
Greatsword
Searched as: withered knight build · greatsword build
- Withered Knight — Greatsword PvP2026-09-04
- Withered Knight — Greatsword Bosses2026-07-31
Mistfall Hunter builds for Withered Knight, Mercenary, Sorcerer, Blackarrow, Shadowstrix and Seer — each one transcribed from a named creator’s video, with the patch date and a timestamp for every skill, talent and affix.
Every build below is one named creator’s setup, transcribed from their video with the timestamp for each pick. We do not blend creators into a single "best" build, and we do not publish a build without an author and a date — if a build page cannot tell you who tested it and on which patch, it cannot tell you whether it is still true.
Every build here belongs to a different class, so their skills and talents have nothing in common to line up. What does compare is what each one is trying to do, what it gives up, and how much of it the source video actually covers.
Every build here was recorded after the 30 July balance pass, so none of them describe beta tuning.
2 of 3 selected
Greatsword
Polearm & Shield
Sword & Shield
Staff (Elemental)
Staff (Stardust)
Bow
Dual Blades
Mace (Blasphemer)
Dagger / Dual Blades
Catalyst (Reverent)
Warhammer
Bow
Greatsword
Catalyst
Dagger / Dual Blades
Sword & Shield
Warhammer
Staff (Elemental)
Format
Withered Knight — Greatsword
Solo PvP
Withered Knight — Polearm & Shield
Solo and trio
Mercenary — Sword & Shield
Solo
Sorcerer — Staff (Elemental)
Solo, PvP-leaning
Sorcerer — Staff (Stardust)
Solo and trio
Blackarrow — Bow
Solo and trio
Shadowstrix — Dual Blades
Solo PvP
Seer — Mace (Blasphemer)
Solo, with a named trio swap
Shadowstrix — Dagger / Dual Blades
Solo, with a named trio swap
Seer — Catalyst (Reverent)
Solo, with a named trio swap
Mercenary — Warhammer
Solo, stronger in trios
Blackarrow — Bow
Solo PvP
Withered Knight — Greatsword
Solo, PvE boss farming
Seer — Catalyst
Solo, with a separate trio setup he publishes apart
Shadowstrix — Dagger / Dual Blades
PvP, solo into trios
Mercenary — Sword & Shield
Solo, Chaos difficulty
Mercenary — Warhammer
PvP, solo-leaning
Sorcerer — Staff (Elemental)
PvP, solo and trio
Source and verification
Withered Knight — Greatsword
Video published:
Patch review: against 2026-09-03
Site gameplay verification: Not independently retested
Withered Knight — Polearm & Shield
Video published:
Patch review: against 2026-09-03
Site gameplay verification: Not independently retested
Mercenary — Sword & Shield
Video published:
Patch review: against 2026-09-03
Site gameplay verification: Not independently retested
Sorcerer — Staff (Elemental)
Video published:
Patch review: against 2026-09-03
Site gameplay verification: Not independently retested
Sorcerer — Staff (Stardust)
Video published:
Patch review: against 2026-09-03
Site gameplay verification: Not independently retested
Blackarrow — Bow
Video published:
Patch review: against 2026-09-03
Site gameplay verification: Not independently retested
Shadowstrix — Dual Blades
Video published:
Patch review: against 2026-09-03
Site gameplay verification: Not independently retested
Seer — Mace (Blasphemer)
Video published:
Patch review: against 2026-09-03
Site gameplay verification: Not independently retested
Shadowstrix — Dagger / Dual Blades
Video published:
Patch review: against 2026-09-03
Site gameplay verification: Not independently retested
Seer — Catalyst (Reverent)
Video published:
Patch review: against 2026-09-03
Site gameplay verification: Not independently retested
Mercenary — Warhammer
Video published:
Patch review: against 2026-09-03
Site gameplay verification: Not independently retested
Blackarrow — Bow
Video published:
Patch review: against 2026-09-03
Site gameplay verification: Not independently retested
Withered Knight — Greatsword
Video published:
Patch review: against 2026-09-03
Site gameplay verification: Not independently retested
Seer — Catalyst
Video published:
Patch review: against 2026-09-03
Site gameplay verification: Not independently retested
Shadowstrix — Dagger / Dual Blades
Video published:
Patch review: against 2026-09-03
Site gameplay verification: Not independently retested
Mercenary — Sword & Shield
Video published:
Patch review: against 2026-09-03
