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Mistfall HunterFIELD GRIMOIRE

Patch 7 August 2026 update
Updated 2026-08-12

Mistfall Hunter Bots: How to Spot One

Mistfall Hunter puts bots in early lobbies dressed as players. Three tells that give them away, and when you stop meeting them.

Applies to 7 August 2026 updateUpdated

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Two Gyldhunters fighting at close range
Image: Official Mistfall Hunter Steam store

Nothing on this page is officially documented. The developers have not published anything about bots, lobby composition or gear-based matching, and the source for all of it is one experienced player describing patterns he noticed and explicitly labelling them as his own reading rather than fact. Treat it as a well-informed hypothesis that explains a lot of confusing early-game experiences — not as a spec.

§01

Your first lobbies are mostly not real people

New players routinely report that the game felt manageable for the first few hours and then abruptly did not. The likely explanation is that up to somewhere around level four or five you are largely matched against bots presented as ordinary players — not labelled, not in a tutorial mode, just in the lobby. This is worth knowing for exactly one reason: the difficulty you experienced in your first evening is not the difficulty of the game, so do not pick a class or judge your own skill on it.

  • Bots appear as normal player characters, with names and gear, and drop loot when killed.
  • They are generally free kills carrying reasonable loot, so they are worth taking rather than avoiding.
  • The transition is not announced. Nothing tells you the lobby composition changed.
§02

Three tells, in order of reliability

None of these are confirmed by the developers. They are patterns one high-hour player reports, and the first is the only one that is close to objective — the other two are judgement calls that get easier with hours played.

TellWhat to look forHow much to trust it
The nameReal player names are capped at 15 characters. A name longer than that cannot belong to a player, and the source cites a 17-character exampleStrongest. It is a hard limit rather than a behavioural read, though a bot can also be given a short name — so a long name proves a bot, and a short one proves nothing
The movementBots run in straight lines — directly forward, directly back, or strafing flat. They rarely move diagonally and do not use movement abilities to gain an angleGood once you know what a real player looks like. Reads badly against genuinely new players, who also move simply
The attentionA bot fixated on a monster can take several hits from you before switching to you at all. A player turns immediatelyReliable in the moment, but you have already committed to the fight by the time you learn it

The name

What to look for
Real player names are capped at 15 characters. A name longer than that cannot belong to a player, and the source cites a 17-character example
How much to trust it
Strongest. It is a hard limit rather than a behavioural read, though a bot can also be given a short name — so a long name proves a bot, and a short one proves nothing

The movement

What to look for
Bots run in straight lines — directly forward, directly back, or strafing flat. They rarely move diagonally and do not use movement abilities to gain an angle
How much to trust it
Good once you know what a real player looks like. Reads badly against genuinely new players, who also move simply

The attention

What to look for
A bot fixated on a monster can take several hits from you before switching to you at all. A player turns immediately
How much to trust it
Reliable in the moment, but you have already committed to the fight by the time you learn it
§03

It is probably the whole lobby, not one straggler

The source reports never having found a single bot mixed into a lobby of real players — if one player in a match reads as a bot, the rest generally do too. He hedges this himself, and it is the least verifiable claim here, but it is a useful working assumption: identifying one bot is a reason to relax about the rest of the run rather than to keep watching your back for the real player who is probably not there.

  • Practical effect: one confirmed bot means a run where you can take the boss, the Mist Lord or a contested loot zone far more cheaply than usual.
  • The reverse also holds. If one opponent is clearly a real player, stop assuming the rest are free.
  • This is a pattern, not a rule, and the source says so.
§04

Losing repeatedly may put you back among them

There appears to be some form of pity behaviour: a run of losses can drop you into a bot lobby again, presumably to let you rebuild. This is the most heavily hedged claim in the material — the source says he is still investigating how it works and declines to describe it in detail — so treat it as a possibility rather than a mechanic to plan around. If you are losing badly and a lobby suddenly feels easy again, this may be why, and the correct response is to bank a few runs rather than to assume you have improved.

§05

Gear value looks like it decides the rest of the lobby

Separately from bots, the source reports a consistent pattern in who else turns up: within a single difficulty, the equipment you bring seems to be reflected in what your opponents bring. Enter Normal in a full set of blues and most people you meet are also in blues. This is an observation rather than a confirmed system, and it is not the same as skill-based matchmaking — for that question and the Steam-thread history behind it, see the matchmaking entry in the player questions section.

  • If the pattern holds, it is exploitable in both directions. Bringing a strong set means the players you meet carry loot worth taking; bringing a cheap set means fewer fully-equipped opponents to run into while you do tasks or chest runs.
  • The cost of deliberately under-gearing is real: Mist Lords and elite enemies get considerably harder, so you are trading PvE capability for PvP quiet.
  • The source says he mostly ignores this and brings his best gear anyway, which is a reasonable default.

Mistfall Hunter Bots: How to Spot One FAQ

It appears to, though the developers have not documented it. One high-hour player reports that lobbies up to roughly level four or five are largely bots presented as ordinary players, and that they reappear after a losing streak. Nothing about this is officially confirmed.

Sources for this page

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