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Mistfall HunterFIELD GRIMOIRE

Patch 15 September 2026 update
Updated 2026-09-17

Mistfall Hunter Tier List

The launch tier list, ranked by specialisation rather than class and split solo/trio — because the same spec swings two tiers between them.

The short answer

Sorcerer and Withered Knight are S tier. Seer takes trios, Shadowstrix takes duels.

Mistfall Hunter's best class depends on how you queue: Sorcerer and Withered Knight lead overall, Seer Revenant is the strongest trio pick, and Shadowstrix is the best duellist.

  • Sorcerer, Withered Knight

    S tier overall

  • Seer — Revenant

    Best trio pick

  • Shadowstrix

    Best duellist

Ranked against 15 September 2026 updateUpdated

By

The Mistfall Hunter launch class roster
Image: Official Mistfall Hunter Steam store

The tiers below are our reading of named sources — the official patch notes through 12 August and the launch-week creator guides listed at the bottom of this page — not measured win rates. One warning that applies to the solo table hardest: the 12 August pass cut Sorcerer and Blackarrow PvP damage in solo mode only, and both sit at S there on a list dated 3 August. The letters predate the patch; the direction column does not, and not moving them is deliberate rather than neglect — a patch note states direction, not outcomes, and turning "cooldown increased" into a new tier without footage would be inventing the part readers come here for. What the 12 August pass actually says, line by line, is on the patch notes page, and the seven builds taking a pick it moved now say so on their own pages. Nobody has win-rate data for this game yet, so treat any site presenting one as invented. The solo and trio tables are per specialisation and assume purple gear, which is the level their source ranks at. Where the sources disagree we say so instead of picking a winner, and where a placement was never stated out loud we leave it out.

Tiers, by how you queue

One list cannot serve solo and trio at once — the same specialisation swings two tiers between them. Overall and PvP rank classes; Solo and Trio rank the stances underneath them. Switch modes and watch what moves.

Overall tier list — current launch-season build

S
Sorcerer

Buffed, then trimmed

Withered Knight

Buffed

A
Seer

Mixed

Blackarrow

Nerfed three times

B
Shadowstrix

Nerfed, then redirected

Mercenary

Buffed, then left alone

Read straight from the four tables below, so it cannot drift from them. Overall and PvP rank the six classes; Solo and Trio rank the fifteen specialisations underneath them, because a class is two kits and they do not share a tier. Balance direction appears only under Overall, because that is the only ranking that published one.

Before you commit to a letter

Every published tier list compared — five of six classes span three tiersSolo versus trio — the specialisations that invert between queuesThe six classes, and what each one actually plays likeBuilds — a full loadout per specialisation, each from a named creator
§01

How to read this tier list

A letter grade is the least durable thing anyone can publish about a live-service game three days into its life. The 30 July launch update shipped with the client rather than as a separate patch, which is exactly why beta tier lists and pre-launch guides now disagree with what you see in game. So each placement here carries the reason and the direction of travel, because the direction is what stays true after the next balance pass.

  • Tiers are a synthesis of the launch patch notes and launch-week creator guides, not win-rate data.
  • One tier list cannot serve solo and trio at once — the same specialisation swings two tiers between them, so they are ranked separately below.
  • Ranking by class hides the answer. A class is two kits, and Mercenary spans A to C in solo depending on which one you take.
  • Nothing here is expensive to act on: talents reset for free and low-level class switching is free with a revert window.
§02

Overall tier list — current launch-season build

General-purpose ranking across both maps and both queue types. The direction column is the sourced part: it comes from the official notes through 12 August, which is why it is the column to trust when the letters go stale. The 12 August pass is the first that moved directions rather than only fixing bugs, and it moved them unevenly — two classes lost PvP damage in solo mode only, one was reworked in detail, and one was not touched at all.

