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Mistfall HunterFIELD GRIMOIRE

Patch 15 September 2026 update
Updated 2026-09-15

Mistfall Hunter Maps and Extraction Guide

Hallowgrove and Brandrgarde in full: the difficulty gates that decide what gear you can bring, the regions, and why the two maps extract differently.

Applies to 15 September 2026 updateUpdated

By

An official Mistfall Hunter extraction scene
Image: Official Mistfall Hunter website

How the two maps extract

Hallowgrove hands you the start of the chain. Brandrgarde does not. Every stage below is the same objective solved two different ways.

Hallowgrove

Brandrgarde

The clock you are racing

A timer bar, then a hard cutoff

A timer bar sits in the top right. Until it fills you can explore and fight without worrying about the mist. When it elapses the Gyldenmist collapses almost instantly — not a circle creeping inward.

A shrinking safe zone, in phases

The Gyldenmist collapses to a safe zone over multiple phases, smaller each time, until it consumes the map. Standing outside it deals enormous damage — far more than a typical battle royale.

§01 Where the chain starts

Chimes are already standing

Returner chimes are already standing at several spots when the expedition begins, which gives Hallowgrove a much wider extraction window.

There are no chimes

Nothing is placed for you. This is the single most important difference between the two maps, and the mistake that gets new players killed waiting for a prompt that never comes.

§02 Finding the Returner Woodling

Follow the butterflies

Interacting with a chime sends a burst of butterflies toward a nearby spot. A short timer runs, then a Returner Woodling spawns there and attacks you.

Hunt the blue aura

Woodlings spawn at random locations instead. Find them by the pulsing blue aura that stays visible through terrain, and by their bell sound.

§03 Getting the bell

Kill it, then channel

Kill the Woodling, interact with its corpse and channel the return spell.

Kill it — one bell guaranteed

One bell is guaranteed per match with a chance of more. A rare bell can also be found on the ground.

§04 Leaving

The channel completes

A bell rings on completion. Clear the area before you start.

The bell is audible to anyone nearby — this is when you are most likely to be jumped

Leave whenever you choose

The bell occupies a dedicated slot, so once you are holding one you can leave at any time — including alone, which changes squad dynamics instantly.

The clock you are racing

Hallowgrove

A timer bar, then a hard cutoff

A timer bar sits in the top right. Until it fills you can explore and fight without worrying about the mist. When it elapses the Gyldenmist collapses almost instantly — not a circle creeping inward.

Brandrgarde

A shrinking safe zone, in phases

The Gyldenmist collapses to a safe zone over multiple phases, smaller each time, until it consumes the map. Standing outside it deals enormous damage — far more than a typical battle royale.

§01 Where the chain starts

Hallowgrove

Chimes are already standing

Returner chimes are already standing at several spots when the expedition begins, which gives Hallowgrove a much wider extraction window.

Brandrgarde

There are no chimes

Nothing is placed for you. This is the single most important difference between the two maps, and the mistake that gets new players killed waiting for a prompt that never comes.

§02 Finding the Returner Woodling

Hallowgrove

Follow the butterflies

Interacting with a chime sends a burst of butterflies toward a nearby spot. A short timer runs, then a Returner Woodling spawns there and attacks you.

Brandrgarde

Hunt the blue aura

Woodlings spawn at random locations instead. Find them by the pulsing blue aura that stays visible through terrain, and by their bell sound.

§03 Getting the bell

Hallowgrove

Kill it, then channel

Kill the Woodling, interact with its corpse and channel the return spell.

Brandrgarde

Kill it — one bell guaranteed

One bell is guaranteed per match with a chance of more. A rare bell can also be found on the ground.

§04 Leaving

Hallowgrove

The channel completes

A bell rings on completion. Clear the area before you start.

The bell is audible to anyone nearby — this is when you are most likely to be jumped

Brandrgarde

Leave whenever you choose

The bell occupies a dedicated slot, so once you are holding one you can leave at any time — including alone, which changes squad dynamics instantly.