Site gameplay verification: Not independently retested
Mercenary — Warhammer
Video published:
Patch review: against 2026-09-03
Site gameplay verification: Not independently retested
Sorcerer — Staff (Elemental)
Video published:
Patch review: against 2026-09-03
Site gameplay verification: Not independently retested
Creator
Withered Knight — Greatsword
Withered Knight — Polearm & Shield
Mercenary — Sword & Shield
Sorcerer — Staff (Elemental)
Sorcerer — Staff (Stardust)
Blackarrow — Bow
Shadowstrix — Dual Blades
Seer — Mace (Blasphemer)
Shadowstrix — Dagger / Dual Blades
Seer — Catalyst (Reverent)
Mercenary — Warhammer
Blackarrow — Bow
Withered Knight — Greatsword
Seer — Catalyst
Shadowstrix — Dagger / Dual Blades
Mercenary — Sword & Shield
Mercenary — Warhammer
Sorcerer — Staff (Elemental)
What it does
Withered Knight — Greatsword
Soulgrot uses Withering Mark and Auto Execution to put an opponent under timed pressure, with Parry and Radiant Retribution creating follow-up windows. His September 4 guide separates affordable Strife/Smiting gear from blue and purple upgrades. It replaces the older creator setup on this URL as a whole; it is not a blended best-build list.
Withered Knight — Polearm & Shield
A launch-version Polearm & Shield setup taken from Legacy Gaming’s full Withered Knight class guide. The recommendation is not a claim that polearm was the strongest competitive stance: it is the creator’s own three-skill loadout for players choosing this path, centred on ranged initiation, a sustained spear channel and a context-dependent utility slot.
Mercenary — Sword & Shield
A parry-first sword-and-shield Mercenary for solo queue. The first two thirds of the source video is matchup footage against every other class, and the build that follows is shaped by those matchups: it is built to stay glued to a target, punish anything that swings, and keep shield bash available almost permanently.
Sorcerer — Staff (Elemental)
Elemental damage is gated behind a chant, and a chant is a promise to stand still. Fire Bolt only pays its partial true damage when the chant completes, so every other pick in this build exists to buy the seconds that takes — Wind Craft and Forbidden Gate to deny the approach, Crystal Icebolt to slow what gets through, and a dodge-cancel talent so one panic roll does not throw the cast away. Played correctly it out-damages anything at range. Played at the wrong distance it is the squishiest kit in the game, and both sources say so in their first minute.
Sorcerer — Staff (Stardust)
A Stardust build that treats the spec’s defining trick — skipping the chant phase — as the whole point, then spends its affix budget on being allowed to cast at all. The creator’s framing is blunt in both directions: without the instant-cast talents the spec is unplayable, and below five stacks of the anti-interrupt affix the class is unplayable.
Blackarrow — Bow
A ranged setup that assumes you are fully drawing almost every shot, and then spends talents on making that draw faster and its cooldowns shorter. Unlike the other builds here it is presented as a menu with genuine branches — the creator repeatedly names two defensible options rather than one.
Shadowstrix — Dual Blades
The 3 September pass gave Phantom Shift a long recovery animation, and this build accepts that rather than working around it: the teleport comes out of the kit and Smoke Bomb takes its place as the disengage. The creator’s position is that the class stopped being the best one and became a healthier one — you no longer get a free reset, so the fight has to be won with the debuffs on Poison Crow Mark and with movement.
Seer — Mace (Blasphemer)
The Seer that renounced the oath: a morning-star bruiser whose entire kit is gated behind curse mana, which means the build is really a resource-discipline argument. The creator’s central claim is that beginners lose by spending curse mana on the approach and arriving at the fight unable to escape or interrupt.
Shadowstrix — Dagger / Dual Blades
Most Shadowstrix writing treats the class as an ambusher: open from stealth, win or die. This build inverts the opening. Shadow Strike carries invincibility frames on the cast, so the play is to walk in, let the opponent commit to a swing, eat it with the i-frames, and recast behind them while they are still in recovery. The stun that follows is not a gamble — the target has already spent their attack.
