The answer, and the sources it rests on
Mistfall Hunter resets at the start of a new season. DevNote #8 names the first concrete buckets: character levels, warehouse supplies and select camp buildings reset; the Collection Pedestal does not; part of your seasonal assets returns as compensation that can be exchanged for resources and cosmetics. The two forum replies below are still quoted because they are the launch-window record, but the DevNote is now the controlling source. Dates below are UTC; Steam shows discussion timestamps in your own timezone, so the crops will not always agree with them.
- The DevNote changes the confidence class: this is no longer just two forum replies, and the named buckets are no longer guesses.
- The second reply answers a player asking specifically whether resets would be optional, as they are in Arc Raiders. DevNote #8 does not offer an opt-out either.
- The DevNote also names a fourth bucket nobody was asking about: exclusive honorary rewards distributed at the start of the new season, sized by your net asset worth in the previous one. It is the only line that makes what you are holding at the boundary count for anything after it.
- What is still missing: the trade-in ratios, the full list of “select” camp buildings, and how net asset worth is measured. The compensation *categories* are named — Pip’s Rare Pouch, Unbound Holy Collectibles, Holy Soulcatch Nets, exclusive cosmetics and Combat Bags of various tiers — but no quantity attaches to any of them. Bellring says the rest comes near the tail end of Season 1.
| Who | When | What they wrote |
|---|---|---|
| DevNote #8 | 20 August 2026 | "At the start of a new season, character levels, warehouse supplies, and select camp buildings will be reset." It also says the Collection Pedestal will not be reset and that seasonal compensation will return part of your assets. |
| Priscilla [developer] | 29 July 2026 | "There will be seasonal resets, and some long-term progression content will be retained for the next season." |
| mistveil14 [developer] | 31 July 2026 | "Hi there! Regarding seasonal resets, we plan to reset at the end of each season, but some long-term progression content will be retained for the next season." |
DevNote #8
- When
- 20 August 2026
- What they wrote
- "At the start of a new season, character levels, warehouse supplies, and select camp buildings will be reset." It also says the Collection Pedestal will not be reset and that seasonal compensation will return part of your assets.
Priscilla [developer]
- When
- 29 July 2026
- What they wrote
- "There will be seasonal resets, and some long-term progression content will be retained for the next season."
mistveil14 [developer]
- When
- 31 July 2026
- What they wrote
- "Hi there! Regarding seasonal resets, we plan to reset at the end of each season, but some long-term progression content will be retained for the next season."
The game has wiped twice, and neither one was a season
A lot of the "this game wipes" folklore predates launch, and it is not wrong so much as it is about a different thing. Both wipes on record are test teardowns: the servers were switched off and the test data went with them, which is what happens at the end of every closed test in this genre. Neither was a live seasonal reset, because there has not been one yet.
| Date | Event | What was wiped |
|---|---|---|
| 26 September 2025 | End of Test | All test data, at server shutdown |
| 22 June 2026 | Playtest Conclusion | All playtest data, at server shutdown |
| 30 July 2026 onward | Live game, Season 1 — Soul Hunt | Nothing so far |
26 September 2025
- Event
- End of Test
- What was wiped
- All test data, at server shutdown
22 June 2026
- Event
- Playtest Conclusion
- What was wiped
- All playtest data, at server shutdown
30 July 2026 onward
- Event
- Live game, Season 1 — Soul Hunt
- What was wiped
- Nothing so far
When the first reset can land, and why that date is arithmetic rather than news
Season 1 shipped with the game on 30 July 2026. The community AMA put season length at three to four months. Multiply those together and the first reset falls somewhere from late October to late November 2026 — but that is us doing sums on two published figures, not a date anyone has announced. DevNote #8 confirms a detailed reset breakdown will be published near the tail end of Season 1, but it still does not publish the end date.
- The season tab runs through five named stages — Unfurling, Omen, Warning, Torrent and Aftermath — read off the live client by one creator rather than published anywhere official.
- A five-stage structure suggests the season ends when the last stage does, which would make Aftermath the thing to watch. That is an inference from the names, and it is the weakest claim on this page.
- Season 2 has been announced with a Blackarrow javelin and a season-exclusive progression system, but no date. See the roadmap for what is dated and what is not.
