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Mistfall HunterFIELD GRIMOIRE

Patch 15 October 2026 update
Updated 2026-10-15

Mistfall Hunter October 15 Patch Notes

The 15 October update: Healing Elixirs no longer break on no-impact hits, sword-and-shield Block can overdraw Energy, Combat Bags get stack caps, and Free Drinks runs to Season 1’s end.

15 October 2026 · client update

A no-downtime update applied at 08:00 UTC+0 on 15 October, with a client update from your platform store required afterwards. It is the first client update in three weeks, and it is small and defensive. Healing Elixirs are no longer interrupted by hits with no impact, sword-and-shield Mercenary can overdraw Energy to Block, two Sorcerer Energy bugs are fixed, Combat Bags get stack caps, and a Free Drinks event runs until the end of Season 1.

Published 15 October 2026Updated

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Official Mistfall Hunter key art from the Steam event page: a blonde warrior in gold-scaled armour and a hooded figure raising a green lantern, against a pale mist with shadowed figures behind
Image: Bellring Games — August 19 Live Update on Steam
§01

Healing Elixirs keep ticking through chip damage

The one rule change in this update touches every class. A Healing Elixir heals over time, and until now any hit interrupted it, including hits that do almost nothing. From this update, attacks with no impact no longer cancel it. The post names three: uncharged Blackarrow shots, Sorcerer instant-cast basic spells and Seer Psionic Orbs. Bellring says the target is melee classes that were being chipped out of their heal by basic ranged attacks, and calls the change experimental and subject to tuning against match data.

  • The change covers attacks with no impact only. Nothing in the post says charged or impact hits stop interrupting the heal. Springhorn, the instant heal, is not mentioned.
  • This site has told readers to use elixirs between fights and Springhorn during them. Against ranged chip, a melee player can now start an elixir mid-fight and keep it. Against a hit with impact, the old advice stands.
  • For the three ranged classes named, harassing a healing target with basic attacks no longer cancels the heal. To deny it you now need a charged shot or a skill with impact.
  • No figure defines "no impact". The three examples are the whole published list, so treat any other attack as unconfirmed either way until someone tests it.
Two Gyldhunters fighting at close range
Image: Official Mistfall Hunter Steam store
§02

Sword-and-shield Block can overdraw Energy, aimed at the reason one of our builds stopped blocking

Mercenary with Sword and Shield can now overdraw Energy when performing a [Block]. The developer note ties it to an earlier pass: the [Perfect Defense] Energy cost went up on 19 August, and this is the compensation, intended to bring the cost and reward of parrying back in line and to ease Energy management in fights.

  • The solo parry build on this site is built around the shield, with Shield Bash, a separate Parry skill and Stone Breaker Counter. Blocking is that build’s core loop, so this change lands on it most directly.
  • The Chaos sword-and-shield build cut its blocking talents on camera. Its creator’s reason was that blocking “just takes so much energy away it doesn’t really feel worth it”. Energy is exactly what this change gives back. Nobody has retested either build on the new rule, and this page does not say the Chaos build should re-add blocking.
  • Block is a base action rather than a skill or talent, so the automatic "builds this patch moved" check lists these builds as class-touched, not as a pick that changed. That is accurate: no listed pick moved.
  • No number is given for how far Block can overdraw or what the overdraft costs.
Armoured Gyldhunters fighting at close range
Image: Official Mistfall Hunter Steam store
§03

Sorcerer: two Energy bugs, one of them a free cooldown reset

Both Sorcerer lines are fixes. [Stardust Arcana] could be re-triggered: once the talent put you into Energy Overdraft, using an Energy-recovery skill would trigger it again and reset its cooldown. That is closed. Separately, [Fire Bolt], [Meteor Charm] and [Thunderstrike] sometimes could not be cast when your Energy reached 0, and that is fixed too.

  • If a Stardust Arcana loop felt stronger than its cooldown should allow, it was. Any uptime measured before 15 October was measuring the bug.
  • The same three spells were named on 23 September too, when the fix was for a Blackarrow Paralysis Arrow hit blocking them before a full channel.
  • Three Sorcerer builds on this site take at least one of the three spells, so the builds hub lists them as moved by this pass.
A Gyldhunter using magic during a melee encounter
Image: Official Mistfall Hunter Steam store
§04

Combat Bag caps and the World Chat gate: the first AMA promises to ship

Combat Bags now stack to 20 Novice, 15 Advanced, 10 Pro and 10 Elite. World Chat now needs Lv.5. Neither line says where it came from, but both are items from the 30 September Gyldenhunters’ Council AMA, which promised Combat Bag stack-limit work and world-chat level-gate changes. They are the first items from that list to ship.

