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Mistfall HunterFIELD GRIMOIRE

Patch 7 August 2026 update
Updated 2026-08-12

Mistfall Hunter Solo vs Trio

Which specialisations change tier between solo and trio, how far each moves, and why Mercenary swaps its two stances between the queues.

Applies to 7 August 2026 updateUpdated

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The Mistfall Hunter launch class roster
Image: Official Mistfall Hunter Steam store

This page is a diff of the two tables on the tier list, not a third opinion. Every placement comes from the same 3 August per-specialisation source, ranked at purple gear, and the movement is computed from those placements rather than judged separately. Specialisations that source placed in only one of the two queues are absent here, because there is no movement to report.

What changes when you queue trio

Every specialisation the source ranked in both queues, with the distance between the two placements. The reasoning shown is the trio one, because that is the half that explains the move.

Moves between queues — 5 of 12

HammerMercenary
SoloCTrioA▲ Up 2 tiers in trio

The inversion. A real frontline that peels divers, and the unique hammer adds a spammable AoE that slows and cuts dodge distance

Sword & ShieldMercenary
SoloATrioC▼ Down 2 tiers in trio

Down two tiers from solo. The source walks past a Mercenary to reach the back line rather than fighting one

Blasphemer — left pathSeer
SoloBTrioD▼ Down 2 tiers in trio

Same failure as solo, magnified: no super armour in a format where you will be stagger-locked by someone

Perfect ParryMercenary
SoloBTrioC▼ Down one tier in trio

Down from B. The verdict is blunter here — parrying does nothing for a team fight

Blasphemer — right pathSeer
SoloATrioB▼ Down one tier in trio

Top of B. It can wall a team and set up a kill, but it has roughly ten seconds of cooldowns to make something happen and contributes little after

Holds its tier

RevenantSeer
SoloSTrioS= Holds

Named the best trio pick in the game outright, because it is the only hard support: team stuns, a shielding totem, an instant heal that also strips debuffs

DaggerShadowstrix
SoloSTrioS= Holds

Explicitly the same level as Sword here; the source says the choice stops mattering in trios

SwordShadowstrix
SoloSTrioS= Holds

Super armour lets it engage and disengage without being punished for overstepping — melee upside without the melee downside

Fireball (Elemental)Sorcerer
SoloSTrioS= Holds

Magic damage, so it reads better into physical-damage-reduction stacking, and the raw numbers put it in S on their own

StardustSorcerer
SoloSTrioS= Holds

Huge areas plus damage that forces evades out of the enemy team. The source cannot name a composition where it is bad

GreatswordWithered Knight
SoloBTrioB= Holds

Called a fine melee class that simply struggles against what is sitting in S tier

Reduced cooldownWithered Knight
SoloBTrioB= Holds

Same placement and same reasoning as Greatsword

  • ▲ Stronger in trio
  • ▼ Weaker in trio
  • = Same tier in both

Diffed from the solo and trio tables on the tier list, so a placement cannot change there without changing here. Specialisations the source placed in only one of the two modes are absent rather than shown as unmoved.

§01

Most specialisations do not move. Five do.

Twelve specialisations were ranked in both queues, and seven of them sit in exactly the same tier either way — if you play either Sorcerer school, Shadowstrix in either stance, Revenant Seer, or Withered Knight on greatsword, the queue you pick does not change how good your build is rated. The interesting part is the five that do move, and one class owns three of them.

  • Seven specialisations hold their tier across both queues, so switching queue is not a reason to switch build.
  • Five move, and none of them move by less than a full tier.
  • Three of the five are Mercenary stances, which is why "is Mercenary good" is an unanswerable question as posed.
§02

The five that move

Positive means the specialisation is rated higher in trio. The reasoning is the trio-side reasoning, because that is the half that explains the change.