TierClassPatch directionWhy it lands here
SSorcererBuffed, then trimmedHighest area damage in the game and melts bosses from range, and the launch build added fast-casting at zero energy, quicker freezes and a bigger thunder hitbox. On 12 August it took the first reduction that reaches this placement: PvP damage down in solo mode only, with PvE untouched, plus damage moved out of burn and into the direct hit
SWithered KnightBuffedWent from the bottom of the beta lists to the most balanced all-round class: extended parry counter window, fixed Thorn Guide collision, and an entirely new Polearm & Shield path
ASeerMixedSupport Seer is close to mandatory in a trio and got faster rune activation. Mace Seer took the heaviest nerfs in the patch, so the two halves of the class now sit in different tiers
ABlackarrowNerfed three timesStill one of the safer solo scouts, and now the most-reduced class on the list: paralysis duration and stealth mobility at launch, uncharged-shot impact on 6 August, then on 12 August a solo-only PvP damage cut and three cooldowns raised — against one cooldown, Sonic Arrow, greatly reduced
BShadowstrixNerfed, then redirectedStill the strongest pure duelist, and losing stun stacking at launch turned it from a safe pick into a skill class. The 12 August pass is a steer rather than a cut: Spinning Slash Super Armor and Battle Frenzy piercing down and Phantom Shift costlier, against a faster Inspiring Impale and Wound Accumulation detonating at 8 stacks
BMercenaryBuffed, then left aloneThe best first class in the game and the launch patch widened its perfect parry — but the damage ceiling is low and a competent ranged player kites the hammer indefinitely. The only class the 12 August pass did not touch at all, which matters more than it sounds when the two ranged classes above it were both reduced

S

Class
Sorcerer
Patch direction
Buffed, then trimmed
Why it lands here
Highest area damage in the game and melts bosses from range, and the launch build added fast-casting at zero energy, quicker freezes and a bigger thunder hitbox. On 12 August it took the first reduction that reaches this placement: PvP damage down in solo mode only, with PvE untouched, plus damage moved out of burn and into the direct hit

S

Class
Withered Knight
Patch direction
Buffed
Why it lands here
Went from the bottom of the beta lists to the most balanced all-round class: extended parry counter window, fixed Thorn Guide collision, and an entirely new Polearm & Shield path

A

Class
Seer
Patch direction
Mixed
Why it lands here
Support Seer is close to mandatory in a trio and got faster rune activation. Mace Seer took the heaviest nerfs in the patch, so the two halves of the class now sit in different tiers

A

Class
Blackarrow
Patch direction
Nerfed three times
Why it lands here
Still one of the safer solo scouts, and now the most-reduced class on the list: paralysis duration and stealth mobility at launch, uncharged-shot impact on 6 August, then on 12 August a solo-only PvP damage cut and three cooldowns raised — against one cooldown, Sonic Arrow, greatly reduced

B

Class
Shadowstrix
Patch direction
Nerfed, then redirected
Why it lands here
Still the strongest pure duelist, and losing stun stacking at launch turned it from a safe pick into a skill class. The 12 August pass is a steer rather than a cut: Spinning Slash Super Armor and Battle Frenzy piercing down and Phantom Shift costlier, against a faster Inspiring Impale and Wound Accumulation detonating at 8 stacks

B

Class
Mercenary
Patch direction
Buffed, then left alone
Why it lands here
The best first class in the game and the launch patch widened its perfect parry — but the damage ceiling is low and a competent ranged player kites the hammer indefinitely. The only class the 12 August pass did not touch at all, which matters more than it sounds when the two ranged classes above it were both reduced
§03

Solo tier list

Ranked by specialisation rather than by class, because the two halves of a class routinely land three tiers apart — Mercenary alone spans A to C. Placements are from the 3 August per-spec list cited below, which assumes purple gear: the source refuses to rank at green or blue because the power curve has not separated yet. Read this table with its date in mind. It is the one most exposed to the 12 August pass, because that pass reduced PvP damage in solo mode specifically — and it did so to Sorcerer and Blackarrow, who hold four of the six S-tier slots here. Nobody has re-ranked since, so the letters below are 3 August’s and this site will not invent replacements for them.

