Camp is where runs are actually won
Windrest Camp is the hub between expeditions and every station both provides a function and can be upgraded to provide it harder. Because several stations produce value while you are offline, the order you invest in them compounds — a night without a Scavenger Squad dispatch is a night your account fell behind.
The stations
What each building does and what upgrading it buys you.
| Station | Function | What upgrades give you |
|---|---|---|
| Goddess Statue | Increases Springhorn healing | More healing per charge — the highest-impact combat upgrade in camp |
| Gyldenblod Pool | Caps how much Gyldenblod you can carry out per run | A bigger cap; from level 3 each upgrade also unlocks a character slot |
| Kazaro's Shop | Main shop and tactical shop | Level 2 adds the premium store; further levels raise item quality |
| Pip's Auction House | Player-driven economy, buy and sell | More simultaneous listings. Pip also grants a free item daily |
| Scavenger Squad | Sends creatures out for materials while you are offline | More zones, shorter expeditions, better loot pools |
| Workshop | Craft gear and gems, repair durability | Faster crafts and higher quality, up to legendary weapons and accessories at level 7 |
| Warehouse | Stores everything you extract | More slots. Also where you equip gear out of combat bags |
| Tavern | Sigrid brews your pre-run tonic | More affixes per tonic, from two up to eight |
Upgrade order
Chase the thing that keeps you alive, then the thing that compounds while you sleep, then convenience.
- Goddess Statue first. Springhorn is your only instant heal and this is the only thing that improves it.
- Scavenger Squad early, because its output is passive and there is a free expedition available every day.
- Gyldenblod Pool next — the carry cap is a direct throughput increase, and from level 3 it unlocks character slots.
- Workshop and Tavern once you have gear worth maintaining and buffs worth stacking.
- Warehouse when storage genuinely starts blocking you, not before.
Multiple characters, and the level 12 ceiling
From Gyldenblod Pool level 3 each upgrade unlocks another character slot. At pool level 4, with one character already maxed, you can spend Gyldenblod to level your other characters quickly. That matters less than it sounds because the character level cap is 12 — it saves grind time rather than unlocking a new ceiling.
The free tonic nobody takes
Sigrid at the tavern brews tonics customisable with anywhere from two to eight affixes depending on how upgraded the station is, each affix granting one stack of a buff for your next run. The basic version is free. Stronger versions cost materials and tavern upgrades. Entering a run without the free one is entering weaker for no reason.
One number here is unverified
Community guides report Goddess Statue levels 1 to 3 each adding around 10% Springhorn recovery, dropping to about 5% per level from level 7, which would create a real efficiency cliff. The creator reporting it hedged, and we have not verified it against the live client, so treat the percentages as a rumour and the ordering advice as sound regardless — the statue is the first upgrade either way.
