Death Ward
In-game tooltip: hold to perform Area Targeting and grant powerful buffs to selected units — Super Armor, and prevention of death for a period of time. Death Ward cannot be used on downed targets.
In-game tooltip captured
- Class
- Seer
- Weapon
- Catalyst (Reverent)
- Role
- Survival support
- Applies to
- 15 September 2026 update

When to use it
Widely called the strongest defensive tool in the game and the reason a support Seer is near-mandatory in trios. Two details only the tooltip carries: it grants Super Armor as well as the death prevention, so the protected ally also stops being interrupted; and like Healing Art it is useless once someone is already down, which makes it a pre-emptive cast rather than a rescue.
Builds using this
- Seer — Reverent catalyst, ranged support — LichKArthus explains it at 01:30The trio swap, taken in place of Wind Surge along with the talent that leaves a shield behind when the ward expires. This is the skill our own PvP page reports as the reason a support Seer is near-mandatory in trios.
Where this comes from
Nazori — Solo Reverent (Caster) Seer Build Guide — opens at 04:00, where the skill is explained.
A second source describes it independently:
Sources for this page
- Nazori — Solo Reverent (Caster) Seer Build Guide — Launch build, published 4 August 2026. Opens the Reverent skill panel and holds a tooltip on every rune in turn — the source that finally settles the Reverent rune names this site had been carrying from a tier-list paraphrase.
- LaserBolt — Best Class To Pick Guide — Source for launch-build per-class balance changes and the launch tier read.
