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Mistfall HunterFIELD GRIMOIRE

Patch 15 September 2026 update
Updated 2026-09-20

Mistfall Hunter Soul Harvest Event Guide

Soul Harvest is a ritual inside ordinary extraction matches, not a separate mode: gather Soul Cocoons, kill the Soulgnawer, survive the third parties.

The short answer

Soul Harvest is live. It runs inside ordinary matches — there is no separate mode to queue for.

Soul Harvest went live on 12 August 2026 at 08:00 UTC+0, two days earlier than announced. It is a ritual inside normal Mistfall Hunter extraction matches: it triggers by chance in Hallowgrove and Brandrgarde, more often at higher Gyldening Intensity, and you submit 2 Soul Cocoons at a Fate Altar to begin it.

  • 12 August 2026, 08:00 UTC+0

    Live since

  • None — triggers inside normal matches

    Queue

  • 2 Soul Cocoons at the Fate Altar

    To begin the ritual

  • Kill the Soulgnawer

    Completion condition

August 7 Server Online Update Notice 2026-08-07Updated

By

The short answer

Soul Harvest is live

Current build — no update announced

It shipped on 12 August at 08:00 UTC+0— two days before the 14th the publisher's own launch press release had named — as a no-downtime update. You need to update the client from your app store to have it.

It is not a queue. Soul Harvest triggers by chance inside ordinary Hallowgrove and Brandrgarde matches, and the higher the map's Gyldening Intensity the greater that chance — so the difficulty you already pick is the dial. When it fires, Soul Incubators carrying Soul Cocoons spawn across the map along with a Fate Altar. Submit 2 Soul Cocoons at the altar to begin the ritual, or hand 1 to Richie, the in-match merchant, for a reward for your whole team.

The framing is worth knowing, because it names someone you already deal with: Dew is who launches the operation. It is a Dew-led effort to mend the Web of Fate against the Velgr, who are trying to create a False God — and the mutated creatures you fight are the ones their Soul Cocoons warped.

The part that decides how contested it gets: carrying a Cocoon makes you resonate. You perceive every other Soul Cocoon on the map, and your own position is revealed to every other carrier. The trade is symmetrical and you cannot opt out of it while carrying.

Official feed read 20 September 2026, and re-read every four hours.

Official concept sheet of the Soulgnawer: a figure with a serpentine lower body and a horned mask, raising a barbed red blade, with four smaller pose studies beside it
The Soulgnawer, from Bellring Games — DevNote #7 (24 July 2026)

What is actually known — and what is being made up

Sourced to a developer or publisher post. Safe to plan around.

  • It is a ritual inside a normal run, not a mode you queue for

    Season-spanning across every map and difficulty tier, so there is no separate queue and no gear bracket to reach first.

    Publisher launch press release

  • It went live on 12 August at 08:00 UTC+0, two days early

    A no-downtime update, after which the client has to be updated from the app store. The 7 August notice committed to the contents without printing a day and the launch press release said the 14th, so the publisher's own date was the one that turned out wrong.

    August 12 Live Update

  • It triggers by chance inside Hallowgrove and Brandrgarde matches

    Not a queue and not every match. The higher the map's Gyldening Intensity, the greater the chance of Soul Harvest triggering — which makes the difficulty you already choose the dial that controls how often you see it.

    August 12 Live Update

  • Two Soul Cocoons activate the altar; a third buys a team reward

    Once a match has been underway for a certain duration you submit 2 Soul Cocoons at the Fate Altar to begin the ritual. Separately, 1 Soul Cocoon handed to Richie, the in-match merchant, unlocks a special reward for your team — so a spare is never wasted.

    August 12 Live Update

  • Carrying a Cocoon makes you visible to everyone else carrying one

    Cocoons resonate: hold one and you perceive the location of every other Soul Cocoon on the map, and your own location is revealed to every other holder. The trade is symmetrical, and it is the mechanic that decides how contested a ritual gets.