Seer — Catalyst (Reverent)
A ranged Seer that wins by outlasting rather than by closing. The creator’s framing of solo play is a single word — patience — and he is explicit about why: this build cannot chase and cannot run, so it fortresses up and takes the fights that come to it. What makes that viable is that the Reverent holds the only hard support skill in the game, and it cleanses before it heals.
Mercenary — Warhammer
The spec the tier lists put at the bottom of solo, played by the rank-1 Mercenary — and his own framing agrees with the lists: hammer is weak until it has gear, so the build starts as a PvE farming rat and only turns predator once the defensive affixes are on. Everything in it serves one trade: survive long enough to close, then land one enormous charged heavy. This is also the spec that inverts in trios, where our tier list has it at A.
Blackarrow — Bow
Thelorr’s September 4 control build commits only after Barbed Arrow lands. Paralysis and Bloodfly set up a normal-arrow Blood Infection finish. It replaces the older Rebrrth setup on this URL as a complete new source; Spore Arrow and Sky Piercer from that older setup are not mixed into these picks.
Withered Knight — Greatsword
The same Crime execute loop as the PvP greatsword build on this site, pointed at monsters instead of players: every Hallowgrove boss soloable in green gear, including the six-minute Mist Lord, because boss DPS comes from light and heavy attacks rather than skills. The skills stay PvP picks on purpose — he wants the chase tools for whoever pushes him mid-boss — which makes this the farming complement to Shadowcoast’s duelling build, not a rival to it.
Seer — Catalyst
The spec our tier list puts at the bottom of solo S — "enormously strong one-on-one, but hard to play and it closes kills slowly enough to lose to a third party" — from a player sitting around top three among NA caster Seers. His build is organised around the two failure modes the tier list names: runes that make the one-on-one nearly unloseable, and Propel because "it’s hard to catch people... without it people will just get away from you over and over and over."
Shadowstrix — Dagger / Dual Blades
The highest-viewed post-launch Shadowstrix guide, and a different animal from the wound-threshold build already on this site: this one is organised around baiting. Shadow Strike is played as an i-frame — invite the swing, phase through it, and stun from behind while they are stuck in the animation — and everything downstream is about having the energy to convert the stun, because “the more energy you have, the more you can snowball a fight and just destroy someone 100 to zero.” The gameplay half of the video is him running solo into trios.
Mercenary — Sword & Shield
The highest-viewed Chaos-specific loadout, and the newest build on this site — recorded 7 August, one day after the live update. Its organising decision is negative: this is a sword-and-shield Mercenary that has stopped building around the shield. Blocking talents were tried on camera and cut mid-video, because “so many classes have damage that goes straight through your block, or it just takes so much energy away it doesn’t really feel worth it.” What remains treats the shield’s two skills as mobility, and stacks the sword-edge line for damage.
Mercenary — Warhammer
A one-shot hammer combo built on Skullcrusher rather than on Hammer Spin, with Rock Throw as the opener. The creator’s framing is that Skullcrusher has taken the place of the spin in his kit and may be the better of the two — he says more testing is required, and the build page keeps that hedge because he did not remove it.
Sorcerer — Staff (Elemental)
The August Elemental build was a chant build: it stood still, finished the cast, and spent its talents on being allowed to. This one is not. Toonchie strips the damage affixes down to Valor alone, spends the rest on defence, and wins on a single two-skill combo — Fire Bolt marks the target, the ice stomp freezes it, and the free Flameblade lands for close to 500 in one exchange. His framing of the change is that the class is tankier and "just feels better overall" in both solo and trios.
