Hallowgrove hands you the start of the chain. Brandrgarde does not. Every stage below is the same objective solved two different ways.
Hallowgrove — this page
Brandrgarde
The clock you are racing
A timer bar, then a hard cutoff
A timer bar sits in the top right. Until it fills you can explore and fight without worrying about the mist. When it elapses the Gyldenmist collapses almost instantly — not a circle creeping inward.
A shrinking safe zone, in phases
The Gyldenmist collapses to a safe zone over multiple phases, smaller each time, until it consumes the map. Standing outside it deals enormous damage — far more than a typical battle royale.
§01 Where the chain starts
Chimes are already standing
Returner chimes are already standing at several spots when the expedition begins, which gives Hallowgrove a much wider extraction window.
There are no chimes
Nothing is placed for you. This is the single most important difference between the two maps, and the mistake that gets new players killed waiting for a prompt that never comes.
§02 Finding the Returner Woodling
Follow the butterflies
Interacting with a chime sends a burst of butterflies toward a nearby spot. A short timer runs, then a Returner Woodling spawns there and attacks you.
Hunt the blue aura
Woodlings spawn at random locations instead. Find them by the pulsing blue aura that stays visible through terrain, and by their bell sound.
§03 Getting the bell
Kill it, then channel
Kill the Woodling, interact with its corpse and channel the return spell.
Kill it — one bell guaranteed
One bell is guaranteed per match with a chance of more. A rare bell can also be found on the ground.
§04 Leaving
The channel completes
A bell rings on completion. Clear the area before you start.
The bell is audible to anyone nearby — this is when you are most likely to be jumped
Leave whenever you choose
The bell occupies a dedicated slot, so once you are holding one you can leave at any time — including alone, which changes squad dynamics instantly.
The clock you are racing
Hallowgrove — this page
A timer bar, then a hard cutoff
A timer bar sits in the top right. Until it fills you can explore and fight without worrying about the mist. When it elapses the Gyldenmist collapses almost instantly — not a circle creeping inward.
Brandrgarde
A shrinking safe zone, in phases
The Gyldenmist collapses to a safe zone over multiple phases, smaller each time, until it consumes the map. Standing outside it deals enormous damage — far more than a typical battle royale.
§01 Where the chain starts
Hallowgrove — this page
Chimes are already standing
Returner chimes are already standing at several spots when the expedition begins, which gives Hallowgrove a much wider extraction window.
Brandrgarde
There are no chimes
Nothing is placed for you. This is the single most important difference between the two maps, and the mistake that gets new players killed waiting for a prompt that never comes.
§02 Finding the Returner Woodling
Hallowgrove — this page
Follow the butterflies
Interacting with a chime sends a burst of butterflies toward a nearby spot. A short timer runs, then a Returner Woodling spawns there and attacks you.
Brandrgarde
Hunt the blue aura
Woodlings spawn at random locations instead. Find them by the pulsing blue aura that stays visible through terrain, and by their bell sound.
§03 Getting the bell
Hallowgrove — this page
Kill it, then channel
Kill the Woodling, interact with its corpse and channel the return spell.
Brandrgarde
Kill it — one bell guaranteed
One bell is guaranteed per match with a chance of more. A rare bell can also be found on the ground.
§04 Leaving
Hallowgrove — this page
The channel completes
A bell rings on completion. Clear the area before you start.
The bell is audible to anyone nearby — this is when you are most likely to be jumped
Brandrgarde
Leave whenever you choose
The bell occupies a dedicated slot, so once you are holding one you can leave at any time — including alone, which changes squad dynamics instantly.
- A step you perform
- Something this map does not have
- Announces you to other players
Summarises “Extraction on Hallowgrove” and “Extraction on Brandrgarde” below. No positions, timings or drop rates are added — none are published.