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Mistfall HunterFIELD GRIMOIRE

Patch 15 September 2026 update
Updated 2026-09-15

Mistfall Hunter Weekend Rewards Schedule

Combat Supply mail lands at 00:00 every Friday, Saturday and Sunday in your server’s time zone, not UTC, and each grant expires 24 hours after it is sent.

Weekend Rewards Are Now Live 2026-09-09Updated

By

Official Mistfall Hunter environment concept art
Image: Official Mistfall Hunter website

The weekend grants are in-game mail, not a redeem code and not a login streak — there is nothing to enter and nothing to keep. Every time below is your server’s local midnight, which is not UTC on two of the three servers.

The other clocks running right now

Every claim window still open, and the codes that are not realDeadlines board — including the ones that have already closedBrandrgarde solo — the queues the same week’s player cap now thins
§01

Three mails, and three separate 24-hour windows

The announcement totals the weekend as “2 Pro Combat Bags and 1 Elite Combat Bag each weekend”, which reads as one bundle and is not one. Three mails are sent on three consecutive nights and each carries its own 24-hour clock, so a player who logs in once on Sunday collects the Elite bag and has already lost both Pro bags. That is the practical difference between this event and the milestone grants that came before it: those had a single deadline and this has one per night.

  • Logging in is the whole requirement. No level gate is published for this event, unlike the one-month anniversary mail, which needs Lv.5.
  • Nothing carries over. An unclaimed mail expires where it sits, and no reissue or support route has ever been published for a lapsed grant in this game.
SentRewardClaim closes
Friday 00:00, server timePro Combat Bag ×124 hours later — Saturday 00:00
Saturday 00:00, server timePro Combat Bag ×124 hours later — Sunday 00:00
Sunday 00:00, server timeElite Combat Bag ×124 hours later — Monday 00:00

Friday 00:00, server time

Reward
Pro Combat Bag ×1
Claim closes
24 hours later — Saturday 00:00

Saturday 00:00, server time

Reward
Pro Combat Bag ×1
Claim closes
24 hours later — Sunday 00:00

Sunday 00:00, server time

Reward
Elite Combat Bag ×1
Claim closes
24 hours later — Monday 00:00
§02

Your server’s midnight, not UTC — and Oceania gets it on a Thursday

The post lists three server time zones and then gives the schedule in local time, which is the sentence most likely to be dropped when this is repeated elsewhere. Converted to UTC the three servers do not share a day: an Oceania player whose mail arrives at 00:00 UTC+10 on Friday is being sent it at 14:00 UTC on Thursday, and a schedule written in UTC would have them looking a day late for something that had already been sitting there for ten hours.

  • The Oceania server is itself new — it opened with the 28 August maintenance update, so this is the first reward event it has ever been listed in.
  • Saturday and Sunday shift by the same offsets. The pattern holds for all three nights; only the weekday label moves.
ServerServer clockFriday mail, in UTCThat mail closes, in UTC
InternationalUTC+0Friday 00:00Saturday 00:00
OceaniaUTC+10Thursday 14:00Friday 14:00
North AmericaUTC-8Friday 08:00Saturday 08:00

International

Server clock
UTC+0
Friday mail, in UTC
Friday 00:00
That mail closes, in UTC
Saturday 00:00

Oceania

Server clock
UTC+10
Friday mail, in UTC
Thursday 14:00
That mail closes, in UTC
Friday 14:00

North America

Server clock
UTC-8
Friday mail, in UTC
Friday 08:00
That mail closes, in UTC
Saturday 08:00
§03

The dynamic player cap, at the bottom of a rewards post

The last paragraph of this announcement is not about rewards at all. Bellring says that “through today’s server-side update, we implemented a dynamic player cap feature for matchmaking”, and that “all game modes may now start matches with fewer players”. It is framed as an evaluation rather than a fix — the stated aim is to find out whether lower-density, lower-intensity matches are more satisfying — and feedback is asked for. This is the only place it has been published: it is in no patch note, and there is no client version to check it against.