TierSpecialisationClassWhy it lands here
SStardustSorcererThe largest power spike with gear of anything in the game, and it can hold a permanent move-speed buff
SFireball (Elemental)SorcererCalled the third strongest solo pick outright. Slightly safer than Stardust because the casts are shorter and it can freeze
SDaggerShadowstrixCan re-enter true stealth repeatedly mid-fight with no heartbeat, and the thrown eye does not reveal it
SSwordShadowstrixLess trickery than Dagger but far better at chasing down a kill, which is why most duel-focused players run it
SHunterBlackarrowBarbed and Blood Fly arrows plus the evade shot. Punishes any melee stuck in an animation, and Paralysis shuts a Sorcerer out of the fight
SRevenantSeerPlaced at the bottom of S: enormously strong one-on-one, but hard to play and it closes kills slowly enough to lose to a third party
ABlasphemer — right pathSeerTop of A. The Zeal path that keeps super armour, and the source notes most players at launch do not yet know what it does
ALightning Strike (Elemental)SorcererStill a Sorcerer, so the damage is there, but it is the one Elemental skill that is hard to land against Shadowstrix or Blackarrow
ASword & ShieldMercenaryVery high damage for a one-hander, high enough that the source argues it should be trimmed
BGreatswordWithered KnightLow B. Good damage and in-fight mobility against inattentive opponents, but it cannot chase a target that decides to leave
BReduced cooldownWithered KnightRated the same as Greatsword, because in practice it is the talent route you take while playing Greatsword
BPerfect ParryMercenaryStrong in a vacuum, inconsistent in reality: the parry window is ping-dependent and will not land against a Sorcerer
BBlasphemer — left pathSeerEnd of B. Trades super armour for move speed and cursed mana, but every hit taken eats Zeal uptime, so the button can do nothing at all
CHammerMercenaryYour opponent has more evades than you have gap-closers. The source is explicit that you cannot play hammer alone — you need the sword cooldowns too
DPolearm & ShieldWithered KnightThe bottom of the solo list on both voices in the video: the utility does not make up for how little damage it does

S

Specialisation
Stardust
Class
Sorcerer
Why it lands here
The largest power spike with gear of anything in the game, and it can hold a permanent move-speed buff

S

Specialisation
Fireball (Elemental)
Class
Sorcerer
Why it lands here
Called the third strongest solo pick outright. Slightly safer than Stardust because the casts are shorter and it can freeze

S

Specialisation
Dagger
Class
Shadowstrix
Why it lands here
Can re-enter true stealth repeatedly mid-fight with no heartbeat, and the thrown eye does not reveal it

S

Specialisation
Sword
Class
Shadowstrix
Why it lands here
Less trickery than Dagger but far better at chasing down a kill, which is why most duel-focused players run it

S

Specialisation
Hunter
Class
Blackarrow
Why it lands here
Barbed and Blood Fly arrows plus the evade shot. Punishes any melee stuck in an animation, and Paralysis shuts a Sorcerer out of the fight

S

Specialisation
Revenant
Class
Seer
Why it lands here
Placed at the bottom of S: enormously strong one-on-one, but hard to play and it closes kills slowly enough to lose to a third party

A

Specialisation
Blasphemer — right path
Class
Seer
Why it lands here
Top of A. The Zeal path that keeps super armour, and the source notes most players at launch do not yet know what it does

A

Specialisation
Lightning Strike (Elemental)
Class
Sorcerer
Why it lands here
Still a Sorcerer, so the damage is there, but it is the one Elemental skill that is hard to land against Shadowstrix or Blackarrow

A

Specialisation
Sword & Shield
Class
Mercenary
Why it lands here
Very high damage for a one-hander, high enough that the source argues it should be trimmed

B

Specialisation
Greatsword
Class
Withered Knight
Why it lands here
Low B. Good damage and in-fight mobility against inattentive opponents, but it cannot chase a target that decides to leave

B

Specialisation
Reduced cooldown
Class
Withered Knight
Why it lands here
Rated the same as Greatsword, because in practice it is the talent route you take while playing Greatsword

B

Specialisation
Perfect Parry
Class
Mercenary
Why it lands here
Strong in a vacuum, inconsistent in reality: the parry window is ping-dependent and will not land against a Sorcerer

