javelin Nightveil Needle debuts with the archetype. No stats are published for it.
Soul Brand, tasks, loot, servers and events
DevNote #11 is also the first post to name the season-exclusive progression system from the August roadmap. Soul Brand is an equipment slot of its own, separate from Path of Glory. The same note covers loot, tasks, servers, a contract outfit and events. None of it has a ship date.
- Soul Brand adds basic attributes, fixed affixes, gem sockets and extra talents. Wildfire Relics from Wildfire Zones smelt into Soulcoal, which condenses and upgrades the brand. An upgrade can roll a random affix, or rare materials can pick one. Reshaping rerolls its level and affixes. Failing to extract does not automatically destroy it; it can downgrade and lose some affixes. No rates are published. Liv the Lamplighter, a former follower of Lars, is the camp visitor who applies it.
- The Season 2 contract outfit is Pyrebound. The post does not publish the unlock track or a price.
- Loot: more containers on every map, a higher chance of high-value drops from containers and monsters, more practical Combat Bag affixes, steadier Scavenger Squad returns, and forging fees removed entirely. No new percentages are published.
- Tasks: the first three main-task chapters no longer have to be finished in one match or one life, and no longer require Chaos or Cataclysm. Some objectives scale differently in solo and in trio. Item turn-ins move to side tasks. Chapter 2 pays Season 2’s Pip’s Rare Pouch. Chapters 3 and 4 pay the Path of Thorns bell and the Path of Thorns extraction animation. Side tasks pay an unbound Holy Material Selection Chest and Ferry: Dawnchaser. Those cosmetics are Season 2 exclusives.
- The Ordeal of Flames exchange shop gets a large grind cut. Untradeable materials used for camp upgrades gain new ways to be acquired. Also named here, matching the 30 September AMA: a Gem Warehouse, a one-click unequip for gems on gear in your inventory, starter gear destroyed automatically after Quick Equip, and a setting to skip the Victory Wine animation.
- Servers in Season 2: continued performance work, fixes for buggy skill sync, a new US West server, the Asian server moved to Hong Kong, and AWS Global Accelerator. The 30 September AMA had said there was no current plan for a US West server; DevNote #11 is the later word. Middle East servers, Duo Mode and a bot-matchmaking opt-out are not mentioned, so that AMA’s “no current plan” still stands for those three.
- Events: Season 2 is promised more special modes, holiday events, free rewards and community tournaments, with no calendar. [Blood and Fire], the preview from 21 October, is already live and ends when Season 1 ends.
The Season 2 balance pass names directions, not numbers
DevNote #11 answers the complaints it quotes — ranged classes trading too safely, Shadowstrix leaving fights too easily, and stacked copies of one class — and it does so without a single percentage. The class guides linked from this page are the kits in the live game. This pass is a plan for Season 2, not a change you can test today. The post says it will not be the last one.
- Ranged classes: more restrictions and a higher resource cost on holding a charge or a channel to interrupt someone from far away. Terrain is being reworked so ranged classes get less advantage from sightlines, and melee classes get new tactical items for closing distance. No item names and no numbers.
- Shadowstrix gives up some of its leave-and-interrupt kit: fewer uses of Lightweight, a shorter Flash Stride, new conditions on rapid stealth, and Super Armor removed from Spinning Slash. It gains a Parry Counter, a dash on the dagger talent Frequency Shift, and a landing strike on the teleport. Fang Rush no longer pauses Dodge Energy recovery; its travel and its damage scaling are both reduced.
- A Homogeneous Damage Diminishing Returns rule: if the same skill hits you repeatedly in a short window, you take less damage from that skill. Team composition is not being restricted. Mercenary’s hammer stun loop is made easier to land.
- Withered Knight, which the post heads as Knight: greatsword burst is scaled down, and Execution grants a shield. Both Polearm & Shield playstyles have their core talents adjusted, and some little-used talents and skills are buffed, to separate an offensive setup from a control setup.
- Seer, which the post heads as Blasphemer: the Zeal and speed-boost talents lose their negative side effects, some little-used Reverent skills are buffed, and emergency healing is reduced.
- Sorcerer: the Thunder reaction on the Elemental side is reworked, and several lightning skills get new animations. Stardust Arcana (ALT) gets a new cast animation, and Stardust’s spam damage is pulled in so an opponent has a window. Holding a charge or a channel should chain more smoothly for everyone. The post says this pass is not the last one.




