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Mistfall HunterFIELD GRIMOIRE

Patch 15 September 2026 update
Updated 2026-09-15

Mistfall Hunter August 28 Patch Notes: Task Easing

The 28 August maintenance update, published on 27 August: Season and Contract Tasks cut down after difficulty complaints, invincibility frames removed from Mercenary dodges, Sorcerer's largest block yet, enemy nameplates off, and a new Oceania server.

28 August 2026 · client update

A two-hour maintenance window from 06:30 UTC+0 on 28 August — the first update since launch to take the servers down rather than land live — followed by a client update from your app store. It eases Season Tasks and Contract Tasks after difficulty complaints, and removes invincibility frames from Mercenary dodges under three talents.

Published 28 August 2026Updated

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Official Mistfall Hunter key art from the Steam event page: a blonde warrior in gold-scaled armour and a hooded figure raising a green lantern, against a pale mist with shadowed figures behind
Image: Bellring Games — August 19 Live Update on Steam
§01

The delivery is the first thing that changed, and the title hides the rest

Every client update since launch went out live: 6 August at 09:00 UTC with no downtime, 12 August at 08:00 with no downtime, 19 August the same. This one closed matchmaking at 06:00 UTC+0 on 28 August, took the servers down at 06:30 for about two hours, and required a client update from the app store afterwards. That is a first, and it is worth reading as a scale signal — the changes underneath are the largest task-economy revision since the season opened, plus a third balance pass. A post titled "Server Maintenance Update" is not what any of that would normally be filed under, which is the practical reason this page exists.

  • Matchmaking queues closed 30 minutes before the window, at 06:00 UTC+0 on 28 August. Bellring said the window might end early or run long and that changes would be posted across community channels.
  • A client update from your platform store is required after it. A player who logged in without updating is not on this patch, which matters because the balance changes below are not cosmetic.
  • Nothing in the post explains why this one needed downtime. The Oceania server addition is the only line that plausibly requires it, and Bellring does not connect them.
Two Gyldhunters fighting at close range
Image: Official Mistfall Hunter Steam store
§02

Season and Contract Tasks: every task asks less, and there are still 152 of them

This is the headline, and Bellring frames it as a response rather than a plan: persistent feedback about the excessive difficulty of Season Tasks and Contract Tasks, multiple internal discussions, a finalised revision plan and "dedicated progression-easing strategies". Read the shape of the easing carefully, because it is not what an apology usually contains. Not one task was removed from the season. DevNote #8 priced the full end-game unlock at 152 tasks on 20 August, inside an apology for how large that number is, and this post does not touch it. What fell is what each task asks of you — which is the change that actually reaches a player who was never going to finish 152 of anything.

  • Monster-slaying tasks need fewer kills, and their difficulty-mode restrictions were lowered. Tasks that pushed you into a harder mode to complete them no longer do — the single largest source of the "excessive difficulty" complaint, because it forced a mode choice rather than a time cost.
  • Tasks that required *executing* other Gyldhunters now count a defeat instead, and ask for fewer targets. An execution depends on whether the downed player's squad picks them up, so this was the condition least under the player's control.
  • Equipment-value restrictions became equipment-rarity requirements. Cheaper to satisfy, and stable in a way a value was not: a rarity is printed on the item, while a value moved with the Auction House.
  • Objectives that share progress across a team now carry a visual indicator, so a trio can split the list deliberately instead of guessing which tasks pool.
  • On the Contract side: most completion counts reduced, tasks requiring specific containers to be searched removed outright, and tactical-item tasks satisfied by any tactical item rather than the one named.
  • The Daily Task reward goes from 30 Contract Sigils to 40 — a 33% raise on the one thing a player does every day, and the only number in this section that went up.
A horned, bell-hung figure poling a wrecked boat through spray, from the Phase II panel of the official Season 1 roadmap
Image: Bellring Games — Roadmap and Launch Rewards: Wave 3 (5 August 2026)
§03

Mercenary loses the dodge i-frames, and the Hammer loses free pressure

The largest single mechanical change in any of the three balance passes so far. Dodges performed under Leap Step, Dynamic Charge and Relentless Advance no longer grant invincibility frames, and cost more Energy. A plain dodge is not what the line names — this is specifically the talent-modified dodge that four weeks of Mercenary play has been built around, and a guide written before today is describing a defensive kit that no longer exists. It lands on the class that already took seven reductions on 19 August, which makes two consecutive passes against the same class after the 12 August pass left it alone entirely.

