Mistfall Hunter Einherjar Mode: Dried Flower Knots and Mist Lords
Einherjar Mode is the Knot-gated Mist Lord challenge opened by the 6 August update, and it carries a raised chance of Holy Weapons. Two other things in this game are also called Einherjar — this separates them.
You need a Dried Flower Knot, and it is consumed.
Knots began dropping with the 6 August client update, which is the same update that opened the Mist Lord challenge. Winning it carries a raised chance of Holy Weapons or Holy Forging Materials — higheris Bellring’s word, and they published no figure behind it.
- A Dried Flower Knot. Legendary rarity, and it drops in ordinary runs. The 6 August update is what started it dropping.
- A Mist Lord to spend it on. Bellring has named three: Sálmar the Cursed Moonwane, Otto the Flesheater and General Harald.
- Where you spend it is documented only from the test. Bellring described a Knot-at-Altar activation in the September 2025 BETA 3 speedrun rules, and the Harald guide adds that the Knot has to sit in the Key Ring slot rather than ordinary inventory. No post since launch repeats it, so treat it as the best-sourced answer available rather than a confirmed one — the wikis saying the same thing cite nothing at all.
- Whether a wipe eats the Knot is not documented either. Nobody has published a run that settles it. Budget Knots as if a failure consumes one, because that is the assumption that cannot cost you anything.
Disambiguation
“Einherjar” means three different things
Two are live, one was removed before launch, and a search for the word returns all three mixed together. This is most of why the topic reads as confusing.
The third one is the trap. A video titled “Final Boss Hard Mode (Einherjar)” uploaded in May 2025 is showing a mechanic that predates the launch build by fourteen months. Check the upload date on any Einherjar guide before you follow it.
What is established
Official, observed, and merely repeated
Most of what is written about this mode is one unsourced sentence copied sideways. These are graded rather than blended together.
- OfficialDried Flower Knots drop, and Mist Lords can be challenged in Einherjar mode.
Bellring Games, 6 August Live Update, under New Content: “Dried Flower Knots will now start to drop! Challenge Mist Lords in Einherjar mode and prove your strength!”
- OfficialDefeating the Mist Lord in Einherjar mode carries a higher chance of Holy Weapons or Holy Forging Materials.
Bellring Games, The Second Wave of Launch Rewards, 1 August 2026. “Higher” is the entire disclosure — no rate has been published, then or since.
- OfficialThe Knot started dropping on 6 August, rather than becoming more common that day.
The 1 August and 6 August posts both say start. The 5 August roadmap says the update would “increase Dried Flower Knot drops”, which reads as though they were already dropping and is the odd one out of the three.
- CorroboratedHoly weapons are one-per-boss and come from Cataclysm difficulty.
LaserBolt, 30 July 2026. A specific boss drops a specific weapon, which is what makes target farming the point rather than a grind. The only one filmed so far is a hammer from Otto.
- UnverifiedThat the Knot is used at a Mist Lord altar.
Repeated across several competing wikis with no primary source on any of them — but the claim itself is right, and this page said otherwise until 30 August. Bellring’s own Einherjar Harald Hunt Speedrun rules, from the September 2025 BETA 3 test, describe Knot-at-Altar activation starting the timer. It stays graded unverified because that post predates launch and nothing since repeats it: evidence that Bellring described the step, not proof the shipped client implements it.
- UnverifiedThat a failed run consumes the Knot anyway.
Plausible, widely stated, and demonstrated nowhere. The run ledger on this page exists to settle exactly this, because it is a question a few hundred logged runs answers and no amount of argument does.
- InferredThat Einherjar footage published before 30 July 2026 shows a different mechanic.
Read off a May 2025 playtest capture in which the boss enters Einherjar unprompted when the kill is slow. Graded inferred rather than official because Bellring never published a note retiring the old behaviour — the evidence is that the new one is gated and the old one was not.
The receipt

The payoff
What the raised chance is for
Holy items are not the top of the colour ramp — they sit beside it, carrying exclusive gameplay affixes that exist on nothing else. The reason a raised chance matters is that the drops are not a shared pool: each boss holds its own Holy weapon, so a Knot spent on the right Mist Lord is aimed at one specific item rather than at a lottery.
