Charge Dash
In-game tooltip: raise the shield to block frontal attacks, holding to keep the shield stance while charging up to three levels before releasing a forward dash. Lv.1 dashes forward with the shield raised to ram enemies. Lv.2 adds Super Armor, more dash distance and a follow-up thrust. Lv.3 adds Super Armor, more distance again and a stronger leaping thrust. Performing a Breakaway raises the charge level by one for a short duration.
In-game tooltip captured
- Class
- Withered Knight
- Weapon
- Polearm & Shield
- Role
- Engage / control
- Applies to
- 15 September 2026 update

When to use it
The polearm stance’s whole tempo. Charging is not dead time because the shield is blocking throughout, and Breakaway — normally a purely defensive escape — feeds a charge level straight back into the next dash.
Builds using this
- Withered Knight — Polearm & Shield — Legacy Gaming explains it at 08:20Our solo swap for the source loadout’s ally-dependent third slot. The source demonstrates the movement tool earlier in the class guide; unlike Intervene, it does not need a teammate to create distance or a new angle.
Where this comes from
Legacy Gaming — Ultimate Withered Knight Class Guide — opens at 08:20, where the skill is explained.
Sources for this page
- Legacy Gaming — Ultimate Withered Knight Class Guide — Source for the Judgment/Wither loop, skill-by-skill verdicts and affix tiers.