    August 12 Live Update

  • Soul Incubators spawn the Cocoons, and a Fate Altar holds the prayer

    When Soul Harvest triggers, Soul Incubators carrying Soul Cocoons spawn randomly across the map along with a Fate Altar for the purification prayer. The framing is a Dew-led operation to mend the Web of Fate against the Velgr, who are trying to create a False God.

    August 12 Live Update

  • The rollout is progressive

    It does not switch on everywhere at once, so not every match should be assumed to carry an active ritual once the update lands.

    DevNote #7

  • The Soulgnawer has to die for the ritual to complete

    A new elite with a serpentine lower body who actively disrupts the ritual. You cannot skip her, and the fight is loud and stationary in a PvPvE map.

    DevNote #7

  • Tokens are spent at the Mistchaser Shop

    Completing runs pays exclusive tokens. They buy the Season-exclusive Holy-quality collectible Soulbound Serpent Crystal, a Holy Material Selection Chest, Moonlight Nectar and Soul Coins. The Wave 3 roadmap promised a counter without naming it; the 15 August post named it and listed what is on it.

    15 August update — Wave 3 roadmap, 5 August, for the loop

  • Season 1 is called Soul Hunt, and its battle pass is free

    The Slumbering Contract unlocks after seven days of cumulative logins, and staying active during a season renews the next one free as well.

    DevNote #7

Check whether it shipped →

The patch board reads the official feed every four hours, so it answers this before any article does.

Soul Harvest is not a mode you queue for. It is a ritual that can be running inside an ordinary extraction match, which means it changes what a run costs you rather than where you play — and most write-ups of it are structured as though it were a separate queue.

Event watch

Soul Harvest went live on 12 August 2026

Live since

12 August, 08:00 UTC+0

It shipped on 12 August at 08:00 UTC+0, two days ahead of the 14 August the publisher’s own launch press release had named — a no-downtime update, with a client update from your app store needed afterwards. The 7 August server notice was the accurate one: it committed to the contents and printed no day.

Searching a different spelling? All four are this monster

Four spellings are in circulation for one monster. Only the first is Bellring’s, and the rest are what happens when a name is read off a video caption — so if you searched one of the others, you are in the right place and this is the same creature.

  • Soulgnawer

    Bellring Games, DevNote #7 · seen 24 July 2026

    Bellring’s spelling
  • Soulnau

    The Real Godzilla (YouTube) · seen 10 August 2026

  • Soul Nar

    MMOExp · seen 10 August 2026

  • Soul Nhar

    mistfallhunters.wiki · seen 10 August 2026

The three below the rule were read from each publisher’s own Google result on 10 August 2026 — a search snippet rather than a page read end to end, which is a weaker citation than a transcript and is recorded as one. If one of them corrects their spelling the row stays: it records what was in circulation, not what is live today.

The Soul Harvest ritual, one run through

Soul Harvest is not a separate mode you queue for. It is a ritual that can be running inside an ordinary extraction match, which is why it changes how the run is played rather than where it happens.

  1. §01 Queue as normal

    Enter any map, any difficulty

    The publisher’s launch press release describes Soul Harvest as season-spanning across every map and difficulty tier, so there is no separate queue to find and no gear bracket to reach first.

  2. §02 The ritual is live

    Soul Harvest activates inside the match

    It triggers by chance inside ordinary Hallowgrove and Brandrgarde matches, and the higher the map’s Gyldening Intensity the greater that chance — so not every match carries a ritual, and which matches do is partly your choice. No percentage is published at any intensity.

  3. §03 Collect

    Gather Soul Cocoons

    The input the ritual runs on. Soul Incubators carrying Cocoons spawn randomly on the map, and 2 submitted at the Fate Altar start the ritual once the match has been underway for a certain duration. Carrying one reveals every other carrier to you and you to them. How long "a certain duration" is has not been published.