  • A step you perform
  • Something this map does not have
  • Announces you to other players

Summarises “Extraction on Hallowgrove” and “Extraction on Brandrgarde” below. No positions, timings or drop rates are added — none are published.

The two launch maps

Hallowgrove and Brandrgarde extract in genuinely different ways, and assuming otherwise is how new Gyldhunters lose a full bag. Each map also holds its own Mist Lord and two other bosses. Pick a map, then pick a region.

DivineAnchorHastine'sFallWitcheryWoods

Schematic — not to scale, not survey data

The Divine Anchor

Official description

the pale relic that draws corrupted enemies to its lingering power

What that means in a run

Terrain
The map’s centre of gravity, built around the relic itself.
Risk
Official copy says the relic pulls corrupted enemies to it, so expect the heaviest PvE density here — and every other squad knowing that too.

Sources Official: Xbox Wire — Mistfall Hunter Open Beta (15 June 2026)

How Hallowgrove extracts

  1. Returner chimes are already standing at several points when the expedition begins, which gives Hallowgrove a much wider extraction window than Brandrgarde.
  2. Interacting with a chime sends a burst of butterflies toward a nearby spot; a short timer runs, then a Returner Woodling spawns there.
  3. Kill the Woodling, interact with its corpse and channel. A bell rings on completion — audible to anyone nearby, so clear the area before you start.

A rare bell can also be found on the ground, which allows an instant extract from anywhere — worth grabbing on sight even if your bag is light.

The channel is the moment you are most likely to be jumped, because the bell announces you to everyone in earshot — how extraction ambushes play out covers what to do about it.

Sources Hands-on: Legacy Gaming — Mistfall Hunter beginner guide (pre-launch hands-on)

Hallowgrove mist and entry gates

A timer bar runs in the top-right. While it fills you are free to explore — but when it elapses the Gyldenmist collapses almost instantly rather than closing gradually, so treat the bar as a hard deadline, not a warning.

DifficultyRequirement
NormalStarting gear at or below Excellent (blue). Novice, Advanced and Pro combat bags.
ChaosEquipment value ≥ 800 Gyldenblod. Advanced, Pro and Elite combat bags.

These gates do not rank the way the descriptions suggest. Brandrgarde Normal asks for 300 Gyldenblod while Hallowgrove Chaos asks for 800, even though Brandrgarde is described as the step up from Hallowgrove. The figures are published as the hands-on source gave them; treat the ordering as worth checking in your own client.

Both gates are read off the Gyldenblod value of what you bring, so clearing one is a gear and loot problem before it is a skill problem.

Sources Hands-on: Legacy Gaming — Mistfall Hunter beginner guide (pre-launch hands-on)

Choose a map

Mistfall Hunter Hallowgrove Map and Extraction GuideMistfall Hunter Brandrgarde Map and Extraction GuideSoul of Return — the extraction bell both maps are a race forSpringhorn — the other way out, and why it is rarer than it soundsWhich Woodling is on which map — the three most guides merge into one
§01

Route with an exit plan

Mistfall Hunter rewards greed but punishes death, and your exit plan is not the same on both maps. On Hallowgrove the chimes are already standing when you land, so an exit exists from the first minute. On Brandrgarde nothing is placed for you and you are waiting on a random Woodling, which means a bag worth keeping should send you looking earlier than feels comfortable.

  • Hallowgrove gives you more time to learn a route, but its final mist collapse is still a hard deadline.
  • Brandrgarde is tighter, more vertical and uses a shrinking safe zone, so start searching for an exit earlier.
§02

Difficulty gates decide what you can bring

Each map has difficulty tiers, and the tier sets both the challenge and the entry requirement on your gear. Combat bags are free gear sets, graded Novice (white), Advanced (green), Pro (blue) and Elite (purple).

