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Mistfall HunterFIELD GRIMOIRE

Patch 15 September 2026 update
Updated 2026-09-15

Mistfall Hunter September 15 Patch Notes

The 15 September live update: every class is named in the fifth balance pass, four season tasks are recut, and non-CN servers move to EBS storage to end five-second freezes.

15 September 2026 · client update

A no-downtime update applied at 08:00 UTC+0 on 15 September, with a client update from your platform store required afterwards. It is the fifth balance pass and the first to name all six classes, though almost every line is a fix and every number is written “slightly” with no figure. The two changes that matter most are elsewhere: four named season tasks are recut, and non-CN servers were switched from AWS EFS to EBS storage — the first stutter cause Bellring has named at the infrastructure layer and the first it has called resolved.

Published 15 September 2026Updated

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Official Mistfall Hunter key art from the Steam event page: a blonde warrior in gold-scaled armour and a hooded figure raising a green lantern, against a pale mist with shadowed figures behind
Image: Bellring Games — August 19 Live Update on Steam
§01

The storage switch is the first stutter fix written in the past tense

Under Critical Fixes, one line: non-CN servers were switched from AWS EFS to EBS, "successfully resolving rare instances of prolonged hitching/stuttering (lasting over 5 seconds) caused by log I/O disk-write bottlenecks". Set it against what came before. On 4 August stuttering was under investigation; on 7 August the in-stage causes were complex and worked case by case; on 15 August the cause was cloud server CPU hyper-threading; on 19 August it was chime and treasure-chest refreshes, to be resolved in upcoming updates; on 27 August two rubberbanding cases were reduced without touching either. Five statements, five game-layer or config-layer causes, and no past tense among them. This one is below the game entirely — a filesystem choice — and it is the first that says the word resolved.

  • Scope, before anyone reads it as a general fix: non-CN servers, hitches over five seconds, one named cause. CN servers are not mentioned, ordinary micro-stutter is not mentioned, and no before-or-after figures are published.
  • It does not close the wider latency question, and the same patch says so implicitly by shipping three more position-desync fixes alongside it.
  • If your symptom was a freeze of five seconds or more on an International, Oceania or North America server, this is the one case a patch note now claims to have fixed — retest on the post-15-September build, and a reproduction after it is worth more as a report than another general lag thread.
  • The client-side stutter pattern is untouched and unrelated: shader compilation over the first matches on a build happens on your machine, where a server storage change cannot reach it.
§02

The fifth balance pass names every class, and moves almost nothing by a stated amount

All six classes appear, which no pass before this managed — 19 August left Blackarrow out, 3 September left Seer out. What arrives with that breadth is not weight: the majority of the lines are bug fixes, and every numeric change is written as slightly increased or slightly reduced, with no figure for any of them. The one class with a legible direction is Withered Knight, pulled off Execution pressure and pushed toward its spear.

  • Withered Knight: Heavy Strike damage down including its forward-dodge branch, delayed and consecutive Execution damage down, Sacred Bulwark cooldown down, Spear Barrage damage up. Four lines, one direction.
  • Execute no longer triggers the [Smiting] affix, and Blackarrow’s [Blood Infection] explosion now does. The same affix corrected both ways in one patch, which means any Smiting reading taken before today was measuring one fault or the other.
  • Blackarrow is the only class with an unambiguous nerf: [Spore Arrow] cooldown up. Against it, uncharged [Featherlight Arrow] damage up and two fixes.
  • Shadowstrix gets an audio cue for [Flurry Strike] charge phases — a direct answer to 3 September, which made that charge cost Energy continuously. A cost you cannot hear is a cost you cannot budget.
  • Seer, absent from the previous pass, gets two improvements: [Shelter Rune] cooldown down and [Blinding Rune] no longer interrupted by jumping. Mercenary gets a cheaper [Stonebreaker Slash] and two fixes to it.
  • Outside the classes: the [Revealing Bulb] series loses its dodge-energy reduction and Exposed can no longer be re-applied to the same target, and the [Fervor] gem affix damage boost is reduced. The affix layer is where this week’s meta actually moved.
Official front and back concept art for the Withered Knight armour
Image: Bellring Games developer update on Steam
§03