  4. §04 The interruption

    The Soulgnawer arrives

    A brand-new elite monster: slender build, serpentine lower body, human-like facial features. She actively disrupts the ritual during the match, and you have to defeat her to complete it.

    You are committed and stationary while this happens. DevNote #7 tells you to keep a close eye on rival Gyldhunters and guard against third-party ambushes at exactly this moment.

  5. §05 Cash out

    Complete the ritual, then extract

    The roadmap calls the payoff a brand-new multiplayer showdown to seize exclusive Soul Harvest rewards. Those rewards still have to leave the map on your body like everything else you looted.

  6. §06 Spend

    Mistchaser Shop

    Where the tokens go. The Season-exclusive Holy-quality Soulbound Serpent Crystal, a Holy Material Selection Chest, Moonlight Nectar and Soul Coins — the same Moonlight Nectar Bellring mailed out for the 1,000,000-player milestone, so the currency is already in circulation. No price is published for any row.

Season-spanning — the loop repeats every run the ritual is live

Still unpublished

  • How many Soul Cocoons does one ritual need?

    Two at the altar, and one has a separate use

    Two, submitted at the Fate Altar once the match has been underway for a certain duration. A third has a separate use rather than being spare: 1 Soul Cocoon given to Richie, the in-match merchant, unlocks a special reward for your whole team.

    August 12 Live Update, 12 Aug

  • How often does the ritual spawn?

    DevNote #7 says progressive rollout; no rate given

    By chance, inside ordinary Hallowgrove and Brandrgarde matches, and the odds are yours to influence: the higher the map’s Gyldening Intensity, the greater the chance of triggering. No percentage has been published at any intensity, so the direction is the whole of the published answer.

    August 12 Live Update, 12 Aug

  • What does the Mistchaser Shop sell, and at what price?

    Named, with a reward list; no prices

    The Mistchaser Shop, named for the first time on 15 August. Soul Harvest runs pay exclusive tokens, and the tokens are spent there on the Season-exclusive Holy-quality collectible Soulbound Serpent Crystal, a Holy Material Selection Chest, Moonlight Nectar and Soul Coins. No price is published for any of them, so what one run is worth is still unknown. The Fate Chart Shop is a separate counter that took its own additions the same day — Moonlight Nectar and a Legendary Material Selection Chest, with more promised as the season runs — and no post says which currency it takes.

    Server Stutter Optimization Update, 15 Aug

  • What are the Soulgnawer’s attacks?

    Described in silhouette only — slender build, serpentine lower body, human-like face

  • Is the “brand-new multiplayer showdown” PvP, or a shared PvE fight?

    The Wave 3 phrasing does not say which

    Bellring still has not used the word. What the update does publish is the mechanic underneath it: carry a Soul Cocoon and you perceive every other Cocoon on the map, while your own position is revealed to every other carrier. That is a contest between players by construction — symmetrical, and impossible to opt out of while carrying. Whether a rival can finish or steal your ritual once they arrive is still unstated.

    August 12 Live Update, 12 Aug

  • What time did it go live?

    Published: 08:00 UTC+0, two days early

    12 August at 08:00 UTC+0 — two days before the 14th the launch press release had named, and delivered as a no-downtime update. You need to update the client from your app store afterwards to have it.

    August 12 Live Update, 12 Aug

  • Confirmed, no risk
  • Official mechanic
  • Where runs die

Compressed from DevNote #7 (24 July — the ritual and the Soulgnawer), the Wave 3 roadmap (5 August — the Soul Harvest entry and Soul Cocoons), the 12 August update (the trigger, the cocoon count and the altar) and the 15 August post (the Mistchaser Shop and its reward list). Figures none of them give — spawn rates, prices, drop chances — are named as missing rather than filled in.