Map and difficultyGear requirementCombat bags allowed
Hallowgrove — NormalGear at or below Excellent (blue)Novice, Advanced, Pro
Hallowgrove — ChaosEquipment value at or above 800 GyldenblodAdvanced, Pro, Elite
Brandrgarde — NormalCombined gear value at or above 300 Gyldenblod, starting gear at or below Epic (purple)Novice, Advanced, Pro, Elite
Brandrgarde — CataclysmEquipment value at or above 2500 GyldenblodElite only

Hallowgrove — Normal

Gear requirement
Gear at or below Excellent (blue)
Combat bags allowed
Novice, Advanced, Pro

Hallowgrove — Chaos

Gear requirement
Equipment value at or above 800 Gyldenblod
Combat bags allowed
Advanced, Pro, Elite

Brandrgarde — Normal

Gear requirement
Combined gear value at or above 300 Gyldenblod, starting gear at or below Epic (purple)
Combat bags allowed
Novice, Advanced, Pro, Elite

Brandrgarde — Cataclysm

Gear requirement
Equipment value at or above 2500 Gyldenblod
Combat bags allowed
Elite only
§03

Extraction on Hallowgrove: a wide window

A timer bar sits in the top right. Until it fills you can explore and fight without worrying about the mist. When it elapses the Gyldenmist collapses almost instantly — this is not a battle royale circle creeping inward, it is a hard cutoff. Returner chimes are already standing at several spots when the expedition begins. Interacting with one sends out a burst of butterflies that travels to a nearby location and starts a short timer, after which a Returner Woodling spawns and attacks you. Kill it, interact with the corpse, and channel the return spell. The completed channel rings a bell that nearby players can hear.

§04

Returner Woodling priority

The Returner Woodling is the rare monster that carries the extraction bell, so it is the one objective every surviving squad eventually has to converge on. Treat it as a contested fight you choose the timing of, not one you stumble into.

  • Arrive with resources, not at the end of a bad fight.
  • On Brandrgarde, look for the pulsing blue aura that shows through terrain rather than sweeping the map.
  • Leave if the area turns into a multi-party fight and your bag is already strong.
§05

Extraction on Brandrgarde: hunt the Woodling

Brandrgarde behaves like a conventional battle royale — the Gyldenmist collapses to a safe zone over multiple phases, smaller each time, until it consumes the map. There are no chimes to start the chain. Returner Woodlings simply spawn at random locations and you have to find them, which you do by watching for their pulsing blue aura visible briefly through terrain and listening for their bell. Killing one guarantees a bell and can drop more than one. Once you are carrying a bell in its dedicated slot you can leave whenever you want. Since 3 September, Brandrgarde also has a dedicated Solo Mode on both Normal and Cataclysm, so the lobby described above is the trio one — a solo queue no longer puts you in it.

  • A second bell dropping changes squad dynamics instantly, because a bell holder can leave alone at any time.
  • Standing outside the safe zone deals enormous damage — far more than a typical battle royale, so you will not outlast it.
  • A rare bell can also be found on the ground, allowing an instant extract from anywhere.
§06

Loot zones and missions

Areas encircled by a gold line on your map hold the densest valuable loot — and correspondingly more enemies and more player traffic. The zones do not tell you what kind of loot they hold, but containers pull from consistent pools, so map knowledge compounds. Missions start at blue exclamation marks, do not change between runs on a given map, and each carries a chance to drop a Holy item, currently the rarest tier in the game.

  • Favourite a material back at camp and it gets a flag on its icon while you loot, so you can spot what you actually need.
  • Solo runs award one mission loot box; trios award three, and a two-stack in a trio still gets three.
  • Each map has one Mist Lord and two other bosses.
§07

What this map does not show

There are no chest, loot or spawn pins here, and that is deliberate. No public source publishes reliable coordinates, so the schematic plots only source-backed region structure and per-map rules. Pins can be added through the evidence-backed marker submission flow when real positions are available.

Mistfall Hunter Maps and Extraction Guide FAQ

Two at launch: Hallowgrove and Brandrgarde. Brandrgarde Cataclysm is a difficulty tier on that map, not a separate map.

Sources for this page

More Mistfall Hunter guides

Mistfall Hunter Bosses and Mist Lords GuideMistfall Hunter Loot: Which Affixes to KeepMistfall Hunter Gold Farming GuideMistfall Hunter System Requirements