What "long-term progression" might cover — an honest ledger
DevNote #8 finally fills in part of the ledger. The official list is still not complete — “select camp buildings” is not a list, and compensation ratios are explicitly deferred — but the page no longer has to infer the big split from genre logic. Four buckets are now stated rather than argued: what resets, what carries over, what comes back as exchangeable compensation, and a payout sized by your net asset worth at the boundary. What follows separates what Bellring named from what remains unknown.
| What you own | Status | The reasoning |
|---|---|---|
| Seasonal progression generally | Stated: resets | DevNote #8 and both developer replies say seasons reset progression |
| Character levels | Stated: resets | DevNote #8 names character levels in the reset list |
| Warehouse supplies, including stored gear and materials | Stated: resets | DevNote #8 names warehouse supplies in the reset list; do not treat a stocked warehouse as a retirement fund |
| Select camp buildings | Stated: resets | DevNote #8 says select camp buildings reset, but does not name which ones |
| Collection Pedestal | Stated: retained | DevNote #8 names it as long-term progression that will not be reset |
| Seasonal compensation | Stated: retained | DevNote #8 says a portion of seasonal assets returns as exchangeable compensation, and names what it buys — Pip’s Rare Pouch, Unbound Holy Collectibles, Holy Soulcatch Nets, exclusive cosmetics and tiered Combat Bags — while deferring every ratio |
| Honorary rewards for last season’s net worth | Stated: retained | DevNote #8 says exclusive honorary rewards are distributed at the start of the new season based on your net asset worth from the previous one. What counts towards net worth, and what the rewards are, is unpublished |
| Moonlight Nectar, Star Silver Ore, Gyldenblod and Soul Coins | Unknown | DevNote #8 names compensation examples but not whether these currencies themselves reset, convert or stay |
| Class unlocks and account flags outside level | Unknown | Character levels reset, but unlock flags and other account-wide gates are not named |
Seasonal progression generally
- Status
- Stated: resets
- The reasoning
- DevNote #8 and both developer replies say seasons reset progression
Character levels
- Status
- Stated: resets
- The reasoning
- DevNote #8 names character levels in the reset list
Warehouse supplies, including stored gear and materials
- Status
- Stated: resets
- The reasoning
- DevNote #8 names warehouse supplies in the reset list; do not treat a stocked warehouse as a retirement fund
Select camp buildings
- Status
- Stated: resets
- The reasoning
- DevNote #8 says select camp buildings reset, but does not name which ones
Collection Pedestal
- Status
- Stated: retained
- The reasoning
- DevNote #8 names it as long-term progression that will not be reset
Seasonal compensation
- Status
- Stated: retained
- The reasoning
- DevNote #8 says a portion of seasonal assets returns as exchangeable compensation, and names what it buys — Pip’s Rare Pouch, Unbound Holy Collectibles, Holy Soulcatch Nets, exclusive cosmetics and tiered Combat Bags — while deferring every ratio
Honorary rewards for last season’s net worth
- Status
- Stated: retained
- The reasoning
- DevNote #8 says exclusive honorary rewards are distributed at the start of the new season based on your net asset worth from the previous one. What counts towards net worth, and what the rewards are, is unpublished
Moonlight Nectar, Star Silver Ore, Gyldenblod and Soul Coins
- Status
- Unknown
- The reasoning
- DevNote #8 names compensation examples but not whether these currencies themselves reset, convert or stay
Class unlocks and account flags outside level
- Status
- Unknown
- The reasoning
- Character levels reset, but unlock flags and other account-wide gates are not named
What to actually do between now and then
The useful posture is not to hoard and not to panic. Your warehouse and character levels are now confirmed seasonal, so playing as though a stocked stash is a retirement fund is wrong; the Collection Pedestal, the compensation framework and the net-worth honorary rewards also mean the account does not simply evaporate. Spend on the things that pay you back inside this season — with one caveat named below, because DevNote #8 does put a price on what you are still holding when the season ends.
- Use warehouse supplies and gear you actually run. An item used for the rest of Season 1 has paid you back; an item preserved for a season boundary DevNote #8 says will reset the warehouse has not.
- The one thing that argues the other way, and it is not yet enough to change the advice: seasonal compensation returns “a portion” of your assets, and honorary rewards are sized by your net asset worth at the boundary. So the stash is not worth literally nothing at the reset. Neither the portion nor the reward has been quantified, which means nobody can tell you the exchange rate between an item used now and the same item counted then — and an unquantified return is a poor reason to stop playing with your own gear.
- Claim time-limited mail before it expires — those deadlines are real and dated, unlike the reset.
- If you are chasing long-term display or cosmetic value, the Collection Pedestal is the named safe bucket; other currencies and exchange rates still need the promised end-of-season breakdown.
- Watch for a Season 1 end date in the official feed rather than for a reset announcement; the date is what turns all of the above from arithmetic into a plan.

![Steam forum post by Priscilla, flagged [developer]: There will be seasonal resets, and some long-term progression content will be retained for the next season.](/media/evidence/dev-reply-wipe-thread.webp)
![Steam forum post by mistveil14, flagged [developer]: Regarding seasonal resets, we plan to reset at the end of each season, but some long-term progression content will be retained for the next season.](/media/evidence/dev-reply-seasons-resets.webp)