B

Specialisation
Blasphemer — left path
Class
Seer
Why it lands here
End of B. Trades super armour for move speed and cursed mana, but every hit taken eats Zeal uptime, so the button can do nothing at all

C

Specialisation
Hammer
Class
Mercenary
Why it lands here
Your opponent has more evades than you have gap-closers. The source is explicit that you cannot play hammer alone — you need the sword cooldowns too

D

Specialisation
Polearm & Shield
Class
Withered Knight
Why it lands here
The bottom of the solo list on both voices in the video: the utility does not make up for how little damage it does
§04

Trio tier list

The same specialisations, re-ranked for a three-stack — and this is where the list stops agreeing with itself. Mercenary inverts completely: the spec that sits in C solo is the one that reaches A in trios, and the spec at A solo drops to C. Trio also has no duos fallback, because matchmaking is solo or trio only.

TierSpecialisationClassWhy it lands here
SRevenantSeerNamed the best trio pick in the game outright, because it is the only hard support: team stuns, a shielding totem, an instant heal that also strips debuffs
SSwordShadowstrixSuper armour lets it engage and disengage without being punished for overstepping — melee upside without the melee downside
SDaggerShadowstrixExplicitly the same level as Sword here; the source says the choice stops mattering in trios
SStardustSorcererHuge areas plus damage that forces evades out of the enemy team. The source cannot name a composition where it is bad
SFireball (Elemental)SorcererMagic damage, so it reads better into physical-damage-reduction stacking, and the raw numbers put it in S on their own
AHammerMercenaryThe inversion. A real frontline that peels divers, and the unique hammer adds a spammable AoE that slows and cuts dodge distance
BBlasphemer — right pathSeerTop of B. It can wall a team and set up a kill, but it has roughly ten seconds of cooldowns to make something happen and contributes little after
BGreatswordWithered KnightCalled a fine melee class that simply struggles against what is sitting in S tier
BReduced cooldownWithered KnightSame placement and same reasoning as Greatsword
CSword & ShieldMercenaryDown two tiers from solo. The source walks past a Mercenary to reach the back line rather than fighting one
CPerfect ParryMercenaryDown from B. The verdict is blunter here — parrying does nothing for a team fight
DBlasphemer — left pathSeerSame failure as solo, magnified: no super armour in a format where you will be stagger-locked by someone

S

Specialisation
Revenant
Class
Seer
Why it lands here
Named the best trio pick in the game outright, because it is the only hard support: team stuns, a shielding totem, an instant heal that also strips debuffs

S

Specialisation
Sword
Class
Shadowstrix
Why it lands here
Super armour lets it engage and disengage without being punished for overstepping — melee upside without the melee downside

S

Specialisation
Dagger
Class
Shadowstrix
Why it lands here
Explicitly the same level as Sword here; the source says the choice stops mattering in trios

S

Specialisation
Stardust
Class
Sorcerer
Why it lands here
Huge areas plus damage that forces evades out of the enemy team. The source cannot name a composition where it is bad

S

Specialisation
Fireball (Elemental)
Class
Sorcerer
Why it lands here
Magic damage, so it reads better into physical-damage-reduction stacking, and the raw numbers put it in S on their own

A

Specialisation
Hammer
Class
Mercenary
Why it lands here
The inversion. A real frontline that peels divers, and the unique hammer adds a spammable AoE that slows and cuts dodge distance

B

Specialisation
Blasphemer — right path
Class
Seer
Why it lands here
Top of B. It can wall a team and set up a kill, but it has roughly ten seconds of cooldowns to make something happen and contributes little after

B

Specialisation
Greatsword
Class
Withered Knight
Why it lands here
Called a fine melee class that simply struggles against what is sitting in S tier

B

Specialisation
Reduced cooldown
Class
Withered Knight
Why it lands here
Same placement and same reasoning as Greatsword

C

Specialisation
Sword & Shield
Class
Mercenary
Why it lands here
Down two tiers from solo. The source walks past a Mercenary to reach the back line rather than fighting one

C

Specialisation
Perfect Parry
Class
Mercenary
Why it lands here
Down from B. The verdict is blunter here — parrying does nothing for a team fight

D

Specialisation
Blasphemer — left path
Class
Seer
Why it lands here
Same failure as solo, magnified: no super armour in a format where you will be stagger-locked by someone
§05

PvP and duelling tier list

Player kills are the only deaths with no recovery, so duelling strength is worth ranking on its own. The launch patch trimmed crowd control across the board — the biggest single nerf was ice chain CC.

