The Fate Chart is already running. Season Tasks are the part that is not.
This is the structural mistake worth avoiding before anything else. Season 1 ships two task systems with overlapping names, and merging them produces a page that tells a reader a live system is unreleased — which they can disprove by alt-tabbing. The Fate Chart is in your client now. The mysterious-guest storyline is what opens with next week’s client update.
- DevNote #7 names the Fate Chart as Season 1’s core narrative concept, with the whole season’s main storyline unfolding around it.
- The 6 August live update patched it three times over: its weekly task refresh time, its Selection Chests failing to display the reward items they contained, and repeatable-task progress failing to track when a completed reward went unclaimed. Those are fixes to a system players are already using.
- The 7 August server notice is the one that dates the other half: next week’s client update will officially launch Soul Harvest and open up Season Tasks.
What Phase I opens
The roadmap graphic gives Phase I one sentence, and it is a story beat rather than a mechanic: “A mysterious guest arrives at Windrest, bearing news that will lead Gyldhunters toward an unknown fate.” Windrest is the camp you already return to between runs, so the entry point is somewhere you visit every session rather than a new location to find.
- No task count, no unlock requirement and no first-step location has been published. If a page gives you a walkthrough today, it is not quoting an announcement.
- The 13 July dev update ties the season’s gameplay to Fate Chart progression, so expect the two systems to feed each other rather than run in parallel.
- The same client update carries Soul Harvest. Reading the two pages together is the intended order, and both change on the same day.
Phase II is the same storyline, further along
September’s entry is not a second set of tasks. The roadmap wording continues the Phase I sentence — “As you venture deeper alongside the mysterious guest, a new crisis gradually surfaces” — and attaches the rewards to completion of the whole line rather than to the phase.
| Phase | Roadmap wording | Timing | Reward named |
|---|---|---|---|
| Phase I | Season Tasks become available | Next week’s client update (7 Aug notice) | None named |
| Phase II | Season Tasks fully unlocked | September, no day given | S1 Pip’s Rare Pouch, Nether Ferry skin |
Phase I
- Roadmap wording
- Season Tasks become available
- Timing
- Next week’s client update (7 Aug notice)
- Reward named
- None named
Phase II
- Roadmap wording
- Season Tasks fully unlocked
- Timing
- September, no day given
- Reward named
- S1 Pip’s Rare Pouch, Nether Ferry skin
What this page does not tell you, and why
Two rewards are named and nothing about them is described. Pip’s Rare Pouch is a name; the Nether Ferry skin is a name beside a piece of uncaptioned panel art. Neither has a published contents list, drop table or unlock threshold, and the completion requirement for "fully unlocked" has not been stated either.
- The Phase II panel art shows a horned, bell-hung figure poling a wrecked boat. Bellring published it uncaptioned beside the Nether Ferry entry, so the association is ours rather than theirs.
- No end date for Season 1 has been published anywhere, which means "before the season ends" is not a deadline anyone can give you yet.
- When the patch notes land, the unpublished rows on this page take values. The page keeps its URL and its shape.
