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Mistfall HunterFIELD GRIMOIRE

Patch 19 August 2026 update
Updated 2026-08-19

Mistfall Hunter August 19 Live Update Patch Notes

The 19 August no-downtime update: the balance pass inverted — Mercenary cut in seven places after 12 August left it alone, Withered Knight up in ten — a third named cause for the stutter that fixes nothing yet, and the Soul Harvest corrections.

19 August 2026 · client update

A no-downtime update at 08:00 UTC+0 on 19 August, and you need a client update from your app store afterwards. The second broad balance pass, pointing the opposite way from the first: Mercenary takes seven reductions, Withered Knight ten increases and no cuts.

Published 19 August 2026Updated

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Official Mistfall Hunter key art from the Steam event page: a blonde warrior in gold-scaled armour and a hooded figure raising a green lantern, against a pale mist with shadowed figures behind
Image: Bellring Games — August 19 Live Update on Steam
§01

The pass turned around: Mercenary cut, Withered Knight raised, Blackarrow untouched

On 12 August, Mercenary was the only one of the six classes the balance pass did not name at all. Seven days later it takes the largest single-class block in either pass — thirteen lines, seven of them reductions. The mirror image happens beside it: Withered Knight takes ten lines and every one is an increase, with no cut anywhere. And Blackarrow, which was cut on 6 August and again on the 12th, is absent from this post entirely. That is a direction, and it is worth being clear that a direction is not a tier — nobody has played matches on these numbers yet, so the tier list on this site has not moved and will not until somebody with footage moves it.

  • Mercenary's defensive core is what got cut: Perfect Block staggers for less, Perfect Defense costs more Energy in solo, and Block Damage Boost gives a smaller shield — and separately stops persisting through a weapon switch, so the same talent is reduced and de-duplicated in one patch.
  • Stacked Slash loses PvP damage with no mode named. Unlike the 12 August cuts to Blackarrow and Sorcerer, which said solo-only in the note itself, nothing here restricts it to solo.
  • Three Mercenary cooldowns come down — Stonebreaker Slash, Shield Slam, and Whirling Cut (Block) in trio — so the block is not purely a nerf, but Whirling Cut (Dash) goes the other way.
  • Withered Knight gets mobility on almost everything (Greatsword opener, Opportunistic Thrust, Pursuit, Sprinting Slash), Super Armor on a fully charged heavy, and cheaper Parry and Breakthrough Charge.
  • The one line that adds an effect rather than moving a number: Withering Mark's sword wave now slows what it hits and cuts the target's dodge distance, and Joint Pierce reduces dodge distance too. Shortening an opponent's dodge is a new kind of tool for the class.
  • Shadowstrix, which took the most detailed cut on 12 August, gets one nerf here — a wind-up animation on Free Movement — and four fixes, including Lightweight failing to grant i-frames on a dodge.
Official front and back concept art for the Withered Knight armour
Image: Bellring Games developer update on Steam
§02

The stutter has a third cause now, and this post fixes none of it

This is the part worth reading slowly, because three consecutive posts have said different things about the same symptom. On 12 August the notes claimed client hitching, stuttering and crashes were fixed. On the 15th that claim had not held, and the cause was named for the first time as cloud server CPU hyper-threading, addressed by server configuration changes on the 13th and 14th. Now a third explanation arrives: Bellring says it set up dedicated server frame-rate monitoring, which found that refreshing chimes and treasure chests can trigger excessive computation loads and cause performance hiccups. Note the tense. The post says these issues "will be systematically resolved in upcoming updates" — it is describing a diagnosis and a plan, not a change that shipped today.

  • Nothing in this update fixes the chime and chest load. If you are still stuttering after installing it, that is consistent with what the post says rather than evidence of a new problem.
  • The monitoring itself is the actual news: this is the first post to describe a tool for finding these causes rather than a response to reports, which is why the explanation got more specific.
  • Three causes in seven days does not mean two were wrong. Hyper-threading and computation spikes are different layers and both can be true — but it does mean nobody should treat any single one of them as the explanation.
§03

Soul Harvest: three corrections that change what a completed ritual owed you

Soul Harvest shipped on 12 August and its reward route was only described on the 15th. This post fixes three faults inside that chain, and two of them mean players were being shorted rather than merely inconvenienced.

