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Mistfall HunterFIELD GRIMOIRE

Patch 21 October 2026 update
Updated 2026-10-21

Mistfall Hunter October 21 Patch Notes

The 21 October update: the Blood and Fire Season 2 preview event, new Season Reset and Fateweaver Shop screens, and fixes for Mercenary Perfect Block and Reverent Seer.

21 October 2026 · client update

A no-downtime update applied at 08:00 UTC+0 on 21 October, with a client update from your platform store required afterwards. It is the first patch to carry a Season 2 event. It adds a Season 2 preview event, [Blood and Fire], that pays Moonlight Nectar and an exclusive earring until the end of Season 1. It also adds in-game [Season Reset] and [Fateweaver Shop] screens, four Mercenary fixes, one Reverent Seer fix and about ten other fixes. It gives no date for the end of Season 1.

Published 21 October 2026Updated

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Official Mistfall Hunter key art from the Steam event page: a blonde warrior in gold-scaled armour and a hooded figure raising a green lantern, against a pale mist with shadowed figures behind
Image: Bellring Games — August 19 Live Update on Steam
§01

Blood and Fire: a Season 2 preview event that runs out with Season 1

The [Blood and Fire] event went live with the update and lasts until the end of Season 1. Bellring calls it the Season 2 Preview Event. The story frame is a bard’s ballad about a past “woven with blood and fire” and lost souls to be laid to rest. Event tasks pay Moonlight Nectar and an exclusive earring cosmetic.

  • The post gives no task list, no task count and no Nectar quantity. What one completion is worth is not published, so this page does not estimate it.
  • Moonlight Nectar cannot be looted in a run. It comes from mail, one-time quests and shops, so an event that pays it is one of the few free sources. It refines into Star Silver Ore, the currency behind the Galaxy skin chase.
  • The earring is the second earring line in a week. The 15 October update fixed earrings not showing in team mode on the Camp, Inventory and Team screens.
  • This is now the fifth running event that ends “at the end of Season 1”, after Golden Woodling, [Weekend Surprise], [7-Day Surprise] and [Free Drinks]. None of them has a date, because Season 1 still has none.
  • Also fixed: clicking the reward icon after finishing an event task could fail to claim the reward. If an earlier event reward never arrived after that click, this is the line that names it. The post does not say whether missed claims are reissued.
The official Mistfall Hunter Season 1 roadmap graphic, showing Phase I to Phase III and Season 2
Image: Bellring Games — Roadmap and Launch Rewards: Wave 3 (5 August 2026)
§02

Season Reset and Fateweaver Shop: the reset breakdown is in the client now

Two new interfaces. [Season Reset] shows “the full breakdown of the Season 1 reset rules”, and [Fateweaver Shop] lists the shop rewards on offer. The post describes both screens but does not reproduce what is on them.

  • DevNote #8 said character levels, warehouse supplies and select camp buildings reset, and left the exchange ratios and the full list for a detailed breakdown “near the tail end of Season 1”. The [Season Reset] screen is that breakdown, published in the client rather than in a post. This site has not read the screen yet, so the wipe page still carries only what DevNote #8 stated.
  • A Season Reset tab already sat at the end of the Season menu (opened with L) in DevNote #7’s screenshot. The post calls the interface added in this update, and the new part it describes is the full rule breakdown.
  • Fateweaver is also the name community wikis give the fourth Path of Glory tier. The post does not connect the shop to that tier, its currency or its prices, and neither does this page.
  • Neither interface gives a date for the end of Season 1. A reset breakdown arriving is the signal DevNote #8 told players to watch for, but it is still not a date.
The in-game Path of Glory screen: the Season menu with Fate Chart, Path of Glory, Leaderboard and Season Reset tabs, showing the Duskborn I rank at 0 of 499 points
Image: Bellring Games — DevNote #7 (24 July 2026)
§03

Mercenary: four fixes, three of them inside Perfect Block

There are no Mercenary number changes, only fixes. Three of the four lines are about what happens around a Perfect Block, so a sword-and-shield parry player is the reader this section is for.

  • Getting hit by Blackarrow’s [Paralysis Arrow] in the middle of a Perfect Block had a small chance of leaving the Mercenary stuck in an infinite block. It is the second Paralysis Arrow interaction fixed in a month. On 23 September it was stopping Sorcerer casts before a full channel.
  • A Perfect Block after [Shockwave Strike] registered the hit correctly but did not play the animation. That was a visual bug, not a damage bug: the block was always working.
  • [Stonebreaker Slash]: Perfect Blocking an enemy’s Super Armor skill with it wrongly stacked Breakaway charges on the enemy. That let them trigger Breakaway after a single hit, when Breakaway normally needs two impact hits in quick succession. This is the parry build’s second parry window, and the Stonebreaker Counter talent it takes adds Super Armor and damage after that same Perfect Block. Until this fix, an enemy could Breakaway out after one hit, which could cut that counter short. Neither sword-and-shield build has been retested on the fix.
  • The [Skullcrushing Echo] talent could fail to take effect “under specific circumstances”. The post does not say which. It is the talent the 28 August pass gave an internal cooldown.
Armoured Gyldhunters fighting at close range
Image: Official Mistfall Hunter Steam store
§04

Reverent Seer: the Rune Pillar you picked stays picked

One Seer line. On Reverent Seer, using a tactical item and switching back to the Catalyst could change the selected Rune Pillar to a different one. Both Reverent Seer builds on this site play out of Rune Pillars (Burst, Punishment and Intimidation Rune among them), so a rune that changed by itself after a tactical item was a misplay the player did not make.

