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Mistfall HunterFIELD GRIMOIRE

Patch 23 September 2026 update
Updated 2026-09-26

Mistfall Hunter Fate Chart and Season Tasks

The Fate Chart was live before Season Tasks opened with the 12 August update. What each board is, why they are not the same one, and what Phase II adds.

August 7 Server Online Update Notice 2026-08-07Updated

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A horned, bell-hung figure poling a wrecked boat through spray, from the Phase II panel of the official Season 1 roadmap
Image: Bellring Games — Roadmap and Launch Rewards: Wave 3 (5 August 2026)

The 12 August client update is the one the 7 August notice said would open Season Tasks, and it added a new Fate Chart stage — but it never uses the phrase, and no post since has. The Fate Chart, which several write-ups treat as the same thing, was already live before that; this page keeps them apart rather than merging them.

Two different things are called season tasks

The Fate Chart is already in your client and already being patched. The mysterious-guest storyline was the half the 7 August notice put in the following client update — which landed on 12 August, though that patch never says the storyline opened. Keeping the two apart is most of what this page is for.

  1. Live nowAlready in your client

    The Fate ChartShipped

    Season 1’s narrative frame and a working task board. DevNote #7 calls the Fate Chart the core narrative concept the whole season unfolds around; the 13 July dev update adds that the seasonal gameplay is tightly linked to its progression. It is running today — the 6 August live update fixed its weekly refresh time, its Selection Chests failing to show the reward items they contained, and repeatable-task progress failing to track when a completed reward went unclaimed.

  2. Next updateSeason 1 · Phase I

    Season Tasks become availableOfficial · dated

    The roadmap’s own line: “A mysterious guest arrives at Windrest, bearing news that will lead Gyldhunters toward an unknown fate.” The 7 August server notice supplied the timing — next week’s client update would open Season Tasks, in the same patch that officially launched Soul Harvest. That update landed on 12 August without naming them; the 19 August fix list names them, so they are live.

  3. SeptemberSeason 1 · Phase II

    Season Tasks fully unlockedOfficial · month only

    “As you venture deeper alongside the mysterious guest, a new crisis gradually surfaces.” Completing Season Tasks earns the S1 Pip’s Rare Pouch and the Nether Ferry skin. The roadmap gives Phase II a month and no day.

  4. UnpublishedReserved

    How many tasks, and what they ask of youNot published

    No task list, task count, unlock requirement or completion threshold has been published for either phase. This rung fills in from the patch notes on the day and stays empty until then — a page that gives you the list today is not quoting anyone.

Still unpublished

  • How many Season Tasks are there?

    The unlock cost is published; the total count and the opening day are not.

    152 tasks to unlock all end-game rewards — and the two figures underneath it are the useful ones: Pip’s Rare Pouch, which lasts the whole season, takes 50 core tasks, and the Legendary Nether Ferry skin takes 93. Bellring published all three while apologising for the 152, calling it an oversight from wrapping story dialogue and non-essential side tasks into the task system, and says future seasons will cut the count sharply and drop the mandatory three-player requirements. Two things it still does not say: how many tasks exist in total — 152 is the cost of unlocking everything, not a census — and which day the tasks opened.

    DevNote #8, 20 Aug

  • What unlocks the first one?

    Not stated

  • Are they daily, weekly or one-off?

    Not stated for Season Tasks; the neighbouring systems refresh weekly

    Still unstated for Season Tasks themselves, which were not open when this fix list was published and have been live since — 19 August corrected the text of an objective inside them, and 28 August eased them by name. Neither post says how they refresh, so this row does not move. What the 6 August fix list does establish is the cadence of the systems beside them: it corrects “the weekly task refresh times in both Contracts and the Fate Chart”, and separately fixes tracking for “a repeatable task”. So the season carries weekly-refreshing and repeatable task types — in Contracts and the Fate Chart. Reading that across to Season Tasks would be an assumption, and this row declines to make it.

    August 6 Live Update, 6 Aug

  • What does Pip’s Rare Pouch contain?

    Named and priced, never described. DevNote #8 says 50 core Season Tasks unlock it and that it is usable for the entirety of the season — a season-long grant rather than a one-off container. What comes out of it has still not been listed anywhere.

  • Live in the client
  • Official, dated
  • Reserved slot

Summarises the four sections below it. The Fate Chart’s live status is read off the 6 August live-update patch list rather than inferred; the two quoted lines are the Season 1 roadmap graphic’s own Phase I and Phase II wording, transcribed on /roadmap/.

