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Mistfall HunterFIELD GRIMOIRE

Patch 15 September 2026 update
Updated 2026-09-16

Mistfall Hunter Hallowgrove Map and Extraction Guide

A complete launch-version route plan for Hallowgrove: its four broad regions, Normal and Chaos gear gates, returner chimes, butterfly trail and the near-instant final mist collapse.

The short answer

Hallowgrove is the beginner map, and its mist does not creep inward — a timer runs and then the map collapses almost at once. Extraction announces itself: a returner chime, a butterfly trail, then a Woodling.

Open the Hallowgrove map ↓

Best for
Learning the game and low-risk material runs
Mist behaviour
No gradual circle; a timer ends in an almost instant collapse
Extraction tell
Returner chime, butterfly trail, then a Woodling spawn
Difficulties
Normal and Chaos
Applies to 15 September 2026 updateUpdated

By

A Gyldhunter approaching the white tree in Hallowgrove
Image: Official Mistfall Hunter Steam store

How the two maps extract

Hallowgrove hands you the start of the chain. Brandrgarde does not. Every stage below is the same objective solved two different ways.

Hallowgrove — this page

Brandrgarde

The clock you are racing

A timer bar, then a hard cutoff

A timer bar sits in the top right. Until it fills you can explore and fight without worrying about the mist. When it elapses the Gyldenmist collapses almost instantly — not a circle creeping inward.

A shrinking safe zone, in phases

The Gyldenmist collapses to a safe zone over multiple phases, smaller each time, until it consumes the map. Standing outside it deals enormous damage — far more than a typical battle royale.

§01 Where the chain starts

Chimes are already standing

Returner chimes are already standing at several spots when the expedition begins, which gives Hallowgrove a much wider extraction window.

There are no chimes

Nothing is placed for you. This is the single most important difference between the two maps, and the mistake that gets new players killed waiting for a prompt that never comes.

§02 Finding the Returner Woodling

Follow the butterflies

Interacting with a chime sends a burst of butterflies toward a nearby spot. A short timer runs, then a Returner Woodling spawns there and attacks you.

Hunt the blue aura

Woodlings spawn at random locations instead. Find them by the pulsing blue aura that stays visible through terrain, and by their bell sound.

§03 Getting the bell

Kill it, then channel

Kill the Woodling, interact with its corpse and channel the return spell.

Kill it — one bell guaranteed

One bell is guaranteed per match with a chance of more. A rare bell can also be found on the ground.

§04 Leaving

The channel completes

A bell rings on completion. Clear the area before you start.

The bell is audible to anyone nearby — this is when you are most likely to be jumped

Leave whenever you choose

The bell occupies a dedicated slot, so once you are holding one you can leave at any time — including alone, which changes squad dynamics instantly.

The clock you are racing

Hallowgrove — this page

A timer bar, then a hard cutoff

A timer bar sits in the top right. Until it fills you can explore and fight without worrying about the mist. When it elapses the Gyldenmist collapses almost instantly — not a circle creeping inward.

Brandrgarde

A shrinking safe zone, in phases

The Gyldenmist collapses to a safe zone over multiple phases, smaller each time, until it consumes the map. Standing outside it deals enormous damage — far more than a typical battle royale.

§01 Where the chain starts

Hallowgrove — this page

Chimes are already standing

Returner chimes are already standing at several spots when the expedition begins, which gives Hallowgrove a much wider extraction window.

Brandrgarde

There are no chimes

Nothing is placed for you. This is the single most important difference between the two maps, and the mistake that gets new players killed waiting for a prompt that never comes.

§02 Finding the Returner Woodling

Hallowgrove — this page

Follow the butterflies

Interacting with a chime sends a burst of butterflies toward a nearby spot. A short timer runs, then a Returner Woodling spawns there and attacks you.

Brandrgarde

Hunt the blue aura

Woodlings spawn at random locations instead. Find them by the pulsing blue aura that stays visible through terrain, and by their bell sound.

§03 Getting the bell

Hallowgrove — this page

Kill it, then channel

Kill the Woodling, interact with its corpse and channel the return spell.

Brandrgarde

Kill it — one bell guaranteed

One bell is guaranteed per match with a chance of more. A rare bell can also be found on the ground.

§04 Leaving

Hallowgrove — this page

The channel completes

A bell rings on completion. Clear the area before you start.