The rest of the 12 August client update

Season tasks — the same notice pointed at this patch; live since, and eased on 27 AugustThe Slumbering Contract — the free pass, and the seven cumulative loginsThe full Season 1 roadmap, phase by phase
§01

It is a ritual inside a normal run, not a mode you queue for

This is the thing most launch-week write-ups get structurally wrong. Soul Harvest does not have its own queue, its own map or its own gear bracket. It is a ritual that can be active inside an ordinary extraction match, rolling out progressively rather than switching on everywhere at once. So it does not change where you play — it changes what a run costs you.

  • The publisher’s launch press release describes it as season-spanning across every map and difficulty tier.
  • It launched on 12 August. DevNote #7 framed it as a progressive rollout and the update post confirms the shape: it triggers by chance inside Hallowgrove and Brandrgarde matches, more often at higher Gyldening Intensity, so not every match carries an active ritual.
  • Because it sits inside a normal match, every existing rule still applies: player kills are unrecoverable, and the safe pouch still protects what is in it.
§02

The Soulgnawer is the mechanic, and the reason runs die here

A brand-new elite monster spawns against an active ritual: slender build, serpentine lower body, human-like facial features. She actively disrupts the ritual, and the ritual does not complete until she is dead. That is a forced, stationary, loud fight in the middle of a PvPvE map — and DevNote #7 says so itself, telling players to keep a close eye on rival Gyldhunters and guard against third-party ambushes while the ritual is underway.

  • You cannot skip her. Defeating her is the completion condition.
  • Treat an active ritual the way you treat an extraction bell: a timed commitment that announces your position.
  • Solo players are choosing between a contested elite fight and walking away — the same contest-or-cash-out shape the Ancestor Tree event uses.
  • She has been shown. The concept sheet above is DevNote #7’s own, published directly beneath that description — and the uncaptioned Phase I panel on the Season 1 roadmap is the same figure in the same pose, twelve days later. That makes this the one Season 1 creature whose appearance is not a guess.
§03

What you get, and where you spend it

The Wave 3 roadmap named the loop end to end, and the 15 August post finally named the counter. You gather Soul Cocoons, challenge the Soulgnawer, and enter what Bellring calls a brand-new multiplayer showdown to seize exclusive Soul Harvest rewards. Completed runs pay exclusive tokens, and those tokens are exchanged at the Mistchaser Shop.

  • The Mistchaser Shop list in full: the Season-exclusive Holy-quality collectible Soulbound Serpent Crystal, a Holy Material Selection Chest, Moonlight Nectar and Soul Coins. No price is published for any of them, so what a single run is worth is still unknown.
  • Moonlight Nectar is already in circulation — Bellring mailed five out for the 1,000,000-player milestone, and five more with the appreciation mail that closes on 22 August.
  • Soul Coins are the same currency the launch login rewards used, so the shop plugs into an economy you already have.
  • The Fate Chart Shop is a different counter. It took Moonlight Nectar and a Legendary Material Selection Chest on 15 August, with more rare rewards promised as the season runs, and no post says which currency it takes.
  • Still unpublished: every price, and how often the ritual triggers at a given Gyldening Intensity. The cocoon count is no longer on that list — the 12 August update published it, and a guide quoting two at the altar is quoting an official source.
§04

Where Soul Harvest sits in Season 1

Season 1 is named Soul Hunt, and DevNote #7 calls the Fate Chart its core narrative concept with Soul Harvest as the gameplay feature tying that storyline together. The season’s battle pass, the Slumbering Contract, is free — DevNote #7 says it unlocks after seven days of cumulative logins, and that staying active during a season renews the next season’s pass for free as well.