The systems this one touches

The 28 August update that cut what every task asks — and left the count at 152Soul Harvest — the other half of the same client updateThe Slumbering Contract — the third thing called a task boardTask and quest index — every task the site has verified so farWindrest Camp — where the mysterious guest arrives
§01

Named and recut: what the 15 September update did to four season tasks

The 28 August pass was described by category. This one names tasks, and quotes their new wording — so if a task on your board reads differently to what a guide written in August says, this is why. It is also the update that stops treating the 28 August pass as finished: Bellring called the grind "reduced" on 3 September and then eased four more tasks twelve days later. What is still untouched is the count. DevNote #8’s 152 tasks for every end-game reward, 50 core tasks for Pip’s Rare Pouch and 93 for the Legendary Nether Ferry skin are all unchanged, and no Season 1 end date has been published — so the season is the same length, with each task asking less.

  • [Soul Hunt] now completes on "Complete 1 Soul Harvest while staying alive." One ritual, one survival condition — and it is the task the season is named after.
  • [All or Nothing] now completes on "Defeat 1 Gyldhunter." This is the 28 August execute-to-defeat change applied to a specific task, and the count is down to one.
  • [Battle-Tested] and [Preserving the Truth] lose the "complete all objectives within a single session, or all progress will be reset" restriction. The objectives are unchanged; what went away is the reset, which is what made them punishing rather than long.
  • [Polishing the Story] displayed requirements that did not match what it actually checked, and [Show Your Edge] calculated completion incorrectly. Both are fixed. If either refused to tick while you did exactly what it asked, it was the task and not your reading of it.
  • Stackable items in Pip’s Pouch now stack rather than taking a new inventory slot each time — not a task change, but it lands on the same loop, because pouch space is what a task run spends.
§02

Confirmed, and made easier: what the 28 August update did to Season Tasks

Season Tasks are live, and as of 28 August 2026 that is written down rather than inferred. The maintenance update of that day adjusts Season Tasks and Contract Tasks by name — Bellring says persistent feedback about their difficulty prompted repeated internal discussion and a revision plan. A patch does not lower the requirements of a feature that has not shipped, so the hedge this page carried until today is closed. The easing itself is broad, and it is worth being exact about its shape: not one task was removed from the season. DevNote #8 priced the full set at 152 tasks on 20 August and that figure is untouched. What fell is what each task asks.

  • Monster-slaying tasks need fewer kills, and their difficulty-mode restrictions were lowered — the tasks that pushed you into a harder mode to finish them no longer do.
  • Tasks that required *executing* other Gyldhunters now count a defeat instead, and ask for fewer of them. That was the condition least under your control, because an execution depends on whether the target's squad picks them up.
  • Equipment-value conditions became equipment-rarity conditions: cheaper to satisfy, and stable in a way a value that moved with the Auction House was not.
  • Objectives whose progress the whole squad shares now say so on the card, so a trio can split the list deliberately instead of guessing.
  • On the Contract side: most completion counts reduced, container-search tasks removed outright, tactical-item tasks satisfied by any tactical item, and the individual Daily Task reward raised from 30 Contract Sigils to 40.
§03

The Fate Chart is already running, and Season Tasks are the part that runs on top of it.

This is the structural mistake worth avoiding before anything else. Season 1 ships two task systems with overlapping names, and merging them produces a page that tells a reader a live system is unreleased — which they can disprove by alt-tabbing. The Fate Chart has been in your client since launch. The mysterious-guest storyline was dated to the 12 August client update, which shipped and added a new Fate Chart stage without ever printing the words "Season Tasks".

  • DevNote #7 names the Fate Chart as Season 1’s core narrative concept, with the whole season’s main storyline unfolding around it.
  • The 6 August live update patched it three times over: its weekly task refresh time, its Selection Chests failing to display the reward items they contained, and repeatable-task progress failing to track when a completed reward went unclaimed. Those are fixes to a system players are already using.
  • The 7 August server notice dated the other half as "next week", and that update arrived on 12 August. It launched Soul Harvest and "a new stage of the Fate Chart" — the phrase "Season Tasks" appears nowhere in it, which is why this page stopped short of calling them open until the 28 August update named and eased them.
§04

What Phase I opens

The roadmap graphic gives Phase I one sentence, and it is a story beat rather than a mechanic: “A mysterious guest arrives at Windrest, bearing news that will lead Gyldhunters toward an unknown fate.” Windrest is the camp you already return to between runs, so the entry point is somewhere you visit every session rather than a new location to find.

  • No task count, no unlock requirement and no first-step location has been published. If a page gives you a walkthrough today, it is not quoting an announcement.
  • The 13 July dev update ties the season’s gameplay to Fate Chart progression, so expect the two systems to feed each other rather than run in parallel.
  • The same client update carries Soul Harvest. Reading the two pages together is the intended order, and both change on the same day.
§05

Phase II is the same storyline, further along

September’s entry is not a second set of tasks. The roadmap wording continues the Phase I sentence — “As you venture deeper alongside the mysterious guest, a new crisis gradually surfaces” — and attaches the rewards to completion of the whole line rather than to the phase.