  • Also on Reverent Seer, but filed as a visual fix: the head model rendered wrongly in the Multiplayer Camp while wearing the Enlightenment Crown.
  • No Seer number changed. The last Seer lines with gameplay weight were the 23 September fixes to dodge distance, Burst Rune, Psionic Orb and the Paralysis Sigil cancel.
Mistfall Hunter characters gathered for the launch roster art
Image: Official Mistfall Hunter Steam store
§05

Returner Woodling latency, and the other fixes

The one optimisation in the post is server-side handling at the moment Returner Woodlings spawn, to improve network latency at that moment. That is the extraction moment every surviving squad converges on, so it is the worst place for lag. Bellring does not describe it as a fix for the wider server lag it has been investigating, and this page does not treat it as one.

  • Hallowgrove: players no longer avoid Gyldenmist damage while disconnected. Before this, a dropped connection kept a character safe from the mist.
  • Gems socketed in gear chosen for a Smuggler Woodling to take out now show in the gear details.
  • Enemy footsteps no longer go silent while you are interacting with Richie the Merchant in a match.
  • Weapon models now render when picking up a high-quality weapon triggers the automatic inspection.
  • Public Training Grounds hosts can swap seats again, and teammate markers no longer show by mistake on the Leaderboard tab in team mode.
  • Visual fixes: Gyldjar and Bell skins on the Team screen in team mode, and character models showing on the Shop page.
A Gyldhunter raising an extraction bell beneath the golden extraction vortex
Image: Official Mistfall Hunter Steam store

Mistfall Hunter October 21 Patch Notes FAQ

It added the [Blood and Fire] Season 2 preview event (Moonlight Nectar and an exclusive earring, until the end of Season 1) and new [Season Reset] and [Fateweaver Shop] interfaces. It improved latency when Returner Woodlings spawn and fixed four Mercenary issues (an infinite block after Paralysis Arrow, Shockwave Strike’s Perfect Block animation, Stonebreaker Slash stacking Breakaway on enemies, and Skullcrushing Echo not applying). It also fixed Reverent Seer’s Rune Pillar changing after a tactical item, plus about ten other issues.

Read next

Every patch since launch, and what each changedThe 15 October update this one followsDoes Mistfall Hunter wipe? What resets each seasonMoonlight Nectar and Star SilverThe solo sword-and-shield parry buildMercenary skills, talents and patch historySeer skills, talents and patch history

This page covers 21 October 2026 only. Every patch since launch, in one place, including anything that shipped after it.

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Sources for this page

  • October 21 Live Update — 21 October 2026 — Official — a no-downtime update at 08:00 UTC+0 on 21 October requiring a client update from the platform store afterwards. Adds the [Blood and Fire] Season 2 Preview Event (event tasks pay Moonlight Nectar and an exclusive earring cosmetic; live after the update until the end of Season 1) and the [Season Reset] and [Fateweaver Shop] interfaces, the first showing the full Season 1 reset rules. Optimises latency when Returner Woodlings spawn; fixes four Mercenary issues (Paralysis Arrow mid-Perfect Block infinite block, Shockwave Strike Perfect Block animation, Stonebreaker Slash stacking Breakaway on Super Armor enemies, Skullcrushing Echo not applying), one Reverent Seer Rune Pillar issue and ten other issues. Gives no Season 1 end date.
  • DevNote #8 — 20 August 2026 — Official — Bellring says over 1.5 million Gyldhunters have arrived, explains the Soul Harvest and Mistchaser Shop design goals, names upcoming balance targets for Shadowstrix, Sword and Shield Mercenary, Polearm & Shield Withered Knight, ranged classes, season tasks and server hiccups, publishes the seasonal-reset framework, and shows Blackarrow Javelin concept art. Where it says “future” or “upcoming”, this site treats it as direction rather than a shipped patch.
  • October 15 Live Update — 15 October 2026 — Official — a no-downtime update at 08:00 UTC+0 on 15 October requiring a client update from the platform store afterwards, and the first client update since 23 September. Healing Elixir heal-over-time is no longer cancelled by hits with no impact (uncharged Blackarrow shots, Sorcerer instant basics, Seer Psionic Orbs); Sword and Shield Mercenary can overdraw Energy on [Block]; two Sorcerer energy fixes; Combat Bag caps of 20/15/10/10; World Chat from Lv.5; the [Unstuck] crowd-control exploit closed; and a [Free Drinks] event — the first five drinks a day cost no materials — from 02:00 UTC+0 on 15 October to the end of Season 1.
  • September 23 Server Maintenance Update — 23 September 2026 — Official — a two-hour maintenance update with matchmaking closing at 07:30 UTC+0 and a client update required afterwards. Ships Golden Woodling from 24 September to the end of Season 1, the 7-Day Surprise login event, Weekend Surprise replacing weekend mail with Pro Combat Bag ×1 and Elite Combat Bag ×2 weekly, a Rock Scatter Warhammer Sling damage reduction, Seer and Sorcerer fixes, battlefield-server display, Match History reporting, Underlord Speed Challenge chest fixes, barrier-teleport invincibility and terrain/controller reliability fixes.
  • August 19 Live Update — 19 August 2026 — Official — a no-downtime update at 08:00 UTC+0 requiring a client update from the app store afterwards. The second broad balance pass, and it inverts the 12 August one: Mercenary, the only class that pass left alone, takes seven reductions here, while Withered Knight takes ten lines that are all increases and Blackarrow is absent entirely. Also the third distinct explanation of the stutter in seven days — dedicated server frame-rate monitoring traced performance hiccups to chime and treasure-chest refreshes triggering excessive computation, and the post says these will be resolved in *upcoming* updates, so unlike 12 and 15 August it claims no fix. Carries the Soul Harvest corrections: Smuggler Woodlings failing to spawn after the ritual began, Mistchaser Shop limits failing to refresh after completing it, and purification-phase Soul Incubators wrongly dropping Soul Cocoons.