  • Every game mode, not one queue, and no figures. Neither the nominal lobby size per mode nor the new floor has ever been published, so nobody outside Bellring can say how much emptier a match may now start.
  • Server-side, so there is nothing to download and no way to opt out. If your matches have felt thin since 9 September, this is a published cause rather than a coincidence.
  • It lands six days after Brandrgarde Solo Mode opened two more queues — and the 5 August announcement said in advance that new modes “will inevitably split the matchmaking queue”. A thinner match is what a split queue produces. Bellring does not connect the two, and neither post mentions the other; that is this site reading between them, not a line anyone published.
§04

How long it runs, and the date nobody has published

The event starts on the weekend of 11–13 September 2026 and runs “until the end of Season 1”. No end date for Season 1 has ever been published — this site tracks it as an open question rather than estimating it, because a season length converted into a calendar date is exactly the kind of figure that gets copied onward as though someone announced it. Treat any specific end date you see for this event as invented until Bellring prints one.

  • First mail: Friday 11 September 2026 at 00:00 on your server’s clock.
  • The Sunday of that first weekend, 13 September, is also the last day of the one-month anniversary claim window, which closes at 16:00 UTC+0 and needs Lv.5. Two unrelated clocks, one morning.
  • DevNote #8 published the seasonal-reset framework without dating it, and the roadmap has carried no Season 1 end date at any point.

Mistfall Hunter Weekend Rewards Schedule FAQ

At 00:00 every Friday, Saturday and Sunday, on your server’s own clock rather than UTC. That is 00:00 UTC+0 on the International server, 00:00 UTC+10 on Oceania — which is 14:00 UTC the previous day — and 00:00 UTC-8 in North America, which is 08:00 UTC. The first weekend is 11–13 September 2026.

Sources for this page

  • Weekend Rewards Are Now Live — 9 September 2026Official — the post that opens the weekend Combat Supplies event, running from the weekend of 11 September until the end of Season 1. One Pro Combat Bag at 00:00 every Friday, one more at 00:00 every Saturday and one Elite Combat Bag at 00:00 every Sunday, each sent to in-game mail on the server’s own clock (International UTC+0, Oceania UTC+10, North America UTC-8) and each claimable for 24 hours after it is sent — three windows, not one. The same post is the only source for the dynamic player cap applied by a server-side update the same day, which lets every game mode start a match with fewer players.
  • Brandrgarde Solo Mode Now Available & Limited-Time Special Rewards — 3 September 2026Official — the post that states Solo Mode opens for both Brandrgarde difficulties following the 3 September update, which is what closes the "announced, not released" question the 5 August roadmap opened. Also the only source for the one-month launch anniversary mail: Day 1 on 3 September (Pip’s Rare Pouch Voucher 3 days ×1, Pro Combat Bag ×1), Day 2 on 4 September (Rare Repair Kit 7 days ×1, Pro Combat Bag ×1), Day 3 on 5 September (Premium Legendary Material Selection Chest ×1, Elite Combat Bag ×1), each distributed at 08:00 UTC+0 and all three claimable in-game only by an account that reached Lv.5 before 2026-09-13 16:00 UTC+0; that eligibility window is now closed. Names performance, class balance, matchmaking and illegal teaming as the still-open priorities.
  • August 28 Server Maintenance Update — published 27 August 2026Official — and the first update since launch delivered behind a maintenance window rather than live: roughly two hours from 06:30 UTC+0 on 28 August, with matchmaking closed from 06:00 and a client update from the app store required afterwards. Carries the Season and Contract Task easing pass Bellring wrote in response to difficulty feedback (lower kill counts, “execute” requirements changed to “defeat”, equipment-value conditions changed to rarity, container-search Contract tasks removed, Daily Task reward raised from 30 Contract Sigils to 40), a new Oceania server, enemy nameplates removed from matches to curb cross-teaming, Soul of Return stack limit cut to 1, two rubberbanding reductions, and the third class balance pass — the one that removes invincibility frames from Mercenary dodges under Leap Step, Dynamic Charge and Relentless Advance.
  • DevNote #8 — 20 August 2026Official — Bellring says over 1.5 million Gyldhunters have arrived, explains the Soul Harvest and Mistchaser Shop design goals, names upcoming balance targets for Shadowstrix, Sword and Shield Mercenary, Polearm & Shield Withered Knight, ranged classes, season tasks and server hiccups, publishes the seasonal-reset framework, and shows Blackarrow Javelin concept art. Where it says “future” or “upcoming”, this site treats it as direction rather than a shipped patch.
  • Mistfall Hunter official news feed (Steam)Official — patch notes, launch FAQ, DevNotes.

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