PhaseRoadmap wordingTimingReward named
Phase ISeason Tasks become available12 August client update (dated by the 7 Aug notice; that update never named them)None named
Phase IISeason Tasks fully unlockedSeptember, no day givenS1 Pip’s Rare Pouch, Nether Ferry skin

Phase I

Roadmap wording
Season Tasks become available
Timing
12 August client update (dated by the 7 Aug notice; that update never named them)
Reward named
None named

Phase II

Roadmap wording
Season Tasks fully unlocked
Timing
September, no day given
Reward named
S1 Pip’s Rare Pouch, Nether Ferry skin
§06

What this page does not tell you, and why

Two rewards are named and nothing about them is described. Pip’s Rare Pouch is a name; the Nether Ferry skin is a name beside a piece of uncaptioned panel art. Neither has a published contents list, drop table or unlock threshold, and the completion requirement for "fully unlocked" has not been stated either.

  • The Phase II panel art shows a horned, bell-hung figure poling a wrecked boat. Bellring published it uncaptioned beside the Nether Ferry entry, so the association is ours rather than theirs.
  • No end date for Season 1 has been published anywhere, which means "before the season ends" is not a deadline anyone can give you yet.
  • When the patch notes land, the unpublished rows on this page take values. The page keeps its URL and its shape.

Mistfall Hunter Fate Chart and Season Tasks FAQ

Yes, and since 28 August 2026 it is confirmed in writing rather than inferred. That day's maintenance update adjusts Season Tasks by name — reducing kill counts, lowering difficulty-mode restrictions and swapping equipment-value conditions for rarity ones, in response to what Bellring calls persistent feedback about their difficulty. Before that the answer was an inference twice over: the 12 August client update is the one the 7 August notice said would open them and it added a new Fate Chart stage without ever printing the phrase, and the 19 August fix list corrected the text of an objective inside them. The day they opened has still never been published.

◆

Sources for this page

  • September 15 Live Update — 15 September 2026 — Official — a no-downtime update at 08:00 UTC+0 requiring a client update from the app store afterwards. The fifth class balance pass and the broadest one since launch: every one of the six classes is named, and unlike 19 August and 3 September it is mostly bug fixes with small numeric moves. Carries the season-task easing that follows on from 28 August ([Soul Hunt] recut to "Complete 1 Soul Harvest while staying alive", [All or Nothing] to "Defeat 1 Gyldhunter", and the single-session reset restriction removed from [Battle-Tested] and [Preserving the Truth]), stackable-item stacking in Pip’s Pouch, and the one genuinely new piece of infrastructure detail Bellring has published: non-CN servers moved from AWS EFS to EBS, named as the resolution of rare hitches over five seconds caused by log I/O disk-write bottlenecks. Also the first post to state that Execute no longer triggers the [Smiting] affix and that the [Fervor] affix damage boost is reduced.
  • August 28 Server Maintenance Update — published 27 August 2026 — Official — and the first update since launch delivered behind a maintenance window rather than live: roughly two hours from 06:30 UTC+0 on 28 August, with matchmaking closed from 06:00 and a client update from the app store required afterwards. Carries the Season and Contract Task easing pass Bellring wrote in response to difficulty feedback (lower kill counts, “execute” requirements changed to “defeat”, equipment-value conditions changed to rarity, container-search Contract tasks removed, Daily Task reward raised from 30 Contract Sigils to 40), a new Oceania server, enemy nameplates removed from matches to curb cross-teaming, Soul of Return stack limit cut to 1, two rubberbanding reductions, and the third class balance pass — the one that removes invincibility frames from Mercenary dodges under Leap Step, Dynamic Charge and Relentless Advance.
  • August 7 Server Online Update Notice — 7 August 2026 — Official — server-side fix for the Polearm & Shield charge plus Focused affix speed-bonus bug; confirms lag investigation is still ongoing, next-week chat blocking/report-feedback work, and the next client update for Soul Harvest and Season Tasks.
  • August 6 Live Update — 6 August 2026 — Official — the shipped 6 August no-downtime update: Dried Flower Knot drops, Einherjar Mist Lord challenge opening, Blackarrow and Withered Knight adjustments, and a batch of crash fixes.
  • Roadmap and Launch Rewards: Wave 3 — 5 August 2026 — Official — the 1,000,000-player milestone rewards, the third launch reward mail, Brandrgarde Solo Mode for September, the 6 August client update preview, the full Season 1 roadmap image this site transcribes, and the statement that stuttering and latency reports are under investigation.
  • DevNote #7 — 24 July 2026 — Official — the Soul Harvest ritual, the Soulgnawer, the Fate Chart season concept and the free Slumbering Contract battle pass.
  • Dev Update: What We’ve Been Up To — 13 July 2026 — Official — first description of the Ancestor Tree as a Hallowgrove-exclusive mid-season spawn, planned for the Season 1 mid-season update.
  • Mistfall Hunter official news feed (Steam) — Official — patch notes, launch FAQ, DevNotes.

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