Hammer Spin
A spinning charge attack that grants super armour for its duration and builds Stun stacks toward the six that trigger a stun. On the count: a creator states three flatly, while the Titan Hammer Strike tooltip is more specific — spin hits apply 1 stack each and only the final hit applies 2, so what a cast actually banks depends on how much of the spin connects.
Creator-tested
- Class
- Mercenary
- Weapon
- Warhammer
- Role
- Stun engine
- Applies to
- 15 September 2026 update
- Balance passes
- Named in none of 5 to 2026-09-15

When to use it
The centre of the hammer stun-lock build. Super armour means you keep spinning through incoming hits, and a connecting spin front-loads a large share of the stun threshold — so the loop is spin, land the follow-ups, stun, repeat. Enhanced further by the Endless Whirlwind talent.
Builds using this
- Mercenary — Hammer — Mr Loony Lemon explains it at 04:30His flexible second slot, kept for when people are on top of him: cleave with super armour throughout, strong when cornered and in 1v2 ganks. He is explicit the slot is preference — “they all work fine”.
Where this comes from
Opens at 00:35, where the skill is explained. Full citation below.
A second source describes it independently — 05:20 in the citations below.
Sources for this page
- FIDISTI — Hammer Spin is Busted, Mercenary Build — Launch build, published 4 August 2026 and demonstrated on full green gear. Source for the Warhammer skill kit, the Hammer Spin / Assault Hammer / Warhammer Sling stun-stack loop, and the Wrath / Stoic affix pair that supports it.
- YaBoiWilly — The BEST Beginner Hammer Build — Launch build, published 5 August 2026. Hovers the Hammer talent rings with tooltips held open, which is where the stun-stack rules and the Hammer of Convergence condition on this site come from.
Other Mercenary Warhammer skills
- Assault Hammer — Gap close / chase
- Warhammer Sling — Ranged poke