  • Mistchaser Shop purchase limits failed to refresh after completing the Soul Harvest ritual. That is the shop where the Season-exclusive Soulbound Serpent Crystal is bought, so a stock check made before today may have shown limits you had in fact already earned back.
  • The special Soul Incubators spawned during the purification prayer phase incorrectly dropped Soul Cocoons when looted. Cocoons are the altar currency, so this was loot arriving from the wrong place.
  • Smuggler Woodlings failed to spawn correctly in a match once the Soul Harvest had begun — a whole spawn missing from runs where the ritual triggered.
  • Also fixed: Gyldening damage calculating abnormally under specific circumstances, and the Soulgnawer rendering without textures.
§04

The quality-of-life lines most likely to affect your next run

The fix list under the balance pass is long — roughly two dozen entries — and most of it is interface repair. A few are worth knowing before you queue.

  • A brief window of invulnerability when entering a Mist Lord's room. Doorway deaths are a known way to lose a run before the fight starts.
  • Scavenger Squad now refreshes required materials across all modes once a task is completed and its rewards claimed.
  • A monster hitting you while you accepted an in-match task could lock you out of every action. This is the third distinct input lock fixed since 12 August, and the known-issues page keeps the raid soft-lock open rather than closing it on the strength of it.
  • A terrain collision fault in Hallowgrove that left players floating in the air, and voice chat from previous teammates continuing to be audible after a match ended.
  • Controller users get a Favorite function, smoother Star Silver refining, and distinct vibration feedback for fall damage.
  • Listed under Previously Fixed Issues: equipping a Pro Combat Bag could block match entry through an equipment value mismatch error — relevant because the 15 August appreciation mail handed out two of them.

Mistfall Hunter August 19 Live Update Patch Notes FAQ

It delivered the second broad balance pass — thirteen Mercenary lines including seven reductions, ten Withered Knight lines that are all increases, one Shadowstrix nerf and four Shadowstrix fixes — plus Soul Harvest corrections, a Mist Lord room invulnerability window, and roughly two dozen interface and audio fixes.

Read next

Every patch since launch, and what each changedThe 12 August pass this one invertsWhat 15 August said about the stutter before thisWhich classes the passes moved, split by modeBuilds that name the patch they were tested on

This page covers 19 August 2026 only. Every patch since launch, in one place, including anything that shipped after it.

Sources for this page

  • August 19 Live Update — 19 August 2026Official — a no-downtime update at 08:00 UTC+0 requiring a client update from the app store afterwards. The second broad balance pass, and it inverts the 12 August one: Mercenary, the only class that pass left alone, takes seven reductions here, while Withered Knight takes ten lines that are all increases and Blackarrow is absent entirely. Also the third distinct explanation of the stutter in seven days — dedicated server frame-rate monitoring traced performance hiccups to chime and treasure-chest refreshes triggering excessive computation, and the post says these will be resolved in *upcoming* updates, so unlike 12 and 15 August it claims no fix. Carries the Soul Harvest corrections: Smuggler Woodlings failing to spawn after the ritual began, Mistchaser Shop limits failing to refresh after completing it, and purification-phase Soul Incubators wrongly dropping Soul Cocoons.
  • Server Stutter Optimization Update & Soul Harvest Launch Rewards — 15 August 2026Official, and the first post to name a cause for the stutter rather than describe it as under investigation: cloud server CPU hyper-threading, with server configuration adjustments rolled out across all servers on 13 and 14 August. Server-side — there is no client download for it. Also the only source for the Mistchaser Shop token exchange and its reward list (the Season-exclusive Holy-quality Soulbound Serpent Crystal, Holy Material Selection Chest, Moonlight Nectar, Soul Coins), the Fate Chart Shop additions, and the appreciation mail of Moonlight Nectar ×5, Pro Combat Bag ×2 and Advanced Combat Bag ×2 on a claim window closing 2026-08-22 00:00 UTC+0.
  • August 12 Live Update — 12 August 2026Official, and the post that shipped Soul Harvest — two days ahead of the 14 August the launch press release had named. A no-downtime update at 08:00 UTC+0 requiring a client update from the app store. The only source for every Soul Harvest mechanic: the Fate Chart stage, Dew launching the operation, the Velgr and the False God, Soul Incubators and the Fate Altar, the Gyldening Intensity trigger scaling, Soul Cocoon resonance revealing holders to each other, the two-Cocoon altar cost and the one-Cocoon trade to Richie. Also carries the first post-launch class balance pass, the solo-mode PvP damage cut for Blackarrow and Sorcerer, a DoT tick-frequency change, and roughly twenty-five fixes.