Hammer of Convergence
In-game tooltip: after a charge-type skill grants Super Armor through charging, it greatly increases Physical and Magic Resistance — and the effect is removed when that Super Armor ends. A window rather than a standing buff, and it is the charge’s Super Armor that opens it rather than the skill itself.
Applies to 15 September 2026 updateUpdated
In-game tooltip captured
- Class
- Mercenary
- Tree
- Hammer defensive line
- Applies to
- 15 September 2026 update
- Balance passes
- Named in none of 5 to 2026-09-15
When to use it
Free in this build rather than a choice: Hammer Spin and Assault Hammer are both charge attacks, so the resistances are already stacking whenever you are doing your normal damage rotation.
Builds using this
- Mercenary — Skullcrusher hammer, PvP — Firebox explains it at 02:30Taken alongside Unstoppable for the super-armour clash that stuns other players.
Where this comes from
Opens at 06:40, where the talent is explained. Full citation below.
A second source describes it independently — 01:05 in the citations below.
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Sources for this page
- YaBoiWilly — The BEST Beginner Hammer Build — Launch build, published 5 August 2026. Hovers the Hammer talent rings with tooltips held open, which is where the stun-stack rules and the Hammer of Convergence condition on this site come from.
- FIDISTI — Hammer Spin is Busted, Mercenary Build — Launch build, published 4 August 2026 and demonstrated on full green gear. Source for the Warhammer skill kit, the Hammer Spin / Assault Hammer / Warhammer Sling stun-stack loop, and the Wrath / Stoic affix pair that supports it.