  • Leap Step, Dynamic Charge and Relentless Advance: i-frames removed from dodges taken under them, Energy consumption increased. Retest before trusting any Mercenary rotation that dodged through a committed swing.
  • Earthshaker and Skullcrusher now consume Energy at startup rather than on release, and their single-use cost is reduced. Bellring names the target: repeatedly charging and cancelling to apply pressure at no Energy cost. The reduced cost is the compensation for spending it earlier, not a buff.
  • Skullcrusher also gets an increased cooldown, making it the only Hammer line here that is a cut on its own terms.
  • Thunderous Hammer and Skullcrushing Echo get a very short internal cooldown on their cooldown-reduction effects, so hitting several targets at once no longer resets a skill instantly.
  • Two lines go the other way: Warhammer Sling's animation is faster, and a bug where a light strike after Impalement could re-trigger Impalement is fixed.
  • DevNote #8, on 20 August, called Warhammer "in line with expectations" and said Bellring "may introduce minor tweaks" based on upcoming data. Seven days later a zero-cost pressure loop is gone. Whatever the note meant by minor, this is the class of change it produced.
§04

Sorcerer takes the largest block, Shadowstrix takes the line DevNote #8 hedged, and Blackarrow finally goes up

Ten Sorcerer lines, six Shadowstrix, three Blackarrow, two Withered Knight and one Seer. The interesting reading is not the count but which of them were promised: DevNote #8 named ranged classes, Shadowstrix Super Armor and Sword Mercenary as its targets, and three of those four appear here. What did not appear is the row that note called overperforming outright — Sword & Shield Red Shield, where it said it was "already looking into adjustments" to Deflect. That is still outstanding.

  • Sorcerer: Meteor Charm loses PvP damage but returns more Energy when released uncharged, Gravitational Vortex is "greatly reduced", Stardust Tempest's slow now expires quickly once a target leaves the area, Storm Impact's dodge-distance reduction is shorter and weaker, and Shadow Veil is shorter.
  • Stardust Torrent is the one that changes a build rather than a number: damage moves out of the first channelling stage into the third when Unending Torrent is taken, total output stated as unchanged — and without that talent, reaching the higher stages now takes longer. A Stardust build that skipped Unending Torrent is the build this pass edits.
  • Meteor Impact gets a shorter cooldown, and Swift Strike no longer inflates its base cooldown. The two skills stop taxing each other.
  • Shadowstrix: Spinning Slash loses damage and movement distance, aimed by name at indiscriminate Super Armor counterattacks — the capability DevNote #8 said it was "highly likely to consider removing … in the future", seven days earlier. Phantom Shift's speed boost now applies only while moving toward enemies, and Flurry Strike loses damage. Lightweight gets two fixes and Wound Buildup one.
  • Blackarrow: Spore Arrow damage increased — the first Blackarrow increase in any pass since launch, after cuts on 6 and 12 August and an absence on the 19th. Against it, Lasting Pain's extension of immobilise and crowd-control debuffs is reduced.
  • Withered Knight gets no balance numbers at all, only two fixes: silent footsteps, and the Parry-branched dash attack travelling fast enough to throw the character into the sky.
§05

Nameplates off, Soul of Return capped at 1, and a fix aimed at a class of bug rather than an instance

The systems half of the post is where it touches players who never open a balance table, and two of its lines change how a match is read rather than how a class performs. Enemy player names no longer appear above characters, and Bellring gives the reason as reducing cross-teaming violations — which connects it to the Fair Play post of 21 August, where over 80% of poll respondents supported penalising temporary teaming. The poll was the voted half of that answer; this is the mechanical half. It also removes a piece of information you have had since launch: at range, you can no longer confirm who is who.

