Skip to content
Mistfall HunterFIELD GRIMOIRE

Patch 3 September 2026 update
Updated 2026-09-08

Does Mistfall Hunter Wipe? Seasonal Resets

Yes — DevNote #8 says character levels, warehouse supplies and select camp buildings reset each season, while the Collection Pedestal survives.

The short answer

Yes — character levels, warehouse supplies and select camp buildings reset; the Collection Pedestal survives.

DevNote #8 names the first reset buckets and says a detailed Season 1-end specification will come later. No reset date is published; season 1 began 30 July 2026.

  • Yes, every season

    Does it wipe

  • Late Oct – late Nov 2026, estimated

    First reset

  • Collection Pedestal + compensation

    Kept

DevNote #8 2026-08-20Updated

By

The official Mistfall Hunter Season 1 roadmap graphic, showing Phase I to Phase III and Season 2
Image: Bellring Games — Roadmap and Launch Rewards: Wave 3 (5 August 2026)

DevNote #8 is now the announcement-grade reset source. The two [developer]-flagged Steam forum replies still matter because they show the plan before launch, but they are no longer the only record: Bellring has now named three reset buckets, one carry-over bucket, the compensation framework and what that compensation buys, plus a net-worth-sized honorary reward at the season boundary — while leaving exact ratios and edge cases for a later Season 1-end breakdown.

What you keep, and how well anyone knows it

DevNote #8 finally names concrete reset buckets: character levels, warehouse supplies and select camp buildings reset, while the Collection Pedestal survives. 7 of these 9 rows now rest on something the developer stated; filter to “Developer stated” to see what is still missing.

  • A developer stated it
  • This page argues it from the design

Every row, its grade and its reasoning are the ledger table further down this page, parsed rather than retyped, so the filter cannot drift from the prose. The three grades are that table’s own distinction: gold for what a developer stated, mist for what this page argues from the game’s design, and unmarked for what nobody has said either way. DevNote #8 added more gold, but the unmarked rows are still the part to treat carefully.

The receipt

Steam forum post by Priscilla, flagged [developer]: There will be seasonal resets, and some long-term progression content will be retained for the next season.
Priscilla, flagged [developer], in the “wipe?” thread. The date shown in the crop is your timezone's, not the post's — this is 29 July 2026, 09:52 UTC. Steam discussions — wipe?, captured 9 August 2026. Check the live page — it is the authority, not this crop.

The receipt

Steam forum post by mistveil14, flagged [developer]: Regarding seasonal resets, we plan to reset at the end of each season, but some long-term progression content will be retained for the next season.
mistveil14, flagged [developer], in the “Seasons - Resets” thread — the fuller statement, and the one carrying the “we plan to” hedge. Posted 31 July 2026, 02:43 UTC. Steam discussions — Seasons - Resets, captured 9 August 2026. Check the live page — it is the authority, not this crop.

The three things a reset would land on

Roadmap — what is dated, what is only named, and where Season 2 sitsWindrest Camp — the account-wide upgrades nobody can tell you the fate ofMoonlight Nectar — the chase with the strongest case for survivingPath of Glory — the one progression track that already resets by design
§01

The answer, and the sources it rests on

Mistfall Hunter resets at the start of a new season. DevNote #8 names the first concrete buckets: character levels, warehouse supplies and select camp buildings reset; the Collection Pedestal does not; part of your seasonal assets returns as compensation that can be exchanged for resources and cosmetics. The two forum replies below are still quoted because they are the launch-window record, but the DevNote is now the controlling source. Dates below are UTC; Steam shows discussion timestamps in your own timezone, so the crops will not always agree with them.

  • The DevNote changes the confidence class: this is no longer just two forum replies, and the named buckets are no longer guesses.
  • The second reply answers a player asking specifically whether resets would be optional, as they are in Arc Raiders. DevNote #8 does not offer an opt-out either.
  • The DevNote also names a fourth bucket nobody was asking about: exclusive honorary rewards distributed at the start of the new season, sized by your net asset worth in the previous one. It is the only line that makes what you are holding at the boundary count for anything after it.
  • What is still missing: the trade-in ratios, the full list of “select” camp buildings, and how net asset worth is measured. The compensation *categories* are named — Pip’s Rare Pouch, Unbound Holy Collectibles, Holy Soulcatch Nets, exclusive cosmetics and Combat Bags of various tiers — but no quantity attaches to any of them. Bellring says the rest comes near the tail end of Season 1.
WhoWhenWhat they wrote
DevNote #820 August 2026"At the start of a new season, character levels, warehouse supplies, and select camp buildings will be reset." It also says the Collection Pedestal will not be reset and that seasonal compensation will return part of your assets.
Priscilla [developer]29 July 2026"There will be seasonal resets, and some long-term progression content will be retained for the next season."
mistveil14 [developer]31 July 2026"Hi there! Regarding seasonal resets, we plan to reset at the end of each season, but some long-term progression content will be retained for the next season."

DevNote #8

When
20 August 2026
What they wrote
"At the start of a new season, character levels, warehouse supplies, and select camp buildings will be reset." It also says the Collection Pedestal will not be reset and that seasonal compensation will return part of your assets.