Core loop
Withered Knight — Greatsword
Withered Knight — Polearm & Shield
Mercenary — Sword & Shield
Sorcerer — Staff (Elemental)
Sorcerer — Staff (Stardust)
Blackarrow — Bow
Shadowstrix — Dual Blades
Seer — Mace (Blasphemer)
Shadowstrix — Dagger / Dual Blades
Seer — Catalyst (Reverent)
Mercenary — Warhammer
Blackarrow — Bow
Withered Knight — Greatsword
Seer — Catalyst
Shadowstrix — Dagger / Dual Blades
Mercenary — Sword & Shield
Mercenary — Warhammer
Sorcerer — Staff (Elemental)
What it is bad at
Withered Knight — Greatsword
Withered Knight — Polearm & Shield
Mercenary — Sword & Shield
Sorcerer — Staff (Elemental)
Sorcerer — Staff (Stardust)
Blackarrow — Bow
Shadowstrix — Dual Blades
Seer — Mace (Blasphemer)
Shadowstrix — Dagger / Dual Blades
Seer — Catalyst (Reverent)
Mercenary — Warhammer
Blackarrow — Bow
Withered Knight — Greatsword
Seer — Catalyst
Shadowstrix — Dagger / Dual Blades
Mercenary — Sword & Shield
Mercenary — Warhammer
Sorcerer — Staff (Elemental)
Source coverage
Withered Knight — Greatsword
Withered Knight — Polearm & Shield
Mercenary — Sword & Shield
Sorcerer — Staff (Elemental)
Sorcerer — Staff (Stardust)
Blackarrow — Bow
Shadowstrix — Dual Blades
Seer — Mace (Blasphemer)
Shadowstrix — Dagger / Dual Blades
Seer — Catalyst (Reverent)
Mercenary — Warhammer
Blackarrow — Bow
Withered Knight — Greatsword
Seer — Catalyst
Shadowstrix — Dagger / Dual Blades
Mercenary — Sword & Shield
Mercenary — Warhammer
Sorcerer — Staff (Elemental)
Source coverage counts what each creator actually walks through on video, derived from the build pages rather than transcribed. A zero means the source does not cover that category — the reason is in that build’s own tradeoffs above.
By class
One page per class, with its builds filtered by format and stance, the two stance briefs side by side, and the affix priority the published builds agree on.
The list
Sorted by class. The date is on every card because a build recorded before 30 July describes the beta balance, and the launch update moved six classes at once.
Video published:
Patch review: against 2026-09-03
Site gameplay verification: Not independently retested
Video published:
Patch review: against 2026-09-03
Site gameplay verification: Not independently retested
Video published:
Patch review: against 2026-09-03
Site gameplay verification: Not independently retested
Video published:
Patch review: against 2026-09-03
Site gameplay verification: Not independently retested
Video published:
Patch review: against 2026-09-03
Site gameplay verification: Not independently retested
Video published:
Patch review: against 2026-09-03
Site gameplay verification: Not independently retested
Video published:
Patch review: against 2026-09-03
Site gameplay verification: Not independently retested
Video published:
Patch review: against 2026-09-03
Site gameplay verification: Not independently retested
Video published:
Patch review: against 2026-09-03
Site gameplay verification: Not independently retested
Video published:
Patch review: against 2026-09-03
Site gameplay verification: Not independently retested
Video published:
Patch review: against 2026-09-03
Site gameplay verification: Not independently retested
Video published:
Patch review: against 2026-09-03
Site gameplay verification: Not independently retested
Video published:
Patch review: against 2026-09-03
Site gameplay verification: Not independently retested
Video published:
Patch review: against 2026-09-03
Site gameplay verification: Not independently retested
Video published:
Patch review: against 2026-09-03
Site gameplay verification: Not independently retested
Video published:
Patch review: against 2026-09-03
Site gameplay verification: Not independently retested
Video published:
Patch review: against 2026-09-03
Site gameplay verification: Not independently retested
Video published:
Patch review: against 2026-09-03
Site gameplay verification: Not independently retested
By weapon
The list above is sorted by class because that is how the game organises itself. If you think in weapons instead, every stance in the game is below — including the ones no creator has published a build for, with the reason why.