ThingOfficial detailSource
Season 1 nameSoul Hunt, with the Fate Chart as the narrative conceptDevNote #7
Soul Harvest launchLive since 12 August, 08:00 UTC+0 — two days before the announced 14th12 Aug Live Update
New eliteSoulgnawer — disrupts the ritual, must be defeatedDevNote #7
Battle passSlumbering Contract, free after 7 days cumulative loginDevNote #7
Exchange shopMistchaser Shop — Soulbound Serpent Crystal, Holy Material Selection Chest, Moonlight Nectar, Soul Coins. No prices published15 Aug update

Season 1 name

Official detail
Soul Hunt, with the Fate Chart as the narrative concept
Source
DevNote #7

Soul Harvest launch

Official detail
Live since 12 August, 08:00 UTC+0 — two days before the announced 14th
Source
12 Aug Live Update

New elite

Official detail
Soulgnawer — disrupts the ritual, must be defeated
Source
DevNote #7

Battle pass

Official detail
Slumbering Contract, free after 7 days cumulative login
Source
DevNote #7

Exchange shop

Official detail
Mistchaser Shop — Soulbound Serpent Crystal, Holy Material Selection Chest, Moonlight Nectar, Soul Coins. No prices published
Source
15 Aug update

Mistfall Hunter Soul Harvest Event Guide FAQ

It already has. Soul Harvest went live on 12 August 2026 at 08:00 UTC+0 as a no-downtime update — two days before the 14 August the publisher’s launch press release had named — and you need to update the client from your app store to have it. It triggers by chance inside ordinary Hallowgrove and Brandrgarde matches rather than running to a schedule, and the chance rises with the map’s Gyldening Intensity.

Sources for this page

  • Server Stutter Optimization Update & Soul Harvest Launch Rewards — 15 August 2026Official, and the first post to name a cause for the stutter rather than describe it as under investigation: cloud server CPU hyper-threading, with server configuration adjustments rolled out across all servers on 13 and 14 August. Server-side — there is no client download for it. Also the only source for the Mistchaser Shop token exchange and its reward list (the Season-exclusive Holy-quality Soulbound Serpent Crystal, Holy Material Selection Chest, Moonlight Nectar, Soul Coins), the Fate Chart Shop additions, and the appreciation mail of Moonlight Nectar ×5, Pro Combat Bag ×2 and Advanced Combat Bag ×2 on a claim window closing 2026-08-22 00:00 UTC+0.
  • August 12 Live Update — 12 August 2026Official, and the post that shipped Soul Harvest — two days ahead of the 14 August the launch press release had named. A no-downtime update at 08:00 UTC+0 requiring a client update from the app store. The only source for every Soul Harvest mechanic: the Fate Chart stage, Dew launching the operation, the Velgr and the False God, Soul Incubators and the Fate Altar, the Gyldening Intensity trigger scaling, Soul Cocoon resonance revealing holders to each other, the two-Cocoon altar cost and the one-Cocoon trade to Richie. Also carries the first post-launch class balance pass, the solo-mode PvP damage cut for Blackarrow and Sorcerer, a DoT tick-frequency change, and roughly twenty-five fixes.
  • August 7 Server Online Update Notice — 7 August 2026Official — server-side fix for the Polearm & Shield charge plus Focused affix speed-bonus bug; confirms lag investigation is still ongoing, next-week chat blocking/report-feedback work, and the next client update for Soul Harvest and Season Tasks.
  • DevNote #7 — 24 July 2026Official — the Soul Harvest ritual, the Soulgnawer, the Fate Chart season concept and the free Slumbering Contract battle pass.
  • Roadmap and Launch Rewards: Wave 3 — 5 August 2026Official — the 1,000,000-player milestone rewards, the third launch reward mail, Brandrgarde Solo Mode for September, the 6 August client update preview, the full Season 1 roadmap image this site transcribes, and the statement that stuttering and latency reports are under investigation.
  • Skystone Games launch press release — 30 July 2026Publisher-distributed — the only source giving Soul Harvest a live date (14 August) and the every-map, every-difficulty scope. The Steam news feed does not repeat either, so both are attributed to the press release rather than stated flatly.
  • Mistfall Hunter official news feed (Steam)Official — patch notes, launch FAQ, DevNotes.

More Mistfall Hunter guides

Mistfall Hunter Fate Chart and Season TasksMistfall Hunter Slumbering ContractMistfall Hunter Solo Mode: BrandrgardeMistfall Hunter Weekend Rewards Schedule

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