The bell is audible to anyone nearby — this is when you are most likely to be jumped

Brandrgarde

Leave whenever you choose

The bell occupies a dedicated slot, so once you are holding one you can leave at any time — including alone, which changes squad dynamics instantly.

  • A step you perform
  • Something this map does not have
  • Announces you to other players

Summarises “Extraction on Hallowgrove” and “Extraction on Brandrgarde” below. No positions, timings or drop rates are added — none are published.

Hallowgrove field atlas

Open the full atlas →

Locked to Hallowgrove. Fixed exits and area labels are stable; rift pins, containers and elite spawns are candidates a match chooses from at runtime. Layers tagged SRC are imported rather than surveyed here — where each layer comes from.

Hallowgrove · field atlas

Beginner-friendly forest raid · 1292 navigation points

Hallowgrove in-game map
100%
32 / 1292 pins

Every Hallowgrove marker, in text

The same dataset the atlas draws, written out so it can be read, searched and linked without loading the map. Map-grid values are the atlas’s own 0–10,000 system; world values are the corresponding game-world coordinates.

Hallowgrove plots 11 fixed escapes, 5 soul ferries, 6 warp rift candidates, 10 merchants, 24 resurrection spots, 20 spawn-in points, 84 task objectives, 14 traversal points, 234 elites and lords, 114 loose loot and airdrops, 770 containers across 8 named areas.

Hallowgrove extraction clock

Times are read off the countdown in the game’s top right, so a larger number happens earlier in the match.

Normal · solo/trio

  • 09:002 warp rifts open
  • 08:052 Soul Ferries open

Chaos · solo/trio

  • 09:001 warp rift opens
  • 08:052 Soul Ferries open

Fixed escapes

11

Guaranteed exit locations once their match condition is met.

Warp rift candidates

6

A rift can open at a subset of these candidates each match.

Merchants

10

Possible in-raid merchant positions.

Resurrection spots

24

Soul Cocoon positions used to recover a downed teammate.

Spawn-in points

20

Candidate player insertion positions at the beginning of a match.

Task objectives

SRC84

Where mission and exploration tasks send you. Named tasks carry their own wording.

  • Possible mission objective 47
  • Soul Hunt altar 8
  • Investigate the designated location in Hallowgrove 5
  • Go to the designated location in Hallowgrove and search for the Mistchasers' Messenger Bugs 3
  • Investigate the Velgr Outpost in Hallowgrove 3
  • Investigate the Mistchasers' camp in Hallowgrove 2
15 more types · 16
  • Requires a Gyldening Intensity of Chaos: Investigate the designated location in Hallowgrove 2
  • Acquire clues regarding the soul experiments within Hallowgrove in Chaos mode 1
  • Find the lost treasure in Hallowgrove 1
  • Find the Stinky hidden beneath the massive white tree in Chaos mode 1
  • Find the Stinky hidden on a high cliffside in Chaos mode 1
  • Find the Stinky hidden where heroes slumber in Chaos mode 1
  • Go to the designated location and search for bell fragments 1
  • Head to the Divine Anchor and offer a prayer for Rolf 1
  • In Chaos or Cataclysm mode, enter a match with only weapons, rings, and necklaces equipped: Investigate the designated location in Hallowgrove 1
  • Investigate the Ancestor Tower in Hallowgrove in Chaos mode 1
  • Search for the Gravekeeper's Hut in Hallowgrove 1
  • Search for the package in the Supreme Hall 1
  • Try your luck at the Verdant Grounds 1
  • Venture deep into Hallowgrove in Chaos mode and investigate the Einherjar Ship Grave 1
  • Venture deep into Hallowgrove in Chaos mode and investigate the Nameless Ship Grave 1

Traversal points

SRC14

Ladders, updrafts and climbs that change which floor you are on. Not the same thing as a warp rift.

Elites and lords

SRC234

Elite and named enemy positions, including Mist Lords. Ordinary trash spawns are deliberately not plotted.

  • Elite Corroded Soldier 115
  • Elite Corroded Priest 46
  • Elite Lizardfolk Warrior 30
  • Elite Corroded Archer 28
  • Foul Hound Alpha 12
  • Elite Berserker 3

Loose loot and airdrops

SRC114

Ground pickups and airdrop positions.