Searched as: withered knight build · greatsword build

Searched as: spear and shield build · polearm build

Searched as: sword and shield build · mercenary build

Searched as: hammer build · greataxe berserker build
Mistfall Hunter has no greataxe: the warhammer is the game’s two-handed smash weapon, and searchers asking for a greataxe or berserker build are usually looking for this — or for the mace-wielding Blasphemer Seer below, which is the closest thing to a berserker archetype.

Searched as: archer build · bow build · blackarrow build

Searched as: shadowstrix build · dual blades build · dagger build

Searched as: sorcerer build · staff build

Searched as: support seer build · healer build

Searched as: blasphemer build · berserker build
Conflicting sources
Two creators with real credentials gave opposite advice on the same affixes. Picking one quietly would hide the most useful thing on this page, so both are here with dates attached.
Master Deemo · 2026-08-02, launch build
Names Elusive, Vitality and Valor "the three best affixes for any solos character", on the argument that dodging and attacking more than your opponent is a permanent comparative advantage.
Source videoLichKArthus · 2026-06-15, June playtest build
Ranks Elusive in B tier — "I know some people will say elusive is better than B tier, I don’t think it is" — and puts Vitality in B tier as well, arguing you would have to evade implausibly often for the cost reduction to pay for itself.
Source videoOur read: These are not equally current. The B-tier rating predates the 30 July launch patch by six weeks, and stamina and cooldown behaviour is exactly the kind of thing a balance pass moves. Treat Master Deemo’s reading as the launch-build one, and LichKArthus’s as evidence that the affixes were already contested before launch rather than as a settled counter-verdict.
Legacy Gaming · 2026-08-01
Calls the stacking attack buff "Fervor" and rates it strong for Blackarrow specifically because the class sustains its uptime.
Source videoReddalf · 2026-08-01
Calls what appears to be the same affix "Fervid" while listing a Stardust Sorcerer damage spread.
Source videoOur read: Both are machine transcriptions of spoken audio, so at least one is wrong and possibly both. We flag the name as unsettled rather than picking the one that sounds better — this is the sort of small error that competitor wikis copy from each other until it looks like a fact.
Mr Loony Lemon (rank 1 Mercenary) · 2026-08-01, launch build
Builds around Hammer Dash as the mandatory skill and stacks pure defence — Tenacious, Aegis, Stoic — on the argument that hammer’s problem is reaching people and surviving the approach. His damage affix is flat Valor.
Source videoYaBoiWilly · 2026-08-05, launch build
Builds around Hammer Spin and Earth Shaker with the Titan Hammer Strike stun-stack talents — every spin tick and Earth Shaker charge feeds the six-hit stun — and runs Wrath at seven, a below-half-health damage spike, instead of the tank stack.
Source videoOur read: These are the same stance built for opposite theories of the fight: Loony Lemon assumes the enemy runs and builds to survive the chase; Willy assumes the fight happens on top of him and builds to win the scrum, accepting the risk Wrath’s low-health condition implies. Both are post-launch and neither refutes the other — pick by which fight you keep finding yourself in. Where they agree is itself information: both carry the shield purely for Shield Dash and Shield Slam.
Nazori (top-3 NA caster Seer) · 2026-08-04, launch build
Ranks Eloquence "most important", then Elusive, Creation to its breakpoint, Ranged and Valor for damage, Seamless for cooldowns. Stoic appears nowhere in his list.
Source videoShepasaurus · 2026-08-02, launch build
Runs Ranged five and Stoic five on the same spec, calling Stoic "kind of a must-have in all builds, any class, no matter what you're running" for the below-half resistances and the 30% heal, with Valor, Seeker and Swift behind them.
Source videoOur read: Two solo Reverent Seers, two days apart, and only Ranged and Valor overlap. The split is the same solo argument as the hammer one wearing different affixes: Nazori spends every slot making the kit faster and stronger and trusts placement to keep him alive; Shepasaurus buys insurance for the fight going wrong. Notably, each one’s core is absent from the other’s list entirely — neither argues against the other’s picks, they simply never mention them, which is what an unsettled meta looks like from inside.
Master Deemo · 2026-08-02, launch build
Builds the whole solo loadout around the block: parry and perfect-block to survive, the shield-bash stun line to punish, and matchup-by-matchup footage of the loop beating every class.
Source videoFirebox · 2026-08-07, after the 6 August update
Tried the blocking talents on camera and cut them mid-video: “so many classes have damage that goes straight through your block, or it just takes so much energy away it doesn’t really feel worth it.” His Chaos build keeps the shield for two mobility skills and spends the talent slots on the sword-edge damage line.
Source videoOur read: Five days and one patch apart, and the later source is the sceptic — which is the opposite of how these disputes usually age. The honest split: Deemo’s footage shows the parry loop working in the hands of someone who has drilled it; Firebox’s shows the block bleeding energy against true damage in ordinary fights. Our tier list already carries the hedge that perfect parry is “ping-dependent and will not land against a Sorcerer” — Firebox is that hedge, taken to its conclusion. If Bellring touches block or true-damage rules, this is the first dispute to re-read.
Method
A build is a claim about a patch. Without an author and a date it cannot be checked, and after the next balance pass it cannot even be dated.
Each build on this site is transcribed from one creator’s own video, with the timestamp for every skill, talent and affix so you can hear them say it. We do not merge several creators into a single “optimal” build, because the merge is where invented advice enters: the moment two sources are averaged, the result is attributable to nobody.
Names are transcribed from machine captions, which mishear proper nouns constantly. Where a name could not be corroborated by a second source it is marked with a ? on the build page rather than presented as settled. If you can confirm one against the in-game text, tell us and we will correct it with a note.
Have a build worth publishing? Submit it with the same evidence we hold ourselves to — class, stances, skills, talents, affixes, the rotation and the patch it applies to.
Keep reading
Compiled by Mistfall Hunter Guide Editorial Team