Four season tasks are named and recut, twelve days after the grind was called reduced

The 28 August update eased Season and Contract Tasks by category — fewer kills, defeats instead of executions, rarity instead of value — and the 3 September post referred back to it as having "reduced the progression grind", in the past tense. This patch is a second pass on the same thing, and it is the first to name individual tasks in brackets and quote what they now ask. What it does not touch is the count: DevNote #8’s 152 tasks for every end-game reward is unchanged, and no Season 1 end date has been published.

  • [Soul Hunt] now completes on "Complete 1 Soul Harvest while staying alive" — the task the season is named after, cut to a single ritual with a survival condition.
  • [All or Nothing] now completes on "Defeat 1 Gyldhunter". It is also the task the 3 September patch fixed for being uncompletable, so this is its second appearance in two patches.
  • [Battle-Tested] and [Preserving the Truth] lose the "complete all objectives within a single session, or all progress will be reset" restriction. The objectives stand; the reset is what made them punishing.
  • [Polishing the Story] displayed requirements that did not match what it checked, and [Show Your Edge] calculated completion incorrectly. Both fixed — if either refused to tick while you did what it asked, it was the task.
  • Stackable items in Pip’s Pouch now stack instead of taking a fresh slot each time. Not a task change, but it is the same loop: pouch space is what a task run spends.
A horned, bell-hung figure poling a wrecked boat through spray, from the Phase II panel of the official Season 1 roadmap
Image: Bellring Games — Roadmap and Launch Rewards: Wave 3 (5 August 2026)
§04

Five input locks are now fixed, and the soft-lock row still does not close

Two more lock-outs are fixed here: bringing up the Item Wheel, and interacting with Soekja, each described as locking the player out of all actions. That makes five since 12 August — executing an enemy, looting, being hit while accepting a task, and now these two. The raid soft-lock reports this site tracks are still not sourced to any of them, so the row stays open, and this is the point at which that starts to feel uncomfortable rather than cautious. The standard has not changed: what closes it is a retest on the current client, not a sixth patch note of the right shape.

  • Also fixed, and all of them run-affecting rather than cosmetic: in-match tasks failing to count on the Fate Chart, the per-match Path of Glory cap displayed wrongly on the results screen, and the Collection Pedestal disappearing after a camp preview.
  • Map and marker work on both maps: terrain collision in parts of Hallowgrove and Brandrgarde, abnormal minimap markers at Brandrgarde’s Sealed Grounds, and the minimap icon after picking up a Soul Cocoon during a Soul Harvest.
  • Chat: recruitment messages could display as garbled text. The 3 September update had just added region server details to those same messages.
  • Cosmetic and console: Gyldjar and Bell skins displaying abnormally in the in-match inventory, and on PS5 a character-creation voice type that played no audio preview — a choice made blind until now.

Mistfall Hunter September 15 Patch Notes FAQ

It is the fifth balance pass and the first to name all six classes, but the substance is elsewhere. Four season tasks are recut — [Soul Hunt] to "Complete 1 Soul Harvest while staying alive", [All or Nothing] to "Defeat 1 Gyldhunter", and the single-session reset restriction removed from [Battle-Tested] and [Preserving the Truth] — and non-CN servers were moved from AWS EFS to EBS storage, which Bellring says resolved rare hitches lasting over five seconds. Stackable items in Pip’s Pouch now stack instead of taking a new inventory slot, and two more all-action lock-outs are fixed.

Read next

Every patch since launch, and what each changedThe 3 September pass this one followsWhat is actually broken, and what is only claimed fixedStutter, FPS and crashes: what you can do about themSeason tasks and the Fate Chart they run onWhich classes the passes moved, split by mode

This page covers 15 September 2026 only. Every patch since launch, in one place, including anything that shipped after it.