  • Possible loose loot 84
  • Possible airdrop 30

Containers

SRC770

Chests, sacks, pots and racks, by container type. Most are candidates rather than guarantees.

  • Civilian Chest 94
  • The Exiled 66
  • Withered Nest 55
  • Straw Doll 45
  • Spirit Jar 40
  • Woodpile 40
35 more types · 430
  • Gift of Fate 37
  • Open Sack 32
  • Woven Basket 30
  • Woven Flask 27
  • Supply Crate 25
  • Iron Pot 24
  • Equipment Rack 21
  • Silverleaf Nest 20
  • Military Chest 17
  • Locker 15
  • Standard treasure 15
  • Silverbough Altar 13
  • Slumbering Stand 12
  • Wicker Basket 12
  • Silver Chest 11
  • Shipwreck 10
  • Hollow Stump 9
  • Iron Chest 9
  • Sacred Tree Sac 9
  • Bone Urn 8
  • Oath Chest 8
  • Soulcomb Cage 8
  • Forgotten Tomb 7
  • Handcart 7
  • Silver Jar 6
  • Soul Vessel 6
  • Gilded Chest 5
  • Jewelry Box 5
  • Copper Chest 4
  • Goods 4
  • Nobleman’s Chest 4
  • Spiked Rack 4
  • Slumbering Incense Burner 3
  • Mission treasure 2
  • Possible treasure 1
§01

Read the map as four broad regions

A corrupted valley divides Hallowgrove through the centre. The terrain around it changes enough that you can use the region itself as an orientation tool before you know individual points of interest.

  • North-west: traditional Norse structures.
  • North-east: rural, wooded ground with winding paths.
  • South-east: craggy mountain terrain populated by humanoid lizards.
  • South-west: castle ramparts and undead enemies.
§02

Choose Normal or Chaos before you build the loadout

The queue applies a gear gate. These launch-week requirements come from hands-on coverage and should be checked against the live queue screen whenever a balance patch lands.

DifficultyGear requirementCombat bags allowed
NormalGear at or below Excellent (blue)Novice, Advanced, Pro
ChaosEquipment value at or above 800 GyldenblodAdvanced, Pro, Elite

Normal

Gear requirement
Gear at or below Excellent (blue)
Combat bags allowed
Novice, Advanced, Pro

Chaos

Gear requirement
Equipment value at or above 800 Gyldenblod
Combat bags allowed
Advanced, Pro, Elite
§03

Extraction: chime, butterflies, Woodling, channel

Hallowgrove does not use Brandrgarde’s random Woodling hunt. Returner chimes are already placed around the map when the expedition begins, so an extraction route exists from the first minute.

  • Interact with a returner chime as soon as you are ready to create an exit.
  • Follow the burst of butterflies to the nearby destination and watch the short spawn timer.
  • Kill the Returner Woodling when it appears.
  • Interact with the corpse and finish the channel that rings the return bell.
  • Treat the top-right map timer as a hard deadline: the final collapse is almost immediate, not a slow battle-royale circle.
§04

A practical first-run route

The safest plan is not a fixed line between named landmarks; it is a sequence that keeps an exit available while you learn which container pools and mission sites are worth repeating.

  • At spawn, identify which of the four terrain regions you are in and read the remaining timer.
  • Choose one nearby gold-outlined loot zone instead of crossing the whole map for a theoretical best spot.
  • Take a blue-exclamation mission if it stays on the same side of the corrupted valley.
  • When a nearby chime fits your route, decide whether the loot already in your safe pouch justifies leaving.
  • After obtaining the bell, avoid loud fights that only advertise an exit to the rest of the lobby.
§05

What usually kills a clean Hallowgrove run

The map feels forgiving because it does not squeeze you continuously, which makes the final deadline easy to ignore. The other common mistake is starting the Woodling chain only after the lobby has heard a major fight and begun rotating toward you.

  • Do not confuse “no gradual circle” with “no time limit.”
  • Do not cross the central valley repeatedly for low-value containers.
  • Do not leave a completed mission reward outside the safe pouch while you take an optional boss fight.

Hallowgrove FAQ

Yes. Normal caps starting gear at Excellent (blue), and the mist does not steadily contract while you are learning the route.

Sources for this page

Continue planning the run

Brandrgarde map and extraction guideCompare both maps and all difficulty gatesBosses and Mist LordsGear, loot and safe pouchSubmit a verified Hallowgrove marker