  • Soul of Return now stacks to 1, stated as griefing prevention. The item that gets you out can no longer be hoarded, and can no longer be taken in a single grab.
  • A new Oceania server — the first regional addition since launch, and the one change here that shows up on a ping graph rather than in a patch note.
  • Two named sources of server-side rubberbanding are reduced: branch skills executed immediately after a dodge, and destroying breakable objects via movement or skills. Note what is absent — the chime and treasure-chest refreshes the 19 August post named as the cause of frame-rate hiccups are not mentioned, so that diagnosis remains open. A system performance diagnostic pop-up was added, which is how Bellring intends to collect the rest.
  • A protective constraint system now applies across all classes to stop characters launching into the sky after high-speed movement. That fault has been patched one instance at a time since 6 August — Blackarrow's side-dodge jump displacement then and again on the 12th, Withered Knight's Parry dash in this very post — and this is the first line aimed at the family rather than a member of it.
  • Brandrgarde had low-level monsters removed where they were packed too densely or sat near the map edges, which changes the cost of a route to an edge extraction.
  • Quality of life: the Blocklist limit rises to 100, chat gains a "Scroll to Bottom" button, World Chat carries recruitment messages, and buying inside the Overpayment Range now asks for a second confirmation — the first mechanical protection against an Auction House price trap this game has shipped.
  • Also fixed: Seer's Burst Rune stripping an enemy's invulnerability as they left a Mist Lord's room, the Creation gem affix stacking abnormally, Hallowgrove rope collision and an invisible wall that failed to block, Brandrgarde terrain collision, and the "Match Found" sound being overridden.

Mistfall Hunter August 28 Patch Notes: Task Easing FAQ

It eased Season Tasks and Contract Tasks after difficulty complaints — fewer kills required, lower difficulty-mode restrictions, "execute" conditions changed to "defeat", equipment-value conditions changed to rarity, container-search Contract tasks removed and the Daily Task reward raised from 30 Contract Sigils to 40 — and delivered the third balance pass since launch, which removes invincibility frames from Mercenary dodges under Leap Step, Dynamic Charge and Relentless Advance. It also added an Oceania server, removed enemy player nameplates from matches, capped Soul of Return at 1 per stack and added a cross-class fix for the launch-into-the-sky physics bug.

Read next

Every patch since launch, and what each changedThe 19 August pass this one followsSeason Tasks: what they are and what they payWhich classes the passes moved, split by modeBuilds that name the patch they were tested on

This page covers 28 August 2026 only. Every patch since launch, in one place, including anything that shipped after it.

Sources for this page

  • August 28 Server Maintenance Update — published 27 August 2026Official — and the first update since launch delivered behind a maintenance window rather than live: roughly two hours from 06:30 UTC+0 on 28 August, with matchmaking closed from 06:00 and a client update from the app store required afterwards. Carries the Season and Contract Task easing pass Bellring wrote in response to difficulty feedback (lower kill counts, “execute” requirements changed to “defeat”, equipment-value conditions changed to rarity, container-search Contract tasks removed, Daily Task reward raised from 30 Contract Sigils to 40), a new Oceania server, enemy nameplates removed from matches to curb cross-teaming, Soul of Return stack limit cut to 1, two rubberbanding reductions, and the third class balance pass — the one that removes invincibility frames from Mercenary dodges under Leap Step, Dynamic Charge and Relentless Advance.
  • DevNote #8 — 20 August 2026Official — Bellring says over 1.5 million Gyldhunters have arrived, explains the Soul Harvest and Mistchaser Shop design goals, names upcoming balance targets for Shadowstrix, Sword and Shield Mercenary, Polearm & Shield Withered Knight, ranged classes, season tasks and server hiccups, publishes the seasonal-reset framework, and shows Blackarrow Javelin concept art. Where it says “future” or “upcoming”, this site treats it as direction rather than a shipped patch.
  • Fair Play Penalty Announcement — 21 August 2026Official — Bellring says over 80% of poll respondents supported penalising temporary teaming, defines the repeated-match behaviour it will punish, says occasional temporary teaming is not penalised, and publishes three penalty lists: frequent temporary teaming, cheating and intentional illegal teaming.
  • August 19 Live Update — 19 August 2026Official — a no-downtime update at 08:00 UTC+0 requiring a client update from the app store afterwards. The second broad balance pass, and it inverts the 12 August one: Mercenary, the only class that pass left alone, takes seven reductions here, while Withered Knight takes ten lines that are all increases and Blackarrow is absent entirely. Also the third distinct explanation of the stutter in seven days — dedicated server frame-rate monitoring traced performance hiccups to chime and treasure-chest refreshes triggering excessive computation, and the post says these will be resolved in *upcoming* updates, so unlike 12 and 15 August it claims no fix. Carries the Soul Harvest corrections: Smuggler Woodlings failing to spawn after the ritual began, Mistchaser Shop limits failing to refresh after completing it, and purification-phase Soul Incubators wrongly dropping Soul Cocoons.