What shipped inside the launch build
The balance pass that actually reshuffled the tier list went out with the launch client rather than as a separate patch. That is the single most useful thing to know about this date, because it means every beta tier list and every pre-launch guide was describing a different game — and a good many of them are still ranking.
- Buffed: Sorcerer, Mercenary and Withered Knight.
- Cut: some of Blackarrow, Shadowstrix and Mace Seer's strongest PvP tools, with Ice chain crowd control taking the single largest reduction.
- Withered Knight also gained the entire Polearm & Shield weapon path, an extended parry counter window and a Thorn Guide change.
Launch-day fixes still worth knowing about
Several of these were actively costing players runs, so if you hit one before 30 July it was not your fault.
- "Fixed incorrect key prompts in the Sorcerer's spellcasting tutorial."
- "Fixed a mismatch between the visual effect range and actual damage range of Flameblade" — the effect was lying about its reach.
- Fixed repeatedly entering and exiting the area around the Soul Tree consuming extra resources.
- "Fixed an issue where items could not be split via the secondary menu."
- "Fixed an issue where some matches on console platforms could not reconnect" — a reconnect failure in an extraction game is a lost run and a lost bag.
