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Mistfall HunterFIELD GRIMOIRE

Patch 7 August 2026 update
Updated 2026-08-12

Mistfall Hunter Season Tasks

Season Tasks open with next week’s client update — but the Fate Chart is already live and already being patched. What each is, and what Phase II adds.

August 7 Server Online Update Notice 2026-08-07Updated

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A horned, bell-hung figure poling a wrecked boat through spray, from the Phase II panel of the official Season 1 roadmap
Image: Bellring Games — Roadmap and Launch Rewards: Wave 3 (5 August 2026)

Season Tasks are not open yet. The 7 August server notice says next week’s client update will open them alongside Soul Harvest, and gives no day. The Fate Chart, which several write-ups treat as the same thing, is already live — this page keeps them apart rather than merging them.

Two different things are called season tasks

The Fate Chart is already in your client and already being patched. The mysterious-guest storyline is what opens with next week's client update. Keeping them apart is most of what this page is for.

  1. Live nowAlready in your client

    The Fate ChartShipped

    Season 1’s narrative frame and a working task board. DevNote #7 calls the Fate Chart the core narrative concept the whole season unfolds around; the 13 July dev update adds that the seasonal gameplay is tightly linked to its progression. It is running today — the 6 August live update fixed its weekly refresh time, its Selection Chests failing to show the reward items they contained, and repeatable-task progress failing to track when a completed reward went unclaimed.

  2. Next updateSeason 1 · Phase I

    Season Tasks become availableOfficial · dated

    The roadmap’s own line: “A mysterious guest arrives at Windrest, bearing news that will lead Gyldhunters toward an unknown fate.” The 7 August server notice supplies the timing — next week’s client update will open Season Tasks, in the same patch that officially launches Soul Harvest.

  3. SeptemberSeason 1 · Phase II

    Season Tasks fully unlockedOfficial · month only

    “As you venture deeper alongside the mysterious guest, a new crisis gradually surfaces.” Completing Season Tasks earns the S1 Pip’s Rare Pouch and the Nether Ferry skin. The roadmap gives Phase II a month and no day.

  4. UnpublishedReserved

    How many tasks, and what they ask of youNot published

    No task list, task count, unlock requirement or completion threshold has been published for either phase. This rung fills in from the patch notes on the day and stays empty until then — a page that gives you the list today is not quoting anyone.

Still unpublished

  • How many Season Tasks are there?

    No count published

  • What unlocks the first one?

    Not stated

  • Are they daily, weekly or one-off?

    Not stated for Season Tasks; the neighbouring systems refresh weekly

    Still unstated for Season Tasks themselves, which do not open until the next client update. What the 6 August fix list does establish is the cadence of the systems beside them: it corrects “the weekly task refresh times in both Contracts and the Fate Chart”, and separately fixes tracking for “a repeatable task”. So the season carries weekly-refreshing and repeatable task types — in Contracts and the Fate Chart. Reading that across to Season Tasks would be an assumption, and this row declines to make it.

    August 6 Live Update, 6 Aug

  • What does Pip’s Rare Pouch contain?

    Named only

  • Live in the client
  • Official, dated
  • Reserved slot

Summarises the four sections below it. The Fate Chart’s live status is read off the 6 August live-update patch list rather than inferred; the two quoted lines are the Season 1 roadmap graphic’s own Phase I and Phase II wording, transcribed on /roadmap/.

The systems this one touches

Soul Harvest — the other half of the same client updateThe Slumbering Contract — the third thing called a task boardTask and quest index — every task the site has verified so farWindrest Camp — where the mysterious guest arrives
§01

The Fate Chart is already running. Season Tasks are the part that is not.

This is the structural mistake worth avoiding before anything else. Season 1 ships two task systems with overlapping names, and merging them produces a page that tells a reader a live system is unreleased — which they can disprove by alt-tabbing. The Fate Chart is in your client now. The mysterious-guest storyline is what opens with next week’s client update.