- One boss, one weapon. Farming the fight that holds the weapon you want beats drifting between maps.
- They are tradeable. A Knot spent on a boss whose weapon you do not want is still worth spending, because the auction house prices it.
- You can lose it. This is still an extraction game, and a Holy weapon you carry into a run belongs to whoever kills you on the way out.
No full list of Holy weapons has been published anywhere official, and the creator who explains the system best says so himself. Any site showing you every Holy weapon with exact affixes and numbers has reconstructed them.
Run ledger
Nobody published a drop rate. Build one.
Two things about this mode are unknown and both are measurable: how often a Knot yields a Holy drop, and whether a wipe consumes it. This ledger stays in your browser — nothing is uploaded — and exports as JSON or CSV so a group can pool runs.
Nothing is bundled with this page. Log a run to start a sample.
A rate computed from your own twenty runs is a sample, not a drop rate, and this panel will not call it one — which is why every figure above carries the count it was divided by. It is still worth more than the confident percentages circulating elsewhere, because those have no runs behind them at all.
Einherjar Mode FAQ
Sources for this page
- Einherjar Harald Hunt Speedrun rules — 19 September 2025 — Official, test-era (BETA 3). Describes Knot-at-Altar activation starting the run timer, Chaos–Trio mode, and a second team touching Harald invalidating a run. Predates launch, so it is evidence about the activation step and not proof of the live implementation.
- August 12 Live Update — 12 August 2026 — Official, and the post that shipped Soul Harvest — two days ahead of the 14 August the launch press release had named. A no-downtime update at 08:00 UTC+0 requiring a client update from the app store. The only source for every Soul Harvest mechanic: the Fate Chart stage, Dew launching the operation, the Velgr and the False God, Soul Incubators and the Fate Altar, the Gyldening Intensity trigger scaling, Soul Cocoon resonance revealing holders to each other, the two-Cocoon altar cost and the one-Cocoon trade to Richie. Also carries the first post-launch class balance pass, the solo-mode PvP damage cut for Blackarrow and Sorcerer, a DoT tick-frequency change, and roughly twenty-five fixes.
- August 6 Live Update — 6 August 2026 — Official — the shipped 6 August no-downtime update: Dried Flower Knot drops, Einherjar Mist Lord challenge opening, Blackarrow and Withered Knight adjustments, and a batch of crash fixes.
- The Second Wave of Launch Rewards — 1 August 2026 — Official — August login rewards and the announced next client update, Dried Flower Knot drop, and Einherjar Mist Lord rewards.
- Roadmap and Launch Rewards: Wave 3 — 5 August 2026 — Official — the 1,000,000-player milestone rewards, the third launch reward mail, Brandrgarde Solo Mode for September, the 6 August client update preview, the full Season 1 roadmap image this site transcribes, and the statement that stuttering and latency reports are under investigation.
- LaserBolt — Holy Weapons Explained, The Real Endgame — Launch build, published 30 July 2026. Source for one-boss-one-weapon target farming, Cataclysm as the drop difficulty, auction-house tradeability, and the only Holy weapon anyone has filmed — a hammer from Otto whose fully charged attack detonates an AoE that slows and cuts dodge range. Also states outright that no full Holy weapon list has been published anywhere official.
- BeardMapsYT — Einherjar Ship Purple Key Location, Hallowgrove — Launch build, published 4 August 2026. Silent 87-second route capture, which is why it is cited for what is on screen rather than for anything said. Source for the Einherjar Ship Grave being a key-locked location north-west of the Watchtower, and for door keys carrying both their location name and their wear grade in the item name.
- Ghost Walrus — Final Boss Hard Mode (Einherjar), Otto the Flesheater — MAY 2025 PLAYTEST BUILD, fourteen months before launch. Cited only as counter-evidence: at 02:30 the player describes Einherjar as a state the boss enters by itself when the kill is slow, with no consumable involved. That is not the Knot-gated mode the 6 August 2026 update opened, and this is the clearest record of the older meaning that still circulates in creator footage.
Three official announcements carry everything established here. The creator sources are cited for what is visible on screen rather than for commentary, and the May 2025 capture is listed as counter-evidence — it is the clearest record of what Einherjar meant before launch.
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日本語Researched by Mistfall Hunter Guide Editorial Team