SpecialisationClassSolo → TrioWhat changes
HammerMercenaryC → A, up twoSolo it cannot catch anyone: your target has more evades than you have gap-closers. In a trio it does not need to catch anyone — it holds a frontline and peels divers off your back line, and the unique hammer adds a spammable area effect that slows and shortens enemy dodges
Sword & ShieldMercenaryA → C, down twoThe damage that makes it strong solo stops mattering when the enemy simply walks past you. The source says plainly that it ignores Mercenaries and goes for the back line instead
Blasphemer — left pathSeerB → D, down twoLosing super armour is survivable in a duel you chose to start. In a three-stack somebody will always be free to stagger you, and the path trades super armour away by design
Perfect ParryMercenaryB → C, down oneA parry answers one attacker at a time. The verdict for trio is blunt — it does nothing for a team fight
Blasphemer — right pathSeerA → B, down oneIt still opens a fight well, but it has roughly ten seconds of cooldowns to convert and then contributes little, which a third team arriving will punish

Hammer

Class
Mercenary
Solo → Trio
C → A, up two
What changes
Solo it cannot catch anyone: your target has more evades than you have gap-closers. In a trio it does not need to catch anyone — it holds a frontline and peels divers off your back line, and the unique hammer adds a spammable area effect that slows and shortens enemy dodges

Sword & Shield

Class
Mercenary
Solo → Trio
A → C, down two
What changes
The damage that makes it strong solo stops mattering when the enemy simply walks past you. The source says plainly that it ignores Mercenaries and goes for the back line instead

Blasphemer — left path

Class
Seer
Solo → Trio
B → D, down two
What changes
Losing super armour is survivable in a duel you chose to start. In a three-stack somebody will always be free to stagger you, and the path trades super armour away by design

Perfect Parry

Class
Mercenary
Solo → Trio
B → C, down one
What changes
A parry answers one attacker at a time. The verdict for trio is blunt — it does nothing for a team fight

Blasphemer — right path

Class
Seer
Solo → Trio
A → B, down one
What changes
It still opens a fight well, but it has roughly ten seconds of cooldowns to convert and then contributes little, which a third team arriving will punish
§03

Mercenary is the whole story

One class holds three of the five moves, and two of them point in opposite directions. Hammer is the worst Mercenary specialisation in solo and the best one in trio; Sword & Shield is the exact reverse. That is not a small correction — it is a four-tier swing between two stances of the same class, and it is invisible on any tier list that ranks Mercenary as one row.

  • Queuing trio on a Sword & Shield Mercenary is the single most costly build-and-queue mismatch in the data.
  • Both stances are on the same character, and swapping stance costs nothing, so this is a decision you make in the lobby rather than on a new character.
  • The wider point holds beyond Mercenary: talents reset for free, so matching your specialisation to the queue is close to free.
§04

What this does not tell you

The movement is only as good as the two tables it is computed from, and both come from a single per-specialisation source ranking at purple gear. Three limits are worth stating plainly rather than leaving for the reader to discover.

  • Four specialisations are missing because the source placed them in only one queue — both Blackarrow stances, Lightning Strike Sorcerer and Polearm & Shield Withered Knight. No movement is reported for them rather than a guess.
  • A specialisation that holds its tier is not necessarily doing the same job in both queues. Revenant Seer sits at the bottom of S in solo and is named the single best pick in trio, and both of those are S.
  • This ranks PvP strength, not farming efficiency. A specialisation can be poor here and still be an excellent way to make money, which is ranked separately on the gold farming guide.

Mistfall Hunter Solo vs Trio FAQ

Usually not. Seven of the twelve specialisations ranked in both queues hold the same tier either way. The exception is Mercenary, where the two stances trade places: Hammer is C solo and A in trio, and Sword & Shield is A solo and C in trio.

Sources for this page

More Mistfall Hunter guides

Mistfall Hunter Bots: How to Spot OneIs Mistfall Hunter PvP Only? Can You Avoid It?Mistfall Hunter Hallowgrove Farming RouteMistfall Hunter Best Weapons: Stance per Class

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