  • The weekly [Weekend Surprise] claim is one Pro and two Elite Combat Bags, so the new caps are not tight for anyone claiming weekly. The cap matters for players who hoard bags across several weeks.
  • The [Unstuck] feature could be used to break out of crowd control and cancel skill recovery animations. That exploit is closed. It is a different Unstuck problem from the one fixed on 23 September, where Unstuck failed in certain Hallowgrove terrain.
  • Also fixed: the Stoic affix triggering on a fatal one-shot above 50% Health (which caused broken death animations), collision in parts of Hallowgrove, the Golden Woodling matchmaking background aspect ratio, unsold gems disappearing from a partial Auction House bulk listing, earrings not showing in team mode, and a blank window on the Path of Glory Double Points page on controller.
  • Collision data synchronisation with other players was optimised for latency in multiplayer. It is not described as a fix for the server lag Bellring has been investigating since August, and this site does not treat it as one.
A Gyldhunter examining loot in an official Mistfall Hunter illustration
Image: Official Mistfall Hunter website
§05

Free Drinks: five a day at the tavern, until Season 1 ends

The [Free Drinks] event went live at 02:00 UTC+0 on 15 October, six hours before the update, and lasts until the end of Season 1. During it, your first five drinks each day cost no materials. The basic tonic from Sigrid at the tavern already cost nothing, so what the event makes free is the upgraded, multi-affix tonics, which are the ones that normally cost materials.

  • The post says “drinks” and does not name the station. This page reads that as the tavern’s tonics, because those are the drinks in this game that cost materials. Treat it as an inference until the in-game event page is read.
  • The post does not say when the daily count resets. Assume your server’s daily reset, the same clock the weekend mails used, until it is observed.
  • "Until the end of Season 1" is still not a date. Season 1 has no published end, and this post does not give one.
Dew, the immortal maiden, standing among candles and braziers at a shrine in camp
Image: Official Mistfall Hunter website

Retest these first

The published builds this pass moved

Each of these names a pick the 15 October class balance pass changed, so the build is not merely from a class that was touched — the patch moved a button its creator told you to press.

Derived from the balance record rather than written by hand, so it cannot describe a patch two builds old. Builds whose class was touched without one of their own picks being named are not listed here — they are on the builds index, each stating the patch it was recorded against.

Mistfall Hunter October 15 Patch Notes FAQ

Healing Elixir heal-over-time is no longer interrupted by no-impact hits (uncharged Blackarrow shots, Sorcerer instant basics, Seer Psionic Orbs). Sword-and-shield Mercenary can overdraw Energy on Block. Two Sorcerer Energy bugs are fixed. Combat Bags stack to 20/15/10/10, World Chat needs Lv.5, and the Unstuck crowd-control exploit is closed. A Free Drinks event makes the first five drinks a day free of materials until the end of Season 1.

Read next

Every patch since launch, and what each changedThe 23 September update this one followsThe solo sword-and-shield parry buildThe Chaos sword-and-shield build that stopped blockingCamp stations, the tavern and tonicsMercenary skills, talents and patch historySorcerer skills, talents and patch history

This page covers 15 October 2026 only. Every patch since launch, in one place, including anything that shipped after it.

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Sources for this page

  • October 15 Live Update — 15 October 2026 — Official — a no-downtime update at 08:00 UTC+0 on 15 October requiring a client update from the platform store afterwards, and the first client update since 23 September. Healing Elixir heal-over-time is no longer cancelled by hits with no impact (uncharged Blackarrow shots, Sorcerer instant basics, Seer Psionic Orbs); Sword and Shield Mercenary can overdraw Energy on [Block]; two Sorcerer energy fixes; Combat Bag caps of 20/15/10/10; World Chat from Lv.5; the [Unstuck] crowd-control exploit closed; and a [Free Drinks] event — the first five drinks a day cost no materials — from 02:00 UTC+0 on 15 October to the end of Season 1.
  • Gyldenhunters' Council Phase 2 — Community AMA Responses, 30 September 2026 — Official — a community AMA response that separates Season 2 plans, future-season backlog items and requests with no current plan. It promises higher Season 2 drop rates, a new seasonal mode and exchange shop with less grind, a shard exchange for camp upgrade materials, Combat Bag stack-limit and affix-practicality work, a Gem Warehouse, Unequip All, Soekja-mail mute, starter-gear auto-destroy, optional drinking-animation skip, world-chat level-gate work, and states no current plan for US West/Middle East servers, Duo Mode or bot-matchmaking opt-out.
  • September 23 Server Maintenance Update — 23 September 2026 — Official — a two-hour maintenance update with matchmaking closing at 07:30 UTC+0 and a client update required afterwards. Ships Golden Woodling from 24 September to the end of Season 1, the 7-Day Surprise login event, Weekend Surprise replacing weekend mail with Pro Combat Bag ×1 and Elite Combat Bag ×2 weekly, a Rock Scatter Warhammer Sling damage reduction, Seer and Sorcerer fixes, battlefield-server display, Match History reporting, Underlord Speed Challenge chest fixes, barrier-teleport invincibility and terrain/controller reliability fixes.
  • August 19 Live Update — 19 August 2026 — Official — a no-downtime update at 08:00 UTC+0 requiring a client update from the app store afterwards. The second broad balance pass, and it inverts the 12 August one: Mercenary, the only class that pass left alone, takes seven reductions here, while Withered Knight takes ten lines that are all increases and Blackarrow is absent entirely. Also the third distinct explanation of the stutter in seven days — dedicated server frame-rate monitoring traced performance hiccups to chime and treasure-chest refreshes triggering excessive computation, and the post says these will be resolved in *upcoming* updates, so unlike 12 and 15 August it claims no fix. Carries the Soul Harvest corrections: Smuggler Woodlings failing to spawn after the ritual began, Mistchaser Shop limits failing to refresh after completing it, and purification-phase Soul Incubators wrongly dropping Soul Cocoons.