Priscilla [developer]

When
29 July 2026
What they wrote
"There will be seasonal resets, and some long-term progression content will be retained for the next season."

mistveil14 [developer]

When
31 July 2026
What they wrote
"Hi there! Regarding seasonal resets, we plan to reset at the end of each season, but some long-term progression content will be retained for the next season."
§02

The game has wiped twice, and neither one was a season

A lot of the "this game wipes" folklore predates launch, and it is not wrong so much as it is about a different thing. Both wipes on record are test teardowns: the servers were switched off and the test data went with them, which is what happens at the end of every closed test in this genre. Neither was a live seasonal reset, because there has not been one yet.

DateEventWhat was wiped
26 September 2025End of TestAll test data, at server shutdown
22 June 2026Playtest ConclusionAll playtest data, at server shutdown
30 July 2026 onwardLive game, Season 1 — Soul HuntNothing so far

26 September 2025

Event
End of Test
What was wiped
All test data, at server shutdown

22 June 2026

Event
Playtest Conclusion
What was wiped
All playtest data, at server shutdown

30 July 2026 onward

Event
Live game, Season 1 — Soul Hunt
What was wiped
Nothing so far
§03

When the first reset can land, and why that date is arithmetic rather than news

Season 1 shipped with the game on 30 July 2026. The community AMA put season length at three to four months. Multiply those together and the first reset falls somewhere from late October to late November 2026 — but that is us doing sums on two published figures, not a date anyone has announced. DevNote #8 confirms a detailed reset breakdown will be published near the tail end of Season 1, but it still does not publish the end date.

  • The season tab runs through five named stages — Unfurling, Omen, Warning, Torrent and Aftermath — read off the live client by one creator rather than published anywhere official.
  • A five-stage structure suggests the season ends when the last stage does, which would make Aftermath the thing to watch. That is an inference from the names, and it is the weakest claim on this page.
  • Season 2 has been announced with a Blackarrow javelin and a season-exclusive progression system, but no date. See the roadmap for what is dated and what is not.
§04

What "long-term progression" might cover — an honest ledger

DevNote #8 finally fills in part of the ledger. The official list is still not complete — “select camp buildings” is not a list, and compensation ratios are explicitly deferred — but the page no longer has to infer the big split from genre logic. Four buckets are now stated rather than argued: what resets, what carries over, what comes back as exchangeable compensation, and a payout sized by your net asset worth at the boundary. What follows separates what Bellring named from what remains unknown.

What you ownStatusThe reasoning
Seasonal progression generallyStated: resetsDevNote #8 and both developer replies say seasons reset progression
Character levelsStated: resetsDevNote #8 names character levels in the reset list
Warehouse supplies, including stored gear and materialsStated: resetsDevNote #8 names warehouse supplies in the reset list; do not treat a stocked warehouse as a retirement fund
Select camp buildingsStated: resetsDevNote #8 says select camp buildings reset, but does not name which ones
Collection PedestalStated: retainedDevNote #8 names it as long-term progression that will not be reset
Seasonal compensationStated: retainedDevNote #8 says a portion of seasonal assets returns as exchangeable compensation, and names what it buys — Pip’s Rare Pouch, Unbound Holy Collectibles, Holy Soulcatch Nets, exclusive cosmetics and tiered Combat Bags — while deferring every ratio
Honorary rewards for last season’s net worthStated: retainedDevNote #8 says exclusive honorary rewards are distributed at the start of the new season based on your net asset worth from the previous one. What counts towards net worth, and what the rewards are, is unpublished
Moonlight Nectar, Star Silver Ore, Gyldenblod and Soul CoinsUnknownDevNote #8 names compensation examples but not whether these currencies themselves reset, convert or stay
Class unlocks and account flags outside levelUnknownCharacter levels reset, but unlock flags and other account-wide gates are not named

Seasonal progression generally

Status
Stated: resets
The reasoning
DevNote #8 and both developer replies say seasons reset progression

Character levels

Status
Stated: resets
The reasoning
DevNote #8 names character levels in the reset list

Warehouse supplies, including stored gear and materials

Status
Stated: resets
The reasoning
DevNote #8 names warehouse supplies in the reset list; do not treat a stocked warehouse as a retirement fund

Select camp buildings

Status
Stated: resets
The reasoning
DevNote #8 says select camp buildings reset, but does not name which ones

Collection Pedestal

Status
Stated: retained
The reasoning
DevNote #8 names it as long-term progression that will not be reset

Seasonal compensation

Status
Stated: retained
The reasoning
DevNote #8 says a portion of seasonal assets returns as exchangeable compensation, and names what it buys — Pip’s Rare Pouch, Unbound Holy Collectibles, Holy Soulcatch Nets, exclusive cosmetics and tiered Combat Bags — while deferring every ratio

Honorary rewards for last season’s net worth

Status
Stated: retained
The reasoning
DevNote #8 says exclusive honorary rewards are distributed at the start of the new season based on your net asset worth from the previous one. What counts towards net worth, and what the rewards are, is unpublished