  • DevNote #7 names the Fate Chart as Season 1’s core narrative concept, with the whole season’s main storyline unfolding around it.
  • The 6 August live update patched it three times over: its weekly task refresh time, its Selection Chests failing to display the reward items they contained, and repeatable-task progress failing to track when a completed reward went unclaimed. Those are fixes to a system players are already using.
  • The 7 August server notice is the one that dates the other half: next week’s client update will officially launch Soul Harvest and open up Season Tasks.
§02

What Phase I opens

The roadmap graphic gives Phase I one sentence, and it is a story beat rather than a mechanic: “A mysterious guest arrives at Windrest, bearing news that will lead Gyldhunters toward an unknown fate.” Windrest is the camp you already return to between runs, so the entry point is somewhere you visit every session rather than a new location to find.

  • No task count, no unlock requirement and no first-step location has been published. If a page gives you a walkthrough today, it is not quoting an announcement.
  • The 13 July dev update ties the season’s gameplay to Fate Chart progression, so expect the two systems to feed each other rather than run in parallel.
  • The same client update carries Soul Harvest. Reading the two pages together is the intended order, and both change on the same day.
§03

Phase II is the same storyline, further along

September’s entry is not a second set of tasks. The roadmap wording continues the Phase I sentence — “As you venture deeper alongside the mysterious guest, a new crisis gradually surfaces” — and attaches the rewards to completion of the whole line rather than to the phase.

PhaseRoadmap wordingTimingReward named
Phase ISeason Tasks become availableNext week’s client update (7 Aug notice)None named
Phase IISeason Tasks fully unlockedSeptember, no day givenS1 Pip’s Rare Pouch, Nether Ferry skin

Phase I

Roadmap wording
Season Tasks become available
Timing
Next week’s client update (7 Aug notice)
Reward named
None named

Phase II

Roadmap wording
Season Tasks fully unlocked
Timing
September, no day given
Reward named
S1 Pip’s Rare Pouch, Nether Ferry skin
§04

What this page does not tell you, and why

Two rewards are named and nothing about them is described. Pip’s Rare Pouch is a name; the Nether Ferry skin is a name beside a piece of uncaptioned panel art. Neither has a published contents list, drop table or unlock threshold, and the completion requirement for "fully unlocked" has not been stated either.

  • The Phase II panel art shows a horned, bell-hung figure poling a wrecked boat. Bellring published it uncaptioned beside the Nether Ferry entry, so the association is ours rather than theirs.
  • No end date for Season 1 has been published anywhere, which means "before the season ends" is not a deadline anyone can give you yet.
  • When the patch notes land, the unpublished rows on this page take values. The page keeps its URL and its shape.

Mistfall Hunter Season Tasks FAQ

Not yet. The 7 August server notice says next week’s client update will open Season Tasks alongside the official launch of Soul Harvest. No day was given. The Fate Chart is a different system and is already live.

Sources for this page

  • August 7 Server Online Update Notice — 7 August 2026Official — server-side fix for the Polearm & Shield charge plus Focused affix speed-bonus bug; confirms lag investigation is still ongoing, next-week chat blocking/report-feedback work, and the next client update for Soul Harvest and Season Tasks.
  • August 6 Live Update — 6 August 2026Official — the shipped 6 August no-downtime update: Dried Flower Knot drops, Einherjar Mist Lord challenge opening, Blackarrow and Withered Knight adjustments, and a batch of crash fixes.
  • Roadmap and Launch Rewards: Wave 3 — 5 August 2026Official — the 1,000,000-player milestone rewards, the third launch reward mail, Brandrgarde Solo Mode for September, the 6 August client update preview, the full Season 1 roadmap image this site transcribes, and the statement that stuttering and latency reports are under investigation.
  • DevNote #7 — 24 July 2026Official — the Soul Harvest ritual, the Soulgnawer, the Fate Chart season concept and the free Slumbering Contract battle pass.
  • Dev Update: What We’ve Been Up To — 13 July 2026Official — first description of the Ancestor Tree as a Hallowgrove-exclusive mid-season spawn, planned for the Season 1 mid-season update.
  • Mistfall Hunter official news feed (Steam)Official — patch notes, launch FAQ, DevNotes.

More Mistfall Hunter guides

Mistfall Hunter Slumbering ContractMistfall Hunter Solo Mode: BrandrgardeMistfall Hunter Underlord Speed ChallengeDoes Mistfall Hunter Wipe? Seasonal Resets