Sources for this page

  • September 15 Live Update — 15 September 2026Official — a no-downtime update at 08:00 UTC+0 requiring a client update from the app store afterwards. The fifth class balance pass and the broadest one since launch: every one of the six classes is named, and unlike 19 August and 3 September it is mostly bug fixes with small numeric moves. Carries the season-task easing that follows on from 28 August ([Soul Hunt] recut to "Complete 1 Soul Harvest while staying alive", [All or Nothing] to "Defeat 1 Gyldhunter", and the single-session reset restriction removed from [Battle-Tested] and [Preserving the Truth]), stackable-item stacking in Pip’s Pouch, and the one genuinely new piece of infrastructure detail Bellring has published: non-CN servers moved from AWS EFS to EBS, named as the resolution of rare hitches over five seconds caused by log I/O disk-write bottlenecks. Also the first post to state that Execute no longer triggers the [Smiting] affix and that the [Fervor] affix damage boost is reduced.
  • September 3 Live Update — 3 September 2026Official — a no-downtime update at 08:00 UTC+0 requiring a client update from the app store afterwards, and the post that shipped Solo Mode for Brandrgarde Normal and Cataclysm. Also the fourth class balance pass: Shadowstrix takes the reductions DevNote #8 named it for (longer wind-up on Phantom Shift and Free Movement, continuous Energy drain and a higher cost on the Flurry Strike charge, with two small Energy refunds added back), Sorcerer loses the distance falloff on Thunderstrike, Blackarrow gets a Steel Arrow cooldown cut that is larger in Trio than in Solo, and Mercenary gains Perfect Block stagger. Carries the Gyldening damage fixes, the elevator railings, the enemy gear-level red dot, and the phased Collection Pedestal submission.
  • August 28 Server Maintenance Update — published 27 August 2026Official — and the first update since launch delivered behind a maintenance window rather than live: roughly two hours from 06:30 UTC+0 on 28 August, with matchmaking closed from 06:00 and a client update from the app store required afterwards. Carries the Season and Contract Task easing pass Bellring wrote in response to difficulty feedback (lower kill counts, “execute” requirements changed to “defeat”, equipment-value conditions changed to rarity, container-search Contract tasks removed, Daily Task reward raised from 30 Contract Sigils to 40), a new Oceania server, enemy nameplates removed from matches to curb cross-teaming, Soul of Return stack limit cut to 1, two rubberbanding reductions, and the third class balance pass — the one that removes invincibility frames from Mercenary dodges under Leap Step, Dynamic Charge and Relentless Advance.
  • August 19 Live Update — 19 August 2026Official — a no-downtime update at 08:00 UTC+0 requiring a client update from the app store afterwards. The second broad balance pass, and it inverts the 12 August one: Mercenary, the only class that pass left alone, takes seven reductions here, while Withered Knight takes ten lines that are all increases and Blackarrow is absent entirely. Also the third distinct explanation of the stutter in seven days — dedicated server frame-rate monitoring traced performance hiccups to chime and treasure-chest refreshes triggering excessive computation, and the post says these will be resolved in *upcoming* updates, so unlike 12 and 15 August it claims no fix. Carries the Soul Harvest corrections: Smuggler Woodlings failing to spawn after the ritual began, Mistchaser Shop limits failing to refresh after completing it, and purification-phase Soul Incubators wrongly dropping Soul Cocoons.
  • DevNote #8 — 20 August 2026Official — Bellring says over 1.5 million Gyldhunters have arrived, explains the Soul Harvest and Mistchaser Shop design goals, names upcoming balance targets for Shadowstrix, Sword and Shield Mercenary, Polearm & Shield Withered Knight, ranged classes, season tasks and server hiccups, publishes the seasonal-reset framework, and shows Blackarrow Javelin concept art. Where it says “future” or “upcoming”, this site treats it as direction rather than a shipped patch.