Moonlight Nectar, Star Silver Ore, Gyldenblod and Soul Coins

Status
Unknown
The reasoning
DevNote #8 names compensation examples but not whether these currencies themselves reset, convert or stay

Class unlocks and account flags outside level

Status
Unknown
The reasoning
Character levels reset, but unlock flags and other account-wide gates are not named
§05

What to actually do between now and then

The useful posture is not to hoard and not to panic. Your warehouse and character levels are now confirmed seasonal, so playing as though a stocked stash is a retirement fund is wrong; the Collection Pedestal, the compensation framework and the net-worth honorary rewards also mean the account does not simply evaporate. Spend on the things that pay you back inside this season — with one caveat named below, because DevNote #8 does put a price on what you are still holding when the season ends.

  • Use warehouse supplies and gear you actually run. An item used for the rest of Season 1 has paid you back; an item preserved for a season boundary DevNote #8 says will reset the warehouse has not.
  • The one thing that argues the other way, and it is not yet enough to change the advice: seasonal compensation returns “a portion” of your assets, and honorary rewards are sized by your net asset worth at the boundary. So the stash is not worth literally nothing at the reset. Neither the portion nor the reward has been quantified, which means nobody can tell you the exchange rate between an item used now and the same item counted then — and an unquantified return is a poor reason to stop playing with your own gear.
  • Claim time-limited mail before it expires — those deadlines are real and dated, unlike the reset.
  • If you are chasing long-term display or cosmetic value, the Collection Pedestal is the named safe bucket; other currencies and exchange rates still need the promised end-of-season breakdown.
  • Watch for a Season 1 end date in the official feed rather than for a reset announcement; the date is what turns all of the above from arithmetic into a plan.

Does Mistfall Hunter Wipe? Seasonal Resets FAQ

Yes. DevNote #8 says that at the start of a new season, character levels, warehouse supplies and select camp buildings reset; the Collection Pedestal survives; part of seasonal assets returns as compensation exchangeable for Pip’s Rare Pouch, Unbound Holy Collectibles, Holy Soulcatch Nets, cosmetics and Combat Bags; and exclusive honorary rewards are handed out based on your net asset worth in the season just ended. No live-season reset has happened yet.

Sources for this page

  • DevNote #8 — 20 August 2026Official — Bellring says over 1.5 million Gyldhunters have arrived, explains the Soul Harvest and Mistchaser Shop design goals, names upcoming balance targets for Shadowstrix, Sword and Shield Mercenary, Polearm & Shield Withered Knight, ranged classes, season tasks and server hiccups, publishes the seasonal-reset framework, and shows Blackarrow Javelin concept art. Where it says “future” or “upcoming”, this site treats it as direction rather than a shipped patch.
  • Priscilla [developer], "wipe?" — Steam discussions, 29 July 2026Official, forum reply rather than announcement. Verbatim: "There will be seasonal resets, and some long-term progression content will be retained for the next season." Posted 29 July 2026 at 09:52 UTC, the day before launch — the earlier of the two developer statements on resets.
  • mistveil14 [developer], "Seasons - Resets" — Steam discussions, 31 July 2026Official, forum reply rather than announcement. Verbatim: "Hi there! Regarding seasonal resets, we plan to reset at the end of each season, but some long-term progression content will be retained for the next season." Posted 31 July 2026 at 02:43 UTC, the day after launch, answering a player asking specifically whether resets would be optional as in Arc Raiders. Note the hedge the other reply lacks — "we plan to".
  • Gyldenhunters' Council Phase 1 — Community AMA Responses, 10 July 2026Official — the three-to-four-month season length this site has been citing since launch, plus regional pricing, permanent bots, no short-term duo queue and a pure PvE mode in development. Given its own entry here because the reset pages lean on the season length directly rather than in passing.
  • Playtest Conclusion Notice — 22 June 2026Official — the June 2026 playtest ended on 22 June at 10:00 UTC+0 with servers shut down and all playtest data wiped. One of the two wipes the game has actually performed, and both were test teardowns rather than live-season resets.
  • End of Test Announcement — 23 September 2025Official — the September 2025 test closed on 26 September at 10:00 UTC+0 with all test data wiped. The earlier of the two test wipes, and the origin of a good deal of the "this game wipes" folklore that predates launch.
  • DrybearGamers — Will There Be Seasonal Resets or Wipes in Mistfall Hunter?Launch build, published 7 August 2026. The only creator video built around the reset question. Cited for two distinct things and graded differently for each: it reads the developers' own Steam forum replies on camera (those are quoted here from the threads themselves, not from the video), and it reads the in-game season tab and the Moon Goddess refine odds, which is one player's sample and is labelled as such.
  • Mistfall Hunter official news feed (Steam)Official — patch notes, launch FAQ, DevNotes.

More Mistfall Hunter guides

Mistfall Hunter Budget Builds: Cheap KitsMistfall Hunter Moonlight Nectar & Star SilverMistfall Hunter Skins: Every Confirmed SourceMistfall Hunter Stardust Altar

Read this page in

DeutschEspañol日本語