Terms only one class ever meets. They are filed under that class rather than listed above, because a reach row with one mark lit reads as absence when what it actually means is specificity.
Mercenary
Stun stacks
In-game tooltipThe Mercenary hammer counter. Light hits give 1, heavy hits and skill hits give 2, and at 6 the next attack stuns and empties the counter. Hammer Spin is the exception worth knowing: its hits during the spin apply 1 each and only the final hit applies 2.
Quoted from YaBoiWilly — The BEST Beginner Hammer Build at 05:20
Mercenary guide →
Shadowstrix
Wound
In-game tooltipApplied by Shadowstrix Dual Blades hits and lasting a short duration. At 10 stacks it detonates for True Damage. The stacks expire, so the threshold has to be reached inside that window rather than accumulated across a fight.
Quoted from Firebox — New Shadowstrix Beginners Guide at 02:35
Shadowstrix guide →
Seer
Construct
In-game tooltipA player-generated object with a limited lifespan that can be destroyed. The game names the Seer’s Rune Pillar, Frostbite Trap, Eye of True Sight, the mushroom traps from Spore Arrow, and Forbidden Gate as examples.
Quoted from PhaseShifter — This Seer Build CARRIES Your Team HARD at 06:40
Seer guide →
Seer
Psionic Energy
EditorialThe Reverent Seer’s resource. Binding a player with Binding Rune refunds it, and Burst Rune refunds more the more enemies its impact catches — so the support kit is funded by landing crowd control rather than by waiting on a cooldown.
Both refund clauses are quoted verbatim in the Binding Rune and Burst Rune records. The game has not been seen defining the resource itself, so the framing is this site’s.
Seer guide →