TierClassWhy
SShadowstrixStill the strongest 1v1 kit in the game even after losing its crowd-control chains
ASorcererWins from range and punishes anyone who fails to close, but folds the moment they do
AWithered KnightReach plus charge-while-blocking makes it very hard to open on safely
BBlackarrowLost both paralysis duration and stealth mobility, which were the tools that made it scary in duels
BSeerBlasphemer pressure survived the patch, but the Mace nerfs removed most of its duel threat
CMercenaryThe hammer is slow enough to be kited indefinitely — its job is closing distance, not trading

S

Class
Shadowstrix
Why
Still the strongest 1v1 kit in the game even after losing its crowd-control chains

A

Class
Sorcerer
Why
Wins from range and punishes anyone who fails to close, but folds the moment they do

A

Class
Withered Knight
Why
Reach plus charge-while-blocking makes it very hard to open on safely

B

Class
Blackarrow
Why
Lost both paralysis duration and stealth mobility, which were the tools that made it scary in duels

B

Class
Seer
Why
Blasphemer pressure survived the patch, but the Mace nerfs removed most of its duel threat

C

Class
Mercenary
Why
The hammer is slow enough to be kited indefinitely — its job is closing distance, not trading
§06

Where the early lists disagree

Being straight about the uncertainty is more useful than a confident letter. Three genuine disputes are live right now, and each one is a reason to retest rather than trust a launch-week ranking.

  • Dagger versus Sword Shadowstrix: the per-spec list puts Dagger ahead in solo, and the second player brought onto the same stream immediately argued they should swap — Sword took a nerf, but Dagger is the one almost nobody has actually played. Two people at the top of the game, disagreeing live.
  • Blackarrow is being ranked around a bug. The source deliberately excludes its dash-evade interaction from every placement because the developers have confirmed a fix, so any Blackarrow tier you read elsewhere may be ranking a version that is about to stop existing.
  • Sorcerer: the community is loudly asking for a nerf while the launch patch actually buffed it. If the developers respond, the S placements above are the first ones to move.
  • Mace Seer: it ran the beta and took the heaviest nerfs of the update, so anything written before 30 July rates it far too highly.
  • Withered Knight: the skill widely rated its weakest at launch had both its energy cost and cooldown reduced in the same notes, so launch-week verdicts on that skill are already out of date.
§07

What the source did not place

A tier list on stream is a board being dragged around, and the captions only carry what was said out loud. Four placements are visible on the board but never spoken, so they are left out of the tables above rather than guessed at — a letter we inferred would look exactly like a letter the source published.

  • Archer (Blackarrow), solo — discussed at length against Hunter, but the tier is never named. The source prefers Hunter because Barbed and Blood Fly are the arrows worth carrying.
  • Hunter and Archer (Blackarrow), trio — both are discussed, including the warning that Revenant Seer cleanses most of what a Blackarrow lands, but neither is given a letter.
  • Lightning Strike (Elemental Sorcerer), trio — described as "a worse version of Sorcerer" that fails to do the one thing the class is for, with no tier stated.
  • Polearm & Shield (Withered Knight), trio — condemned in the strongest terms on the page, "no reason to ever play this", but again with no letter spoken.

Mistfall Hunter Tier List FAQ

Sorcerer and Withered Knight are the strongest all-round picks in the launch build — Sorcerer for raw area damage, Withered Knight because the 30 July update moved it from the bottom of the beta lists to the most balanced kit in the game. Mercenary is still the best first class, and support Seer is the closest thing to a mandatory trio pick.

Sources for this page

More Mistfall Hunter guides

Mistfall Hunter Crossplay: the Region CatchMistfall Hunter Tier Lists ComparedMistfall Hunter Skills, Talents & Perks GuideMistfall Hunter Weapons: 12 Stances by Class