Punishment Rune
In-game tooltip: hold to chant, then summon a Punishment Rune at the target location, continuously dealing Magic Damage to the enemy with the lowest Health within range. The Punishment Rune prioritises attacking enemy players and deals more Magic Damage to them. Punishment Rune is a Construct, more durable in trio mode.
In-game tooltip captured
- Class
- Seer
- Weapon
- Catalyst (Reverent) — Rune Pillar
- Role
- Sustained damage
- Applies to
- 30 July 2026 launch update

When to use it
The solo pillar. Two clauses in the tooltip are doing more work than the damage number: it targets the lowest-Health enemy in range, so it finishes rather than spreads, and it explicitly prefers enemy players and hits them harder — a totem that is biased toward PvP by design. The source keeps it in solos and calls it optional in trios, where it still gets value against players.
Builds using this
No build on this site currently lists this skill. It is documented here because a source describes it, not because a creator built around it.
Where this comes from
LichKArthus — The Best Reverent Seer Guide — opens at 08:00, where the skill is explained.
Sources for this page
- LichKArthus — The Best Reverent Seer Guide — Launch build, published 1 August 2026 by the same thousand-hour player cited for Blasphemer. Source for the Reverent Catalyst kit — Rune Pillars and Divine Arts — the solo/trio pillar split, and the first Seer tooltip captures on this site. Distinct from his Blasphemer guide, which covers the other specialisation.
