Skip to content
Mistfall HunterFIELD GRIMOIRE

Patch 7 August 2026 update
Updated 2026-08-12

Can You Change the FOV in Mistfall Hunter?

No — there is no field-of-view slider and no camera distance setting on any platform. And "/fov 120" is not a command: it is a chat message players started typing to ask for one.

Applies to 7 August 2026 updateUpdated

By

A Gyldhunter leaping at a towering Mist Lord with twin blades drawn
Image: Official Mistfall Hunter website

Short answer

No. There is no field-of-view slider and no camera distance option, on PC or on either console — the third-person camera runs at a fixed field of view. The "/fov 120" you have seen quoted is not a console command; it is a message players typed into chat to ask for the setting, which spread far enough to become launch-week spam.

Where this is being asked · On the Steam discussion board from launch day onward, and in the chat of anyone who has played a match — the request became visible enough to turn into a running joke rather than staying a settings question.

What exists, what does not, and what is being mistaken for it

There is no field-of-view slider. That is a one-word answer, and on its own it is useless — so here is the whole set: the settings that do not exist, the “command” that is not one, and the options that actually change what you can see.

An FOV slider

Does not exist

There is no field-of-view control in any menu, on PC or on either console. The third-person camera runs at a fixed field of view.

A camera distance setting

Does not exist

The other half of the same request, and it is not there either. How far back the camera sits is not adjustable.

“/fov 120” as a command

Widely misreported

It is not a command. Players started typing it into chat as a way of asking for the setting, it spread, and it became launch-week spam — one poster explained on the Steam board that this was the whole joke. Typing it does nothing except show everyone the message.

Resolution

Exists, and helps

Keep it high enough to read distant movement. Spotting a red-marked player early is worth more than any camera angle would be.

Smooth camera, turned off

Exists, and helps

Mouse smoothing under another name. Turning it off will not widen your view, but it makes the view you have go where you point it.

Post-processing, turned down

Exists, and helps

The clutter in the middle of the screen is what actually hides attack tells. This is the setting that buys back visibility.

  • Does not exist
  • Widely misreported
  • Exists, and helps

The absence of a slider cannot be sourced to an announcement — no patch note declares a missing feature — so it is graded as our reading of the launch-window board and of every write-up that has looked for one. The “/fov 120” row is the one worth the page: it is quoted from the player who explained the joke on the Steam board, and it is a chat message rather than a command, which several sites present the other way round. The green rows are settings this site has already documented, carried here rather than restated. Summarises the table below.

Evidence

The answer, broken into claims

A grade describes sourcing, not truth. Inferred means we concluded it and the reasoning is shown; unverified means someone asserted it and nobody stands behind it.

  • InferredThere is no FOV slider or camera distance setting on any platform.

    Our reading, and the only grade available: no announcement declares a missing feature. It rests on the launch-window request thread going unanswered and on every independent write-up reaching the same conclusion.

  • Corroborated“/fov 120” is a chat message players typed to request the setting, not a command.

    Explained by a poster in the Steam thread on 31 July 2026, and consistent with the thread being a feature request rather than a how-to.

  • OfficialNothing published mentions field of view in either direction.

    The official Steam news feed through the 6 August live update.

§01

What exists, what does not, and what is mistaken for it

A one-word answer is not worth a page, so here is the whole set. The first two rows are the settings people come looking for and do not find. The third is the thing being mistaken for a fix. The rest are options that genuinely change what you can see, which is what the field-of-view request is really about.

SettingStateWhat to know
An FOV slider×There is no field-of-view control in any menu, on PC or on either console. The third-person camera runs at a fixed field of view.
A camera distance setting×The other half of the same request, and it is not there either. How far back the camera sits is not adjustable.
“/fov 120” as a command?It is not a command. Players started typing it into chat as a way of asking for the setting, it spread, and it became launch-week spam — one poster explained on the Steam board that this was the whole joke. Typing it does nothing except show everyone the message.
ResolutionKeep it high enough to read distant movement. Spotting a red-marked player early is worth more than any camera angle would be.
Smooth camera, turned offMouse smoothing under another name. Turning it off will not widen your view, but it makes the view you have go where you point it.
Post-processing, turned downThe clutter in the middle of the screen is what actually hides attack tells. This is the setting that buys back visibility.

An FOV slider

State
×
What to know
There is no field-of-view control in any menu, on PC or on either console. The third-person camera runs at a fixed field of view.

A camera distance setting

State
×
What to know
The other half of the same request, and it is not there either. How far back the camera sits is not adjustable.

“/fov 120” as a command

State
?
What to know
It is not a command. Players started typing it into chat as a way of asking for the setting, it spread, and it became launch-week spam — one poster explained on the Steam board that this was the whole joke. Typing it does nothing except show everyone the message.

Resolution

State
What to know
Keep it high enough to read distant movement. Spotting a red-marked player early is worth more than any camera angle would be.

Smooth camera, turned off

State
What to know
Mouse smoothing under another name. Turning it off will not widen your view, but it makes the view you have go where you point it.

Post-processing, turned down

State
What to know
The clutter in the middle of the screen is what actually hides attack tells. This is the setting that buys back visibility.
§02

Why the joke is the useful part

Several write-ups present "/fov 120" as if it were a hidden console command, which is how a request turns into misinformation. The poster who explained it on the Steam board was unambiguous: someone typed it in chat to ask for a slider, other players copied them, and the result was constant spam. Knowing that saves you from hunting a console that does not exist — and it is a reasonable proxy for how much the setting is wanted, because a feature request does not become a meme unless a lot of people want it.

§03

Nothing official has been said

No patch note, DevNote or announcement has mentioned field of view in either direction. That is worth stating plainly, because an absence cannot be sourced to an announcement — nobody publishes a list of features a game does not have. What can be said is that the launch-window board carries the request and no reply to it, and that every write-up that has gone looking has come back with the same answer.

Expiry condition

What would have to change for this answer to be wrong

An answer about a live-service game without this is an answer with a hidden expiry date.

A patch adds a field-of-view or camera distance control. Given how visible the request became in launch week, this is the kind of thing that would appear in a patch note rather than quietly — so the patch notes page is where it would show up first.

Citations

Every source, with its date

A complaint posted before 30 July 2026 describes the playtest, not the game you bought. Those are flagged rather than quietly mixed in.

  • That players are asking for an FOV slider in the options menu, and that "/fov 120" is a chat message rather than a command — explained by a poster on 31 July as the origin of the spam.

  • That no patch note or DevNote through the 6 August live update mentions field of view or camera distance in either direction.

Related questions

No. There is no field-of-view slider and no camera distance setting in any menu, on PC, PlayStation or Xbox. The third-person camera is fixed.

Where this answer comes from

Settings — the four toggles that change what the game tells youSystem requirements — the two official barsKnown issues — what is already fixed and what is not

Keep reading

What is the max level in Mistfall Hunter?Does Mistfall Hunter have character creation?All player questionsKnown issues trackerOfficial updates

Researched by