Greatsword · Defence / counter
Parry
Five-second guard window that absorbs up to five hits, including red anger attacks; branches into an area Wither sweep or an executing dash.
Verdict: First slot; core defensive button.
A source-checked skill list by class and weapon stance, with effects, slot verdicts, verification state and the patch each record applies to.

This is a partial, source-checked catalogue. “Official” confirms a patch statement, not a tier verdict; “creator-tested” links to the test, and missing live values remain visibly pending.
28
records in this first release
16
officially confirmed or creator-tested
12
need live tooltip or name verification
Greatsword · Defence / counter
Five-second guard window that absorbs up to five hits, including red anger attacks; branches into an area Wither sweep or an executing dash.
Verdict: First slot; core defensive button.
Greatsword · Setup / pressure
Three wide slashes with a generous super-armour window through the leap into the third strike.
Verdict: Second slot; reliable setup and panic button.
Greatsword · Mobility / chase
A second stage curves left or right based on light or heavy input, helping catch an opponent after Breakaway.
Verdict: Third slot after defence and setup are covered.
Greatsword · Ranged debuff
Applies Wither at range through a slow projectile.
Verdict: Low priority; competent targets can roll through it.
Greatsword · Forward pressure
Forward-moving attack. The 30 July patch reduced both energy cost and cooldown.
Verdict: Needs a live retest after the launch-day buff.
Polearm & Shield · Debuff / gap close
Applies Wither at long range and immediately closes the distance; can also hit ranged environmental objectives.
Verdict: First slot; the stance-defining opener.
Polearm & Shield · Sustained damage
Channels while moving forward; Endless Flow lets it continue while energy remains. It has no super armour.
Verdict: Second slot and a best-in-slot contender with Endless Flow.
Polearm & Shield · Ally rescue
Dashes to a low-health or controlled ally, knocks enemies back and grants nearby teammates a five-second shield.
Verdict: Third slot for organised groups.
Polearm & Shield · Engage / control
Charges to an uninterruptible level-three push; Breakaway primes the next cast to level two. The launch patch increased its base damage.
Verdict: Situational but high-value engage.
Polearm & Shield · Pull / traversal
Pulls an enemy into the team; a talent also turns the hook into vertical traversal. Launch notes fixed its collision.
Verdict: Situational pick for team focus or map movement.
Polearm & Shield · Area debuff
A wide frontal cone that applies Wither; carries a block property during the cast but does not provide mobility.
Verdict: Follow-up tool, not an initiator.
Polearm & Shield · Team defence
Stationary barrier that can absorb red anger attacks; area damage bypasses it and pressure can break it.
Verdict: Group play only; needs the movement talent.
Fire stance · Attack
The skill name is captured in launch coverage; the current live tooltip and exact scaling still need an in-game capture.
Verdict: Database entry only; no numeric verdict yet.
Elemental stance · Area attack
Official launch balance notes increased its hit detection area; exact live damage is not published.
Verdict: Patch-confirmed improvement; damage ranking pending.
Fire stance · Attack
Name captured in launch coverage; current live tooltip and scaling still need an in-game capture.
Verdict: Database entry only; no numeric verdict yet.
Arcane stance · Defence
Name and defensive role are captured in launch coverage; exact live values remain unverified.
Verdict: Value table pending an in-game capture.
Ice stance · Crowd control
Freeze application was sped up in the launch balance pass; exact live tooltip values are not published.
Verdict: Control tool; verify current chain-control timing in game.
Fire stance · Weapon enhancement
The 30 July update fixed a mismatch between its stated and actual damage-increase range.
Verdict: Bug fix confirmed; exact post-fix range needs an in-game capture.
Wind stance · Utility
Name captured in launch coverage; current live tooltip remains unverified.
Verdict: Database entry only.
Arcane stance · Defence / utility
Name captured in launch coverage; current live tooltip remains unverified.
Verdict: Database entry only.
Bow · Ranged attack
Name captured in launch coverage; current live tooltip and numeric scaling need an in-game capture.
Verdict: No numeric verdict until the live tooltip is checked.
Bow · Sustained ranged damage
Name and sustained-fire role are captured in launch coverage; exact live values remain unverified.
Verdict: Value table pending an in-game capture.
Dagger stance · Stealth
Provides the class stealth state; the launch balance pass reduced stealth duration.
Verdict: Core identity tool, but weaker than its beta form.
Dagger stance · Disengage / stealth
Re-enters stealth in combat according to launch coverage; exact duration and modifiers need a live capture.
Verdict: Important reset tool; numeric details pending.
Rune stance · Healing
Healing rune identified in launch coverage; exact live healing and cooldown values need an in-game capture.
Verdict: Support function confirmed; values pending.
Rune stance · Protection
Protective rune identified in launch coverage; exact mitigation and duration remain unverified.
Verdict: Support function confirmed; values pending.
Rune stance · Control
Control rune identified in launch coverage; exact live effect remains unverified.
Verdict: Function needs a live tooltip capture.
Rune stance · Survival support
Name and survival-support role are captured in launch coverage; exact trigger rules need a live capture.
Verdict: Mechanic details pending.
No. This release prioritises traceable names and effects. Withered Knight has the deepest verified coverage; other class tooltips are being added only when a current in-game capture or reliable guide supports them.
A launch source established the skill name or general role but not its exact live damage, duration or cooldown. Those fields stay blank rather than receiving estimated numbers.
No. Official status means a patch change is confirmed. Slot verdicts are hands-on editorial conclusions and link to the creator source that tested the kit.
Records currently apply to the 30 July 2026 launch update. The applicable version is printed on each row so stale data can be identified after a patch.
Yes. Every record links directly to the official announcement or the hands-on guide used to verify it, and the full source list appears below the table.
Source for the Judgment/Wither loop, skill-by-skill verdicts and affix tiers.
Official — patch notes, launch FAQ, DevNotes.
Source for launch-build per-class balance changes and the launch tier read.