Titan Hammer Strike
In-game tooltip: Hammer damage accumulates Stun stacks. At 6 stacks the Hammer’s next attack stuns the target and removes all stacks. Light hits give 1 stack; heavy hits and skill hits give 2. The tooltip carries a note the spoken guides skip — Hammer Spin’s hits during the spin apply only 1 stack each, and only its final hit applies 2.
In-game tooltip captured
- Class
- Mercenary
- Tree
- Hammer consecutive-attack line
- Applies to
- 15 September 2026 update
- Balance passes
- 1 line, latest 2026-09-03
When to use it
The node the whole build is routed toward — the creator takes the consecutive-attack skills mainly to reach it. Without it the hammer is a slow damage stance; with it, every exchange ends in a stun you chose the timing of.
What the balance passes changed
- 2026-09-03 · ChangedFixed: the echo effect from Insatiable Heart - Demolisher abnormally triggered stun stacks for the talent.
Direction is the patch note’s own word, not a verdict on whether the talent is now good. Patch notes and update history.
Where this comes from
Opens at 05:20, where the talent is explained. Full citation below.
A second source describes it independently — 01:40 in the citations below.
Sources for this page
- YaBoiWilly — The BEST Beginner Hammer Build — Launch build, published 5 August 2026. Hovers the Hammer talent rings with tooltips held open, which is where the stun-stack rules and the Hammer of Convergence condition on this site come from.
- FIDISTI — Hammer Spin is Busted, Mercenary Build — Launch build, published 4 August 2026 and demonstrated on full green gear. Source for the Warhammer skill kit, the Hammer Spin / Assault Hammer / Warhammer Sling stun-stack loop, and the Wrath / Stoic affix pair that supports it.
